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Damage and Conditions Panel

Yacabolet edited this page May 23, 2026 · 1 revision

Damage & Conditions Panel

A unified panel for applying damage, status conditions, and source-directional effects to one or more tokens at once.

Opening the Panel

Click the Damage & Conditions button (fire icon) in the Combat Toolbox in the scene controls sidebar, or run the D&C macro from the compendium.

Visual coming soon

Panel Layout

Source Token The token applying the effect. Required for directional conditions (Frightened, Taunted) so the engine knows which direction to enforce. Click the portrait to open a token picker, or select a token on the canvas and click the refresh button.

Target Tokens The tokens receiving the damage or condition. Target them on the canvas before opening the panel, or use the target picker button inside the panel.

Damage Section

  • Choose a damage type from the dropdown (Untyped, Fire, Cold, Lightning, Sonic, Holy, Corruption, Psychic, Poison).
  • Enter an amount in the number field.
  • Toggle between Strike damage and Area damage using the mode button. Area damage respects minion group stamina breakpoints differently from strike damage.
  • Click Apply Damage to deal it to all targets.

Conditions Section Each condition has its own row with a toggle and a duration selector. Enable as many as needed before clicking Apply.

Condition Notes
Bleeding Applied with auto or manual damage mode (see Bleeding)
Dazed Standard status
Frightened Requires a source token (see Frightened)
Invisible Standard status
Judged Activates Judgement automation if enabled (see Judgement)
Marked Activates Mark automation if enabled (see Mark)
Prone Standard status
Restrained Standard status
Slowed Standard status
Surprised Standard status
Taunted Requires a source token (see Taunted)
Weakened Standard status
Sleep Standard status

Duration Options Each condition can be set to: Save Ends, End of Turn, Start of Turn, End of Round, Start of Round, Respite, or Unlimited.

How to Use

  1. Open the panel.
  2. Set the source token if applying directional conditions.
  3. Target the token(s) to receive the effect.
  4. Configure damage type and amount if dealing damage.
  5. Enable the conditions you want to apply and set their durations.
  6. Click Apply.

Settings

Setting What It Does
Enable Conditions System Master toggle for all condition automation
Show D&C Button Shows or hides the toolbar button

Notes

  • Damage and conditions are independent; you can apply one, both, or neither per click.
  • Judged and Marked validate that the source actor actually has the relevant ability before applying.
  • The panel is available to players if the Director enables the toolbar button for players in settings.

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