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CHANGELOG


  • 2021/6/29: UI slots are now determined by what clothing and body parts you have by Bod9001 in PR #6530
  • 2021/6/29: [New] Added Ai Core Frame construction by ThatDan123 in PR #6626
  • 2021/6/29: [New] Added InteliCard logic by ThatDan123 in PR #6626
  • 2021/6/29: [New] Added Turrets logic and construction by ThatDan123 in PR #6626
  • 2021/6/29: [New] Added Ai Upload Console and law changing by ThatDan123 in PR #6626
  • 2021/6/29: [New] Added Ai Job Role and Logic by ThatDan123 in PR #6626
  • 2021/6/28: [Fix] Fixes atmospheric analysers not working when used on pipes. by NoooneyDude in PR #6870
  • 2021/6/28: [New] Adds functionality to gaseous injectors to distinguish them from air vents. by NoooneyDude in PR #6870
  • 2021/6/28: [Improvement] The ancient station's shuttle now comes with collision sensors and RCS thrusters. by PetMudstone in PR #6863
  • 2021/6/25: [Balance] added emergency storage rooms to Outpost's Arrivals and Evac halls. by PerfectTangent in PR #6857
  • 2021/6/25: [Balance] reduced the amount of equipment provided by Engineering's firefight and electrical tools lockers. by PerfectTangent in PR #6857
  • 2021/6/25: [Balance] Outpost's Service quarters have been reworked to let the Bartender and Chef have access to it. The Chef now has a place to sleep, too! by PerfectTangent in PR #6857
  • 2021/6/25: [Balance] Outpost's EVA and Engineering now have more materials to make station repairs. by PerfectTangent in PR #6857
  • 2021/6/25: [Balance] Squarestation's Engineering and EVA now come with tools and materials to make station repairs. by PerfectTangent in PR #6857
  • 2021/6/25: [Fix] Cyborg and surplus prosthetic limbs on players no longer look like standard human limbs. by PetMudstone in PR #6855
  • 2021/6/22: [Balance] Using rods on base floor tiles creates reinforced floors faster. by PetMudstone in PR #6842
  • 2021/6/22: [Balance] Using rods on lattices now creates catwalks instantly. by PetMudstone in PR #6842
  • 2021/6/22: [Improvement] Catwalks now turn into a lattice and drop a metal rod when cut with wirecutters or when destroyed. by PetMudstone in PR #6842
  • 2021/6/21: [Fix] Fixes the drunk shader being upside-down for OpenGL machines (Linux and some mac) #4542 by jamessimo in PR #6832
  • 2021/6/21: [Improvement] Made the drunk view more tame like you are drunk and not tripping on antifreeze and mercury. by jamessimo in PR #6832
  • 2021/6/20: [Balance] Potassium chemical explosions will be nerfed until their math or base explosion math can be made to be more nuanced. by pyrosshade in PR #6830
  • 2021/6/20: [New] Liver now has functionality to filter alcohol and toxins from the bloodstream by pyrosshade in PR #6830
  • 2021/6/20: [New] Explosions outside the body now attempt to throw items by pyrosshade in PR #6830
  • 2021/6/20: [New] Chemical Reactions that explode now do damage to your insides if the reaction takes place in your body by pyrosshade in PR #6830
  • 2021/6/20: [New] Standard reactions now happen within the stomach by pyrosshade in PR #6830
  • 2021/6/19: [Fix] Fixed discrepancies with the protection values of the chemist jumpskirt and medical doctor jumpsuit. by PerfectTangent in PR #6821
  • 2021/6/19: [Balance] MKIII SWAT armor, the prototype hardsuit, and bombsuits have had their bomb armor nerfed from 100 to 95. by PerfectTangent in PR #6821
  • 2021/6/19: [Balance] the clown suit has gained 10 melee armor. Call it stuffing. by PerfectTangent in PR #6821
  • 2021/6/19: [Balance] PRT and inquisitor armor have gained 30 magic protection. by PerfectTangent in PR #6821
  • 2021/6/19: [Balance] damage of the .357 revolvers nerfed from 60 to 50. by PerfectTangent in PR #6821
