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Sell Pouches Settings
Sells gem pouches at your hometown gem shop, one at a time, until none are left to sell or your Trading mindstate passes sell_pouches_trading_limit. Each pouch is appraised first, so every sale is reported with the bonus it got over the appraised value. sell-loot runs afterwards.
Pouches are checked wherever you start. It walks to the gem shop only once it has a pouch it can sell.
sale_pouches_container: backpack
sell_pouches_trading_limit: 30| Setting | Default | Purpose |
|---|---|---|
| sale_pouches_container | backpack | Where the pouches to sell are kept. If it isn't set, the script says so and sells nothing. |
| sell_pouches_trading_limit | 30 | Stops once your Trading mindstate is above this (0-34). Set it lower to stop sooner. |
The gem shop comes from your hometown's entry in data/base-town.yaml. If that town has no gem shop, the script stops with NO GEMSHOP DATA FOUND?.
hometown: CrossingAfter a sale, the empty pouch goes into your worn trashcan if you have one, otherwise a bin in the room, or is dropped if there isn't one.
worn_trashcan:
worn_trashcan_verb:Just before the first sale, it runs buff sell-pouches, so a sell-pouches waggle set is cast if you have one. See Buff.
waggle_sets:
sell-pouches:crossing-training can sell pouches as part of its Trading training. With this on, whenever crossing-training trains Trading and your Trading mindstate is below 5, it runs sell-pouches first. If that brings Trading above 5, crossing-training skips the rest of its Trading training (work orders) for that pass.
sell_pouches_for_trading: false| Setting | Default | Purpose |
|---|---|---|
| sell_pouches_for_trading | false | Read by crossing-training only: run sell-pouches as part of Trading training. |
There are no settings for these; this is what to expect.
-
Nothing to sell. If your Trading mindstate is already above the limit, or there's no pouch in
sale_pouches_container, nothing is taken out and there's no trip. sell-loot still runs. - Closed and tied pouches. A closed pouch is opened so it can be appraised. A tied pouch appraises and sells like any other.
-
Empty pouches are kept. An empty pouch, or one it can't open or appraise, goes back into
sale_pouches_containerand the script moves on to the next pouch. These pouches are never sold or thrown away. If the container holds nothing else, it doesn't make the trip. - Many pouches to skip. After skipping 20 pouches in one run, it stops.
-
Sales. Each sale is reported against the appraisal in coins, for example
Pouch appraised at 1 platinum Kronars, sold for 1 platinum, 2 gold, 3 silver, 4 bronze, 5 copper Kronars (23.45% bonus). -
A pouch the shop won't buy. It goes back into
sale_pouches_containerand selling stops. A pouch you put back goes to the front of the container, so the next run tries that pouch first. Sell it by hand, or move it out of the container. - Anything unexpected. If a pouch won't go back into the container, or the empty can't be thrown away or isn't in your hand after a sale, selling stops with a message saying what to check.
None.
;sell-pouches
You can run it automatically in a subsection of T2.
- skill: Trading
start: 10
scripts:
- sell-pouches