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Taunted
Yacabolet edited this page May 28, 2026
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Enforces the Draw Steel Taunted condition: a taunted creature cannot willingly move away from the taunter while the taunter is within line of effect.
- Open the Damage & Conditions Panel.
- Set the Source Token to the taunting creature.
- Enable Taunted and select a duration.
- Click Apply.
Visual coming soon
When a taunted token attempts to move:
- DSCT checks whether the taunter is within line of effect using multi-point sampling (checking several points across both token footprints, not just center-to-center).
- If line of effect is clear and the move would take the taunted creature further from the taunter, the move is blocked or flagged.
- If a wall or obstacle blocks line of effect, the restriction is lifted and the move is allowed.
Taunted is automatically removed when:
- The duration expires (turn end, save, respite, or custom count).
- The taunting creature is defeated.
- The Director manually removes the effect.
| Setting | What It Does |
|---|---|
| Enable Conditions System | Master toggle; disables Taunted enforcement if off |
| Taunted Effect Icon | Icon used for the Taunted active effect; change with the file picker |
| Illegal Movement Mode | Block (hard stop) or Allow (soft warning message) |
- Taunted requires a source token. If the source is deleted or leaves the scene, the condition is removed.
- Multiple Taunted conditions from different sources are each tracked independently.
Getting Started
Forced Movement
- Overview & Panel
- Push, Pull, and Slide
- Vertical Movement & Falls
- Collision Rules
- Undo System
- Wall Builder
Conditions
Death Tracker
Squad Labels
Triggered Actions
Ability Automation
Reference