  • 2021/6/19: [Balance] damage of the 7.12 buzzsaw LMG nerfed from 45 to 40. by PerfectTangent in PR #6821
  • 2021/6/19: [New] the Armor Piercing ammunition in the syndicate uplink now pierces armor. All AP bullets reduce the effectiveness of armor by 50%. by PerfectTangent in PR #6821
  • 2021/6/19: [Fix] Water splats no longer stack ontop of one another by jamessimo in PR #6810
  • 2021/6/19: [Balance] Lungs now filter moles that have no value from being added to the blood by jamessimo in PR #6810
  • 2021/6/19: [Improvement] Chem and Powder splats now have there basic description on the examine radial menu by jamessimo in PR #6810
  • 2021/6/19: [New] Blood now dries up after 3 minutes by jamessimo in PR #6810
  • 2021/6/19: [New] Can now scan blood & chemspalts on the floor to see its reagents with science goggles by jamessimo in PR #6810
  • 2021/6/19: [New] Lost blood now shows on the floor with the correct color and reagents as inside the players body by jamessimo in PR #6810
  • 2021/6/18: [Balance] several cargo crates in the cargo console have been combined together for convenience. by PerfectTangent in PR #6820
  • 2021/6/18: [Balance] removed several redundant cargo crates from the medical, security, service, and engineering categories in the cargo console. by PerfectTangent in PR #6820
  • 2021/6/18: [Balance] first aid kits now come with gauze for treating bleeding. by PerfectTangent in PR #6820
  • 2021/6/18: [Fix] fixes item sticking to matrices #6762 by Bod9001 in PR #6814
  • 2021/6/18: [Fix] Fixes Body parts And internal bleedding by Bod9001 in PR #6814
  • 2021/6/18: [Fix] Fixes characters Settings for lizards by Bod9001 in PR #6814
  • 2021/6/18: [Fix] Fixes layering issues on cat Race #6764 by Bod9001 in PR #6814
  • 2021/6/18: [Fix] Fixes VV matriix #6779 by Bod9001 in PR #6814
  • 2021/6/18: [Fix] fixes table climbing While buckled #6715 by Bod9001 in PR #6814
  • 2021/6/18: [Fix] Fixes shuttle Coordinates not being updated on UI #6784 by Bod9001 in PR #6814
  • 2021/6/17: [Improvement] Mobs will also hit adjacent tiles if they cant move to target by ThatDan123 in PR #6816
  • 2021/6/17: [Fix] Mobs will hit windows and grills again by ThatDan123 in PR #6816
  • 2021/6/17: [Fix] - Fixed a null error that would occur when limbs are bleeding and have been chopped off. by MaxIsJoe in PR #6813
  • 2021/6/17: [Fix] - Fixed Food Processors taking longer than they should to shake. by MaxIsJoe in PR #6813
  • 2021/6/17: [Fix] - Fixed Food Processors disappearing after using them (again) by MaxIsJoe in PR #6813
  • 2021/6/16: [Fix] - Fixes an error where body parts attempt to bleed out while they're no longer attached to a body. by MaxIsJoe in PR #6800
  • 2021/6/16: [Improvement] - Items like the Nuke Disk cannot be destroyed during Inventory drops or deletions. by MaxIsJoe in PR #6800
  • 2021/6/16: [New] - Advanced health scanners have the ability now to give a detailed report on a body part when Alt-Clicking on the player you wish to diagnose. by MaxIsJoe in PR #6800
  • 2021/6/16: [New] - Ashing has been added for body parts. by MaxIsJoe in PR #6800
  • 2021/6/16: [New] - Players with burnt bodies will now visually appear burnt. by MaxIsJoe in PR #6800
  • 2021/6/13: [Improvement] VV Is now way better to use by Bod9001 in PR #6788
  • 2021/6/13: [New] VV has hierarchy now by Bod9001 in PR #6788
  • 2021/6/13: [Fix] - You can no longer roleplay as an Asian mother by doing extreme damage to limbs with just a shoe. by MaxIsJoe in PR #6643
  • 2021/6/13: [Fix] - clicking yourself with non-lethal object will no longer spawn blood on the ground. reported in #6586 by MaxIsJoe in PR #6643
  • 2021/6/13: [Fix] - Players no longer need a harm intention to heal themselves. by MaxIsJoe in PR #6643
