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Hesitation Is Weakness
Yacabolet edited this page May 23, 2026
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1 revision
Lets the Tactician spend an action to take an enemy's skipped turn as a bonus activation.
When an NPC or enemy combatant skips (passes) their turn, DSCT posts a chat offer to all Tacticians in the combat. The offer contains a Take Turn button.
The Tactician clicks Take Turn (costs 1 Insight). DSCT then:
- Activates the Tactician as the current combatant.
- Reduces the Tactician's initiative for the next round (per Draw Steel rules).
Pending offers expire at the end of the round without requiring any action.
Visual coming soon
- The Tactician actor must have the Hesitation Is Weakness ability on their sheet for the automation to activate.
- The ability must be enabled in Ability Automation settings.
| Setting | What It Does |
|---|---|
| Enable Hesitation Is Weakness | Toggle the automation on/off |
- Only one Tactician at a time can respond to a given offer. The first click wins.
- Hesitation Is Weakness automation requires the Ability Automation master toggle to be enabled.
- Chain-triggering (one HIW causing another) is prevented automatically.
Getting Started
Forced Movement
- Overview & Panel
- Push, Pull, and Slide
- Vertical Movement & Falls
- Collision Rules
- Undo System
- Wall Builder
Conditions
Death Tracker
Squad Labels
Triggered Actions
Ability Automation
Reference