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Squad Simultaneous Turns
When a squad takes its turn, all members activate at the same time. Start-of-turn effects, combat markers, and end-of-turn saves all apply to every token in the group together.
When the Director clicks to activate any member of a squad, DSCT automatically activates every other member of that group simultaneously. All tokens display a turn marker at the same time, and start-of-turn effects fire for each one.
When the squad's turn ends, end-of-turn effects and expiration checks run for every member, not just the one who was formally "active."
Visual coming soon
If you want multiple separate groups to share an initiative slot, name them with a letter suffix after a number:
| Name | Groups Together With |
|---|---|
| Group 1a | Group 1b, Group 1c, ... |
| Group 1b | Group 1a, Group 1c, ... |
| Red 2a | Red 2b |
When any member of a sibling group activates, all sibling groups activate alongside it.
When Squad Simultaneous Turns is enabled, turn start and end messages in chat show the squad's name as a hoverable link. Hovering highlights all squad tokens on the canvas. The tooltip shows the full composition: minion counts, captain name, and any non-captain members.
| Setting | What It Does |
|---|---|
| Squad Simultaneous Turns | Activate all squad members together when any one is activated |
Found in: Settings → Squad Labels
Getting Started
Forced Movement
- Overview & Panel
- Push, Pull, and Slide
- Vertical Movement & Falls
- Collision Rules
- Undo System
- Wall Builder
Conditions
Death Tracker
Squad Labels
Triggered Actions
Ability Automation
Reference