  • 2021/6/13: [Fix] - Losing a heart is an instant death from now on. by MaxIsJoe in PR #6643
  • 2021/6/13: [Improvement] - Gauzes now stop limb loss bleeding, disabled that logic on brute packs as they were place holders a few PRs ago. by MaxIsJoe in PR #6643
  • 2021/6/13: [New] - Slash and Pierce damage will go on their own as long as the player doesn't receive a higher damage of level of these new damages. by MaxIsJoe in PR #6643
  • 2021/6/13: [New] - Added in the Gauze healing item, stops external bleeding. by MaxIsJoe in PR #6643
  • 2021/6/13: [New] - Players can bleed to death now if they don't treat external bleeding. by MaxIsJoe in PR #6643
  • 2021/6/13: [New] - Adds in Slash and Piercing damage. by MaxIsJoe in PR #6643
  • 2021/6/13: [New] - Added Disemboweling. by MaxIsJoe in PR #6643
  • 2021/6/13: [New] - Hearts that suffer from internal damage can heart attack. by MaxIsJoe in PR #6643
  • 2021/6/13: [New] - Lungs that are bleeding will cause players to cough up blood regularly. by MaxIsJoe in PR #6643
  • 2021/6/13: [New] - Players' organs can now have internal bleeding. Dying slowly from the inside. by MaxIsJoe in PR #6643
  • 2021/6/13: [Fix] Items bought in PDA uplink that can't find an ideal slot to go to will now spawn on the ground. by pyrosshade in PR #6791
  • 2021/6/11: [Fix] - Candles can now start plasma fires again just like lighters. by MaxIsJoe in PR #6782
  • 2021/6/10: [Fix] - Character deletion will now be synced across the server to avoid spawning in with ghost characters. by MaxIsJoe in PR #6777
  • 2021/6/8: [Change] Shields from field generators now block explosions by ThatDan123 in PR #6769
  • 2021/6/8: [New] Adds Ghost Teleport spots to singularity, tesla and SM by ThatDan123 in PR #6769
  • 2021/6/6: [Fix] - Fixed an error that would prevent damage to spread to all limbs by bombs. by MaxIsJoe in PR #6625
  • 2021/6/6: [Improvement] - Races no longer share the same dismemberment chance values. by MaxIsJoe in PR #6625
  • 2021/6/6: [New] - Characters will now start bleeding when losing a limb. by MaxIsJoe in PR #6625
  • 2021/6/6: [Improvement] - Dropped body parts will now match their character's skin tone. by MaxIsJoe in PR #6676
  • 2021/6/6: [Fix] Fixed bug where items in the uplink's Misc. Gadgets category weren't showing up for traitors. by PetMudstone in PR #6757
  • 2021/6/5: [Fix] Added ability to climb glass tables. by PetMudstone in PR #6698
  • 2021/6/5: [Fix] Fixed bombhoods showing up as tophats in inhand sprites. by MrAsbestos in PR #6677
  • 2021/6/5: [Fix] Fixed seclites showing up as normal flashlights in inhand sprites. by MrAsbestos in PR #6677
  • 2021/6/5: [Improvement] Made some adjustments to the bombhoods, now they are actually transparent, instead of having a pre-made face inside of it. by MrAsbestos in PR #6677
  • 2021/6/5: [New] Added belt sprites for all botany tools and handcuffs. by MrAsbestos in PR #6677
  • 2021/6/5: [Improvement] Hatchets and handcuffs can now be put on your belt. by MrAsbestos in PR #6677
  • 2021/6/5: [Improvement] Added new inhand 64x64 sprites for shotguns (combat shotguns, short combat shotguns, riot shotguns, toy shotguns, improvised shotguns, and double-barrel shotguns to be specific). by MrAsbestos in PR #6677
  • 2021/6/2: Fixed a sprite issue with the double-emergency tank (it was using the wrong sprite). by MrAsbestos in PR #6669
  • 2021/6/2: Added belt and inhand sprites for all bags. by MrAsbestos in PR #6669
  • 2021/5/29: [Fix] - Fixed a bug where the player couldn't empty a reagent container in there hand by jamessimo in PR #6621
  • 2021/5/29: [Improvement] Liquid reagents will now make the floor slippery for a short time (same as water). by jamessimo in PR #6621
  • 2021/5/29: [Improvement] - Reagents now show if they are a Gas, Powder or Liquid using there appropriate sprites. by jamessimo in PR #6621
