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Damage and Conditions Panel
A unified panel for applying damage, status conditions, and source-directional effects to one or more tokens at once.
Click the Damage & Conditions button (fire icon) in the Combat Toolbox in the scene controls sidebar, or run the D&C macro from the compendium.
Visual coming soon
Source Token The token applying the effect. Required for directional conditions (Frightened, Taunted) so the engine knows which direction to enforce. Click the portrait to open a token picker, or select a token on the canvas and click the refresh button.
Target Tokens The tokens receiving the damage or condition. Target them on the canvas before opening the panel, or use the target picker button inside the panel.
Damage Section
- Choose a damage type from the dropdown (Untyped, Fire, Cold, Lightning, Sonic, Holy, Corruption, Psychic, Poison).
- Enter an amount in the number field.
- Toggle between Strike damage and Area damage using the mode button. Area damage respects minion group stamina breakpoints differently from strike damage.
- Click Apply Damage to deal it to all targets.
Conditions Section Each condition has its own row with a toggle and a duration selector. Enable as many as needed before clicking Apply.
| Condition | Notes |
|---|---|
| Bleeding | Applied with auto or manual damage mode (see Bleeding) |
| Dazed | Standard status |
| Frightened | Requires a source token (see Frightened) |
| Invisible | Standard status |
| Judged | Activates Judgement automation if enabled (see Judgement) |
| Marked | Activates Mark automation if enabled (see Mark) |
| Prone | Standard status |
| Restrained | Standard status |
| Slowed | Standard status |
| Surprised | Standard status |
| Taunted | Requires a source token (see Taunted) |
| Weakened | Standard status |
| Sleep | Standard status |
Duration Options Each condition can be set to: Save Ends, End of Turn, Start of Turn, End of Round, Start of Round, Respite, or Unlimited.
- Open the panel.
- Set the source token if applying directional conditions.
- Target the token(s) to receive the effect.
- Configure damage type and amount if dealing damage.
- Enable the conditions you want to apply and set their durations.
- Click Apply.
| Setting | What It Does |
|---|---|
| Enable Conditions System | Master toggle for all condition automation |
| Show D&C Button | Shows or hides the toolbar button |
- Damage and conditions are independent; you can apply one, both, or neither per click.
- Judged and Marked validate that the source actor actually has the relevant ability before applying.
- The panel is available to players if the Director enables the toolbar button for players in settings.
Getting Started
Forced Movement
- Overview & Panel
- Push, Pull, and Slide
- Vertical Movement & Falls
- Collision Rules
- Undo System
- Wall Builder
Conditions
Death Tracker
Squad Labels
Triggered Actions
Ability Automation
Reference