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Healer Settings
Empath only. Waits for your friends to ask for healing and heals them: takes their wounds, poisons, diseases and parasites, and tops up their vitality, while keeping you safe and healing yourself in between. Several patients can be worked on at once.
It runs until you stop it.
friends:
- Friendone
- FriendtwoNames are matched exactly, ignoring case. A friend is added to the queue when they:
- whisper you
heal - lean on you, or offer you something
- gesture
- arrive in the room (walking in, or stepping out of a moongate)
The first time it heals someone, it also offers to teach them Scholarship.
healer_waggle_set: healmeBetween patients it heals your own wounds. If you know Regenerate, or Heal and Adaptive Curing, it keeps the spell up with your healer_waggle_set (default healme) and lets it work, for up to 30 seconds. Otherwise it runs ;healme.
cambrinth: cambrinth ring
waggle_sets:
vh:
Vitality Healing:
mana: 5
cambrinth:
- 5
prep_time: 3With a vh waggle set, it gives vitality to patients below 80% vitality, casting Vitality Healing on yourself to keep up. Without one, vitality healing is off and the script says how to add it. cambrinth is the cambrinth it charges for Vitality Healing.
waggle_sets:
fp:
Flush Poisons:
cd:
Cure Disease:It takes a patient's poison or disease, then cures itself by running your fp or cd waggle set (;buff fp, ;buff cd).
health_threshold:Your safe vitality levels are set from health_threshold (the level at which afk logs you out), so the healer always backs off before afk would log you out. If it isn't set, 50 is used.
| Line | Where it's set | What happens |
|---|---|---|
| Vitality floor |
health_threshold + 20 (at least 60%) |
It won't give away vitality below this. |
| Emergency line |
health_threshold + 12 (at least 30%) |
It falls, breaking every link, to save you. |
| Resume line | floor + 5 (at least 75%) | Vitality giving starts again once you're back above this. |
There are no settings for these; this is what to expect.
- Wounds. With Link Unity, wounds are taken through the link and redirected to parts of you that aren't hurt. Without it, it takes them by touch. Link Unity is optional.
- Parasites and leeches are tended between other steps.
- One spell at a time. Flush Poisons, Cure Disease and Vitality Healing take turns; the others wait in line.
- Dead patients. A patient with massive wounds is healed through a basic link, not Link Unity, and nothing else is done until they're out of danger.
- Leaving. A patient who leaves the room is dropped from the queue.
| Argument | Purpose |
|---|---|
| (none) | Start healing. |
| status | Show your setup and spells, then stop. Doesn't start healing. |
| help | Show the commands. |
You can't start a second copy, so use these instead:
| Command | Purpose |
|---|---|
;eq $healer.show_status |
Show the patient queue and spell status. |
;eq $healer.add_patient("Name") |
Add a patient by hand. |
;eq $healer.clear_queue |
Clear the patient queue. |
;eq $healer.clear_spell_slot |
Free a stuck spell slot. |
;e $healer_debug = true |
Turn on debug messages. |
;healer
;healer status