  • 2021/5/29: [New] - Reagents can be poured and mixed with other reagents on the floor. by jamessimo in PR #6621
  • 2021/5/28: [Fix] Fixed the syncing of the door status to new players by ThatDan123 in PR #6635
  • 2021/5/27: Adds cameras to square by ThatDan123 in PR #6624
  • 2021/5/26: [Fix] - The server will now check for illegal character sheets and will kick players who try modifying their sheets to spawn in with settings that are not allowed by the game. by MaxIsJoe in PR #6617
  • 2021/5/26: highlighting should be consistent now by Bod9001 in PR #6614
  • 2021/5/25: [Fix] - Players can no longer walk around headless or without a brain or torso and stay alive. by MaxIsJoe in PR #6610
  • 2021/5/25: [New] - Players can now be dismembered by other players and explosives. by MaxIsJoe in PR #6610
  • 2021/5/25: [Fix] Most if not all current NetTabs should now pop up again by pyrosshade in PR #6611
  • 2021/5/23: Fixes a possible cause of neverending plasma fires by Semuca in PR #6606
  • 2021/5/23: [Fix] - Admins no longer can heal dead bodies. by MaxIsJoe in PR #6597
  • 2021/5/23: [Improvement] - Admins now can now revive dead players instead of forcing their character to respawn. by MaxIsJoe in PR #6597
  • 2021/5/20: [Improvement] Changes sprite filtering of SquareButtonvs16x16.png to POINT filtering for more crisp and/or faithful rendering of the given buttons by pyrosshade in PR #6547
  • 2021/5/20: [New] Condimaster Neo creates condiment bottles and condiment packets instead of what ChemMaster creates by pyrosshade in PR #6547
  • 2021/5/20: [New] Adds Condimaster Neo, effectively a service department reskin of the ChemMaster by pyrosshade in PR #6547
  • 2021/5/20: [New] ChemMaster can create products with custom names (character limit 50) by pyrosshade in PR #6547
  • 2021/5/20: [New] ChemMaster can transfer 1, 5, 10, all, or custom integer reagent amounts, as well as analyze a given reagent, giving a short description of the reagent by pyrosshade in PR #6547
  • 2021/5/20: [New] ChemMaster can create pills, bottles and patches filled from reagents in it's buffer by pyrosshade in PR #6547
  • 2021/5/20: [New] ChemMaster starts with two 50u Beakers for it's buffer by pyrosshade in PR #6547
  • 2021/5/20: [New] Any ReagentContainer can be hand placed in the ChemMaster as a container. This will need tweaking for balance and sensibility by pyrosshade in PR #6547
  • 2021/5/20: [Improvement] Updates ChemMaster with functionality by pyrosshade in PR #6547
  • 2021/5/19: Item Storage will only spawn stuff on first open not round start anymore by ThatDan123 in PR #6516
  • 2021/5/19: Fixes scroll in ID console by DTraitor in PR #6584
  • 2021/5/19: Exchanged old airlock prefabs in all away sites (that had airlocks) with DoorV2 Prefabs by PerfectTangent in PR #6560
  • 2021/5/19: Adds Science Department Circuit Imprinter into Science Circuits Room by pyrosshade in PR #6556
  • 2021/5/19: Access overrides that old doors had in UnrealStation have been set for DoorsV2, plus a few on the side by pyrosshade in PR #6556
  • 2021/5/19: DoorsV2 in UnrealStation have been linked to APCs by pyrosshade in PR #6556
  • 2021/5/19: Sets default access on old AccessRestrictions components of New Doors V2 airlocks by pyrosshade in PR #6556
  • 2021/5/19: Exchanged old xxxDoor objects in UnrealStation with DoorV2 Prefabs by pyrosshade in PR #6556
  • 2021/5/19: [Improvement] Oxygen tank in UI will now show oxygen amount by ThatDan123 in PR #6541
  • 2021/5/17: Reflective blob can now reflect lasers, however is still damaged by them so will still eventually die to continuous lasers by ThatDan123 in PR #6543
  • 2021/5/17: Fixes Corgis, cats and the chestburster mob having more than one mob AI causing them to break by ThatDan123 in PR #6545
