A brief computer graphics / rendering course
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Updated
Nov 4, 2024 - C++
A brief computer graphics / rendering course
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A brief computer graphics / rendering course
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Console-based GLSL Sandbox for 2D/3D shaders
Lightweight, cross-platform & full-featured shader IDE
A brief computer graphics / rendering course
Advanced shading language for production GI renderers
GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
⚡ 可编程渲染管线实现,帮助初学者学习渲染
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Binary data analysis and visualization tool
Tiny OpenGL Wrapper / 3D Engine in C++
slop (Select Operation) is an application that queries for a selection from the user and prints the region to stdout.
Nazara Engine is a cross-platform framework aimed at (but not limited to) real-time applications requiring audio, 2D and 3D real-time rendering, network and more.
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
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