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Enrichers
DSCT adds a [[/teleport]] inline enricher you can use in ability descriptions, journal entries, and chat messages to create a clickable teleport button.
[[/teleport <distance> <options>]]{optional label}
Clicking the link opens the Teleport panel pre-filled with the specified distance. If a fixed source is specified, that token is targeted directly without requiring a selection.
Arguments are space-separated. Distance should come first; all other arguments are order-independent.
| Argument | Type | Description |
|---|---|---|
N |
Number | Distance in squares |
@m, @a, @i, @p, @v, @r
|
Formula | Distance derived from the actor's characteristic (Might, Agility, Intuition, Presence, Vitality, Reason) |
@spend |
Formula token | Replaced at runtime with the Malice spent value from the chat message |
true / false
|
Boolean | Enable or disable the teleport animation |
#rrggbb |
Hex color | Particle color for the teleport animation |
N (second number) |
Number | Animation duration in milliseconds |
Token ID or Actor.actorId
|
String | Pin the enricher to a specific token; bypasses the current selection |
Append {Your Label} after the closing ]] to override the default button text. Characteristic substitutions (@m, @p, etc.) resolve inside labels too.
[[/teleport 5]]
Teleport 5 squares using the selected token.
[[/teleport @p+3]]
Teleport a number of squares equal to the actor's Presence + 3.
[[/teleport 7 #ff4400 1200]]{Blink Strike}
Teleport 7 squares with a red particle effect over 1.2 seconds, labeled "Blink Strike".
[[/teleport @spend+5]]
Distance scales with Malice/Heroic Resources spent. Useful in some Malice features and particularly some level 1 class features.
Holding Shift when clicking the enricher targets the currently targeted token instead of the selected one.
Getting Started
Forced Movement
- Overview & Panel
- Push, Pull, and Slide
- Vertical Movement & Falls
- Collision Rules
- Undo System
- Wall Builder
Conditions
Death Tracker
Squad Labels
Triggered Actions
Ability Automation
Reference