  • 2021/5/17: Adds max drunk time of 2 mins by ThatDan123 in PR #6544
  • 2021/5/17: Removes drunk and night vision when you turn into a ghost by ThatDan123 in PR #6544
  • 2021/5/17: Fixes floating effect by ThatDan123 in PR #6542
  • 2021/5/17: Adds scene checker to the net identity by ThatDan123 in PR #6532
  • 2021/5/17: Possible fix for eternal fires by Semuca in PR #6527
  • 2021/5/17: [Improvement] Improved the scroll speed of admin panels. by Korywon in PR #6537
  • 2021/5/17: You can now use RCS while buckled to a chair by Semuca in PR #6529
  • 2021/5/17: The energy bows now fire their correct bullets by ThatDan123 in PR #6533
  • 2021/5/15: [Fix] - Character previews now refresh after deleting a character. by MaxIsJoe in PR #6518
  • 2021/5/15: [Change] - The "Select this character" button will be disabled when there's no characters. by MaxIsJoe in PR #6518
  • 2021/5/15: [Change] - Loading a character now immediately assigns it to the PlayerManager's current settings. by MaxIsJoe in PR #6518
  • 2021/5/15: [Improvement] - The Finish button has been renamed to "Select this character" by MaxIsJoe in PR #6518
  • 2021/5/15: [Improvement] - The Finish button is now much more visible by MaxIsJoe in PR #6518
  • 2021/5/15: Readds player status and soul status by ThatDan123 in PR #6519
  • 2021/5/15: Readds mob examine by ThatDan123 in PR #6519
  • 2021/5/15: Fixed tiles having too many overlays by Semuca in PR #6476
  • 2021/5/15: Fixed fire and electrocution overlay not matching the player's rotation by Semuca in PR #6476
  • 2021/5/14: [Fix] - Fixed a bug where creating a new character caused the game to not register the last character sheet correctly. by MaxIsJoe in PR #6440
  • 2021/5/14: [Fix] - When editing a character the game will load in your current character index. by MaxIsJoe in PR #6440
  • 2021/5/14: [Fix] - If you're savefile is corrupted the game won't freeze you on the Pre-round screen and will now try correcting your savefile to continue playing. by MaxIsJoe in PR #6440
  • 2021/5/14: [Fix] - Fixed a collection of bugs when loading/editing characters that caused a bunch of silent issues. by MaxIsJoe in PR #6440
  • 2021/5/14: [Fix] - You no longer have the ability to join the round if you have no characters. Previously people had this ability using deleted characters. by MaxIsJoe in PR #6440
  • 2021/5/14: [Fix] - You no longer can create one-time character sheets by pressing the Finish button on the top. by MaxIsJoe in PR #6440
  • 2021/5/14: [Fix] - The game will no longer try to spawn in ghost character sheets who have been deleted. by MaxIsJoe in PR #6440
  • 2021/5/14: [Fix] - Players will no longer be able to edit characters when the PlayerList is empty. by MaxIsJoe in PR #6440
  • 2021/5/14: [New] - Added confirmation dialogue for when you click on the Delete Character Button. by MaxIsJoe in PR #6440
  • 2021/5/14: [New] - You can now see and select your characters via a drop menu. by MaxIsJoe in PR #6440
  • 2021/5/14: [Improvement] - The exit button is now a cancel button, returning you to the character selector when you don't want to save your changes. by MaxIsJoe in PR #6440
  • 2021/5/14: [Improvement] - The character selector has had some UI changes. by MaxIsJoe in PR #6440
  • 2021/5/14: Fixes space sound playing when going to hidden pos by ThatDan123 in PR #6508
  • 2021/5/14: Resizes the shield and moves the SM sprites to better fix the tile by ThatDan123 in PR #6508
  • 2021/5/7: Newlines and return characters are removed from chat messages so chat isn't spammed vertically by nBova in PR #6472
  • 2021/5/7: Users can no longer set all caps character names by nBova in PR #6472
  • 2021/5/2: Plasma fire damage tweaks by Semuca in PR #6441
