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Object Destruction
Yacabolet edited this page May 23, 2026
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When a token tagged as an Object actor reaches 0 stamina, DSCT replaces it with a rubble tile from a configurable set.
- Create an actor with type Object (set in the DS actor sheet).
- Place it on the canvas as a token.
- Configure a rubble tile path in the Death Tracker settings (supports a folder path to pick randomly from).
When the object is defeated in combat, DSCT automatically places a rubble tile at the same position and removes the token. The tile is cleaned up when the object actor document is deleted from the world.
Visual coming soon
- The tile is placed at the defeated token's grid position.
- Tile size matches the token's footprint.
- The original token is hidden (not deleted) so it can be revived if needed.
- Colliding with an object during forced movement places rubble at the collision point.
| Setting | What It Does |
|---|---|
| Object Rubble Tile Path | Folder or file path for the rubble tile image |
- Object actors excluded from death animations and the Power Word: Kill picker.
- If no rubble path is configured, the tile step is skipped and the token is simply defeated normally.
Getting Started
Forced Movement
- Overview & Panel
- Push, Pull, and Slide
- Vertical Movement & Falls
- Collision Rules
- Undo System
- Wall Builder
Conditions
Death Tracker
Squad Labels
Triggered Actions
Ability Automation
Reference