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Raise Dead
Yacabolet edited this page May 23, 2026
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1 revision
An interactive revival UI for bringing defeated NPCs back into the fight.
- Run the Raise Dead macro from the compendium.
- Call
game.modules.get('draw-steel-combat-tools').api.revive()from the console.
Visual coming soon
- Open Raise Dead. The canvas dims and defeated token outlines appear as clickable highlights.
- Click tokens to select them for revival. Click again to deselect.
- Press Enter or double-click to confirm and revive the selected tokens.
- Press Escape or right-click to cancel.
If only one token qualifies and Auto-Confirm Single Selection is enabled, it is selected and revived automatically without any clicks.
For each revived token:
- The defeated condition and overlay are removed.
- Stamina is restored to 1 (or to maximum for minions).
- The token's health bar display is restored to its pre-death setting.
- A new combatant entry is created in the active combat.
- Squad stamina is adjusted to account for the returning minion (if applicable).
- Death-related chat messages for the token are cleared from the log.
To revive every defeated token at once without the picker UI, call game.modules.get('draw-steel-combat-tools').api.reviveAll() from the console or create a macro for it.
| Setting | What It Does |
|---|---|
| Auto-Confirm Target Selection | Automatically confirm when the required number of targets are selected |
| Clear Effects on Revive | Remove conditions from the token on revival |
- Raise Dead requires an active combat. It cannot be used outside of a combat encounter.
- Players cannot open Raise Dead directly; it is Director-only.
Getting Started
Forced Movement
- Overview & Panel
- Push, Pull, and Slide
- Vertical Movement & Falls
- Collision Rules
- Undo System
- Wall Builder
Conditions
Death Tracker
Squad Labels
Triggered Actions
Ability Automation
Reference