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Object Destruction

Yacabolet edited this page May 23, 2026 · 1 revision

Object Destruction

When a token tagged as an Object actor reaches 0 stamina, DSCT replaces it with a rubble tile from a configurable set.

Setup

  1. Create an actor with type Object (set in the DS actor sheet).
  2. Place it on the canvas as a token.
  3. Configure a rubble tile path in the Death Tracker settings (supports a folder path to pick randomly from).

When the object is defeated in combat, DSCT automatically places a rubble tile at the same position and removes the token. The tile is cleaned up when the object actor document is deleted from the world.

Visual coming soon

Rubble Tile Behavior

  • The tile is placed at the defeated token's grid position.
  • Tile size matches the token's footprint.
  • The original token is hidden (not deleted) so it can be revived if needed.
  • Colliding with an object during forced movement places rubble at the collision point.

Settings

Setting What It Does
Object Rubble Tile Path Folder or file path for the rubble tile image

Notes

  • Object actors excluded from death animations and the Power Word: Kill picker.
  • If no rubble path is configured, the tile step is skipped and the token is simply defeated normally.

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