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Settings Reference

TheGenieOfTheCode edited this page May 27, 2026 · 2 revisions

Settings Reference

Full table of every DSCT setting, organized by submenu.


Forced Movement

Setting Default Description
Enable Forced Movement On Master toggle for the FM system
Animation Step Delay 50ms Delay between each step of the movement animation
Fall Damage Cap None Maximum fall damage per instance (0 = no cap)
Director-Only FM Off Only the Director can click Execute
Corner Cutting Collide How diagonal movement through corners is handled
Stability Resistance On Targets' Stability stat reduces forced movement
Allow Crooked Push/Pull Off Paths can bend around obstacles
Allow Illegal Movement Off Conditions allow moves that would otherwise violate their rules
FM Undo Expiration Off Undo buttons expire after a configurable time

Wall Builder (nested in Forced Movement)

Setting Default Description
Enable Wall Builder On Toggle the Wall Builder panel and controls
Default Wall Material Stone Material assigned to new walls
Custom Material Rules (varies) Per-material breakable/armor/height configuration

Conditions

Setting Default Description
Enable Conditions On Master toggle for all condition automation
Bleeding Mode Auto Auto applies damage each turn; Manual posts a reminder button
Illegal Movement Behavior Block Block hard-stops the move; Allow posts a warning
Enable Grab On Toggle grab automation
Director Bypasses Size Checks Off Allow grabbing targets of any size
Restrict Grab to Director Off Players cannot initiate grabs

Death Tracker

Setting Default Description
Enable Death Tracker On Master toggle
Override Minion Defeat UI On Replace system defeat dialog with DSCT version
Death Animation Duration 1000ms Duration of the defeat animation
Death Marker Enabled On Place a skull tile under defeated tokens
Death Marker Icon Default skull File path for the tile image
Clear Death Markers on Combat End On Remove skull tiles when combat ends
Auto-Confirm Single Revival On Skip token selection if only one target qualifies
Clear Effects on Revive On Remove conditions from revived tokens
Fall Confirmation On Prompt before resolving a fall
Orphaned Combatant Cleanup On Remove combat entries for deleted tokens/actors

Squad Labels

Setting Default Description
Enable Squad Labels On Auto-label groups on combat start
Auto-Relabel on Change On Update labels when membership changes
I Am the Captain Now On Auto-assign captain on captain death

Triggered Actions

Setting Default Description
Enable Triggered Actions Off Toggle the tracker
Display Scope All Which combatants receive the tracker
Tracking Mode Auto Auto or Manual action detection

Ability Automation

Setting Default Description
Enable Ability Automation On Master toggle for all automations
Enable Judgement On Judgement tier automation
Judgement Bane Lock Duration 5s Seconds the roll button is locked after T2 (0 = disabled)
Enable Mark On Mark automation
Enable Aid Attack On Aid Attack edge tracking
Enable I'm No Threat On I'm No Threat disguise automation
Enable Crossfade Off Crossfade reminder (homebrew)
Enable Hesitation Is Weakness On HIW bonus turn automation
Enable Purifying Fire Off Purifying Fire damage conversion
Roll Dialog Pills On Show named pills in the roll dialog
Auto-Confirm Target Selection On Skip picker if the full valid pool fits the target count
Enforce Ability Range Off Block or warn when targets are out of range
Director Bypasses Range On Director can proceed past range blocks

Home Rules

Setting Default Description
Fall Damage Cap None Maximum fall damage (overrides FM setting if set)
Corpse Collision Off Defeated tokens block forced movement
Crooked Push/Pull Off Paths can bend around obstacles
Corner Cutting Mode Collide Diagonal behavior at corners
Ignore Ally Movement Off Small allies can avoid forced movement caused by their allies.

Module Button Visibility

Setting Default Description
Show Grab Panel Button On Grab panel button in sidebar
Show Forced Movement Button On FM button in sidebar
Show Teleport Button On Teleport button in sidebar
Show Damage & Conditions Button On D&C button in sidebar
Show Wall Builder Button On (Director) Wall Builder button in sidebar
Auto-Import Macros on Startup On Prompt to install macros on first load

Compatibility

Appears when a supported module is detected.

Setting Default Description
Draw Steel: Quick Strike Compat On Route collision/fall damage through Quick Strike
Quick FM Button (DSTD) On Add compact FM button to DSTD target rows
Players Can Undo DSTD Deaths On Players can use the undo button from Target Damage
Minion Health Estimate Display Hide Label How Health Estimate behaves on squad minion tokens

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