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Frightened
Yacabolet edited this page May 28, 2026
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Enforces the Draw Steel Frightened condition: a frightened creature cannot willingly move closer to the source of its fear.
- Open the Damage & Conditions Panel.
- Set the Source Token to the creature causing the fear.
- Enable Frightened and select a duration.
- Click Apply.
The condition is stored as an active effect on the target actor. The source token is recorded so the engine knows which direction to enforce.
Visual coming soon
When a frightened token attempts to move toward the fear source:
- DSCT calculates the grid distance between the token's current position and its intended destination, relative to the fear source.
- If the token would end up closer to the source, the move is blocked (or flagged, depending on the Illegal Movement setting).
- A canvas ping appears on the fear source to remind everyone at the table what is being avoided.
Line-of-effect is checked before enforcement. If a solid wall blocks line of effect between the frightened token and its source, the restriction is lifted for that move.
Frightened is automatically removed when:
- The duration expires (turn end, save, respite, or custom count).
- The fear source token is defeated.
- The Director manually removes the effect.
| Setting | What It Does |
|---|---|
| Enable Conditions System | Master toggle; disables Frightened enforcement if off |
| Frightened Effect Icon | Icon used for the Frightened active effect; change with the file picker |
| Illegal Movement Mode | Block (hard stop) or Allow (soft warning message) |
- Frightened requires a source token. If the source token is missing from the scene, the condition is removed automatically.
- The condition works regardless of whether the frightened creature is a player character or NPC.
Getting Started
Forced Movement
- Overview & Panel
- Push, Pull, and Slide
- Vertical Movement & Falls
- Collision Rules
- Undo System
- Wall Builder
Conditions
Death Tracker
Squad Labels
Triggered Actions
Ability Automation
Reference