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Push Pull Slide

Yacabolet edited this page May 23, 2026 · 1 revision

Push, Pull, and Slide

The three forced movement types each have different directional rules. Select the type in the Forced Movement Panel before executing.

Visual coming soon: gif showing a push, pull, and slide side by side with the arrow preview

Push

Moves the target away from the source token.

  • The path goes in a straight line from source to target and continues outward.
  • The source token's current square is treated as a wall; the target cannot be pushed back through it.
  • If Allow Crooked Push/Pull is enabled in settings, the target can be nudged to a non-cardinal direction when a straight path is blocked.
  • Supports vertical distance (see Vertical Movement).

Pull

Moves the target toward the source token.

  • The path goes in a straight line from target toward source.
  • Unlike Push, the target can pass through the source token's square (the creature is pulled all the way in).
  • If Allow Crooked Push/Pull is enabled, the path can bend around obstacles.
  • Vertical direction is inverted: a positive Vertical Distance value moves the target down, and a negative value moves it up. This matches Draw Steel's "pull toward me" semantics when the source is below.
  • Supports fast auto-path: enable Fast Auto-Path to skip the direction prompt and take the straight-line path.

Slide

Moves the target in any direction the user picks.

  • When you execute a slide, you are prompted to click a square on the canvas to indicate direction.
  • No restrictions on which direction relative to the source token.
  • The target can pass through the source token's square.
  • Supports vertical distance.
  • Fast Auto-Path does not apply to Slide; a direction must always be chosen manually.

Stability

All three movement types are reduced by the target's Stability value. The panel shows a notification when Stability reduces the distance (e.g., "Stability reduced push 6 to 3"). Check Ignore Stability in the panel to bypass this.

Size Bonus

If the source token is larger than the target and the ability is a melee effect, both the horizontal and vertical distance increase by 1 automatically.

Multiple Targets

When several tokens are targeted:

  • Each token is processed in turn, using the same distance and type settings.
  • Without Fast Auto-Path, you pick a direction for each token individually before it moves.
  • With Fast Auto-Path (Push/Pull only), all targets move simultaneously using computed straight-line paths.
  • The resulting chat message contains a single Undo Movement button that reverses all of them.

Settings

Setting What It Does
Allow Crooked Push/Pull Lets paths bend around obstacles instead of hard-stopping

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