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Locksmithing Settings
Trains Locksmithing. It first picks your real boxes with pick, then picks your lockpicking trainers (daily trainers such as a locksmith box, and consumable ones such as a keepsake box) until Locksmithing reaches mindstate 34.
It also runs ;performance while it works, to train Performance, and stops it when it's done.
pick_live_boxes: true
sell_loot: true
safe_room:With pick_live_boxes: true (the default), it runs ;pick first, using your pick settings. Then, if sell_loot is on, it runs ;sell-loot and walks back to your safe_room. If Locksmithing is already at mindstate 34 by then, it stops there.
training_box_list:
- locksmith box
picking_worn_lockbox: false
consumable_lockboxes:
- keepsake box
- jewelry box
- liquor cabinet
prioritize_consumable_lockboxes: false
burgle_settings:
loot_container:| Setting | Default | Purpose |
|---|---|---|
| training_box_list | Daily trainers. With several of the same name, it works through them in turn (first, second, ...). | |
| picking_worn_lockbox | false | Your daily trainers are worn. They're removed to pick and worn again afterwards. |
| consumable_lockboxes | Consumable trainers. They're taken from your burgle loot_container, so keep them apart from real boxes. A consumable is thrown away once it's used up.
|
|
| prioritize_consumable_lockboxes | false | Use up consumable trainers before spending your daily trainers' charges. |
| burgle_settings: loot_container | Where consumable trainers are kept. |
use_lockpick_ring: true
lockpick_container: lockpick ringWith use_lockpick_ring: false, it takes a loose lockpick from lockpick_container and puts it back afterwards. If it has no lockpick to pick with, it stops and says so.
worn_trashcan:
worn_trashcan_verb:A used-up consumable trainer goes into your worn trashcan if you have one, otherwise a bin in the room.
There are no settings for these; this is what to expect.
- Each pick. When a trainer opens, it's closed and locked again, and picking carries on until Locksmithing reaches mindstate 34.
- Out of charges. When a daily trainer's lock "feels warm", its charges are used up for now, and it moves on to the next trainer.
- Used up. When a consumable's lock "looks weak", it's thrown away.
- Name clashes. If a trainer's name also matches something else (for example a box in your burgle bag), it says so and skips that trainer. Use a more specific adjective or move the other item.
have_training_box and picking_lockbox are no longer used. picking_lockbox is still read as a daily trainer, with a reminder; move it to training_box_list.
| Argument | Purpose |
|---|---|
| once | Pick a trainer until it opens once, then stop. This is what combat-trainer's Locksmithing training ability runs. It skips real boxes and won't run while you're holding a bow, sling or arbalest. |
;locksmithing
;locksmithing once
You can run it automatically in a subsection of T2.
- skill: Locksmithing
start: 10
scripts:
- locksmithingOr train it during combat with combat-trainer's training abilities:
training_abilities:
Locksmithing: 120