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Settings Reference
TheGenieOfTheCode edited this page May 27, 2026
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Full table of every DSCT setting, organized by submenu.
| Setting | Default | Description |
|---|---|---|
| Enable Forced Movement | On | Master toggle for the FM system |
| Animation Step Delay | 50ms | Delay between each step of the movement animation |
| Fall Damage Cap | None | Maximum fall damage per instance (0 = no cap) |
| Director-Only FM | Off | Only the Director can click Execute |
| Corner Cutting | Collide | How diagonal movement through corners is handled |
| Stability Resistance | On | Targets' Stability stat reduces forced movement |
| Allow Crooked Push/Pull | Off | Paths can bend around obstacles |
| Allow Illegal Movement | Off | Conditions allow moves that would otherwise violate their rules |
| FM Undo Expiration | Off | Undo buttons expire after a configurable time |
| Setting | Default | Description |
|---|---|---|
| Enable Wall Builder | On | Toggle the Wall Builder panel and controls |
| Default Wall Material | Stone | Material assigned to new walls |
| Custom Material Rules | (varies) | Per-material breakable/armor/height configuration |
| Setting | Default | Description |
|---|---|---|
| Enable Conditions | On | Master toggle for all condition automation |
| Bleeding Mode | Auto | Auto applies damage each turn; Manual posts a reminder button |
| Illegal Movement Behavior | Block | Block hard-stops the move; Allow posts a warning |
| Enable Grab | On | Toggle grab automation |
| Director Bypasses Size Checks | Off | Allow grabbing targets of any size |
| Restrict Grab to Director | Off | Players cannot initiate grabs |
| Setting | Default | Description |
|---|---|---|
| Enable Death Tracker | On | Master toggle |
| Override Minion Defeat UI | On | Replace system defeat dialog with DSCT version |
| Death Animation Duration | 1000ms | Duration of the defeat animation |
| Death Marker Enabled | On | Place a skull tile under defeated tokens |
| Death Marker Icon | Default skull | File path for the tile image |
| Clear Death Markers on Combat End | On | Remove skull tiles when combat ends |
| Auto-Confirm Single Revival | On | Skip token selection if only one target qualifies |
| Clear Effects on Revive | On | Remove conditions from revived tokens |
| Fall Confirmation | On | Prompt before resolving a fall |
| Orphaned Combatant Cleanup | On | Remove combat entries for deleted tokens/actors |
| Setting | Default | Description |
|---|---|---|
| Enable Squad Labels | On | Auto-label groups on combat start |
| Auto-Relabel on Change | On | Update labels when membership changes |
| I Am the Captain Now | On | Auto-assign captain on captain death |
| Setting | Default | Description |
|---|---|---|
| Enable Triggered Actions | Off | Toggle the tracker |
| Display Scope | All | Which combatants receive the tracker |
| Tracking Mode | Auto | Auto or Manual action detection |
| Setting | Default | Description |
|---|---|---|
| Enable Ability Automation | On | Master toggle for all automations |
| Enable Judgement | On | Judgement tier automation |
| Judgement Bane Lock Duration | 5s | Seconds the roll button is locked after T2 (0 = disabled) |
| Enable Mark | On | Mark automation |
| Enable Aid Attack | On | Aid Attack edge tracking |
| Enable I'm No Threat | On | I'm No Threat disguise automation |
| Enable Crossfade | Off | Crossfade reminder (homebrew) |
| Enable Hesitation Is Weakness | On | HIW bonus turn automation |
| Enable Purifying Fire | Off | Purifying Fire damage conversion |
| Roll Dialog Pills | On | Show named pills in the roll dialog |
| Auto-Confirm Target Selection | On | Skip picker if the full valid pool fits the target count |
| Enforce Ability Range | Off | Block or warn when targets are out of range |
| Director Bypasses Range | On | Director can proceed past range blocks |
| Setting | Default | Description |
|---|---|---|
| Fall Damage Cap | None | Maximum fall damage (overrides FM setting if set) |
| Corpse Collision | Off | Defeated tokens block forced movement |
| Crooked Push/Pull | Off | Paths can bend around obstacles |
| Corner Cutting Mode | Collide | Diagonal behavior at corners |
| Ignore Ally Movement | Off | Small allies can avoid forced movement caused by their allies. |
| Setting | Default | Description |
|---|---|---|
| Show Grab Panel Button | On | Grab panel button in sidebar |
| Show Forced Movement Button | On | FM button in sidebar |
| Show Teleport Button | On | Teleport button in sidebar |
| Show Damage & Conditions Button | On | D&C button in sidebar |
| Show Wall Builder Button | On (Director) | Wall Builder button in sidebar |
| Auto-Import Macros on Startup | On | Prompt to install macros on first load |
Appears when a supported module is detected.
| Setting | Default | Description |
|---|---|---|
| Draw Steel: Quick Strike Compat | On | Route collision/fall damage through Quick Strike |
| Quick FM Button (DSTD) | On | Add compact FM button to DSTD target rows |
| Players Can Undo DSTD Deaths | On | Players can use the undo button from Target Damage |
| Minion Health Estimate Display | Hide Label | How Health Estimate behaves on squad minion tokens |
Getting Started
Forced Movement
- Overview & Panel
- Push, Pull, and Slide
- Vertical Movement & Falls
- Collision Rules
- Undo System
- Wall Builder
Conditions
Death Tracker
Squad Labels
Triggered Actions
Ability Automation
Reference