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Death Notifications
When an NPC or object token reaches 0 stamina, DSCT takes over from the system's default behavior and handles the defeat entirely.
- The defeated condition and overlay are applied.
- The token stays on the battlefield as an object (it is removed from the combat tracker but remains visible).
- A skull tile appears beneath the token (if the Death Marker setting is enabled).
- The token's health bar is hidden.
- A chat message is posted with an Undo button.
Multiple deaths within 200ms are batched into a single chat message with one shared Undo button.
Visual coming soon
Clicking Undo in the chat message reverses the defeat fully:
- Stamina is restored.
- The defeated condition and overlay are removed.
- The token is re-added to the combat tracker.
- The health bar is restored.
- The skull tile is removed.
Hovering over the Undo button highlights the token's pre-death position on the canvas as a reminder of where it was.
When a minion squad takes enough damage to drop one or more minions:
- DSCT calculates how many minions should die based on the squad's remaining stamina.
- Each minion is defeated individually using the same per-token process above.
- The squad's stamina is corrected to reflect the deaths.
For NPCs using the Dying condition (rather than instant defeat), DSCT automatically escalates Dying 1 to Dying 2 to Dead per Draw Steel rules, skipping the manual steps.
When a token dies:
- Any Frightened or Taunted conditions that listed the dying token as their source are automatically removed from all other tokens.
- The Health Estimate module (if installed) will correctly show "Dead" on the defeated token.
| Setting | What It Does |
|---|---|
| Enable Death Tracker | Master toggle for all death handling |
| Alternative Minion Defeat UI | Replace system defeat dialog with DSCT version |
| Death Marker Enabled | Show a skull tile under defeated tokens |
| Death Marker Icon | File path for the skull tile image (with live preview) |
| Clear Death Markers on Combat End | Remove skull tiles when combat ends |
| Orphaned Combatant Cleanup | Remove combat entries for deleted tokens/actors automatically |
- DSCT's death handling only fires for tokens that are part of an active combat. Tokens outside combat are handled by the system normally.
- Retainer actors are excluded from death animations and are treated like heroes.
Getting Started
Forced Movement
- Overview & Panel
- Push, Pull, and Slide
- Vertical Movement & Falls
- Collision Rules
- Undo System
- Wall Builder
Conditions
Death Tracker
Squad Labels
Triggered Actions
Ability Automation
Reference