  • 2021/5/2: Stop, drop, and roll is now better by Semuca in PR #6441
  • 2021/5/1: Fixes PKA not working due to projectile not being set by ThatDan123 in PR #6448
  • 2021/5/1: Fixes guns not validating correctly on client due to reference not set by ThatDan123 in PR #6448
  • 2021/5/1: Fix jukebox breaking when setting volume to 0. by Korywon in PR #6446
  • 2021/4/30: Fixed healthdoll selection bug by DTraitor in PR #6439
  • 2021/4/29: Fixed action icons not disappearing after death by Semuca in PR #6431
  • 2021/4/29: Better multitool text. by NoooneyDude in PR #6425
  • 2021/4/29: Players can now be set on fire from plasma fires by Semuca in PR #6430
  • 2021/4/25: Disables damage message on Singularity, field generator, and tesla ball by ThatDan123 in PR #6412
  • 2021/4/25: Getup and laying down animations won't trigger if the player's sprites are already rotated. by MaxIsJoe in PR #6410
  • 2021/4/25: Fixed a bug where players appear standing up while crawling after getting out of lockers by MaxIsJoe in PR #6410
  • 2021/4/25: Fixes a bug that broke the character creator when creating new characters. by MaxIsJoe in PR #6413
  • 2021/4/24: Fixed a bug where camera effects stay on even after respawning. by MaxIsJoe in PR #6411
  • 2021/4/24: ActionText will no longer get rotated. by MaxIsJoe in PR #6387
  • 2021/4/24: Critical condition texts are no longer exclusive to gendered emotes, all emotes use them now. by MaxIsJoe in PR #6387
  • 2021/4/24: You will no longer be able to do some emotes like backflips while crawling. by MaxIsJoe in PR #6387
  • 2021/4/24: Fixed an issue where players become upside down when surrendering. by MaxIsJoe in PR #6387
  • 2021/4/23: Adds the unity memory profiler package by ThatDan123 in PR #6407
  • 2021/4/22: Fixed guns not firing due to client side validation error by ThatDan123 in PR #6403
  • 2021/4/22: Fixes oxygen to plasma event carrying over after round restart by ThatDan123 in PR #6404
  • 2021/4/21: Added standing up text by Semuca in PR #6395
  • 2021/4/21: Fixed UI icons staying open by Semuca in PR #6395
  • 2021/4/21: Small UI optimisation by DTraitor in PR #6391
  • 2021/4/21: Fixed admin and mentor chat by DTraitor in PR #6391
  • 2021/4/21: Fixed health doll selection by DTraitor in PR #6391
  • 2021/4/18: Added option to turn off chat highlighting and mention sound by ThatDan123 in PR #6392
  • 2021/4/18: Added sound to play when character name mentioned in chat by ThatDan123 in PR #6392
  • 2021/4/18: Adds bolding and underlining of OOC name or in game name when in chat by ThatDan123 in PR #6392
  • 2021/4/18: Fixes discord webhook having <color=red>{name} by ThatDan123 in PR #6392
  • 2021/4/18: OOC names will have their tags removed by ThatDan123 in PR #6392
  • 2021/4/18: Lizard body parts now have display names. by MaxIsJoe in PR #6379
  • 2021/4/18: Lizards' tails will now share colors with their skintones. by MaxIsJoe in PR #6379
  • 2021/4/17: Adds in a small text to tell new players what their current character sheet is. by MaxIsJoe in PR #6378
  • 2021/4/17: You can now exit the character selector without the need of editing a character. by MaxIsJoe in PR #6378
  • 2021/4/17: Adds in a way to delete characters by MaxIsJoe in PR #6378
  • 2021/4/17: Added the edible component to the organ base. by MrAsbestos in PR #6372
  • 2021/4/17: Made all current internal organs edible. by MrAsbestos in PR #6372
  • 2021/4/15: Fixed buckled players not behaving properly when attached to pushable objects by Semuca in PR #6370
  • 2021/4/13: Humans will no longer have wrong skin tones when switching between species. by MaxIsJoe in PR #6313
  • 2021/4/13: Multiple character sheets are now supported. by MaxIsJoe in PR #6313
  • 2021/4/13: Added input and output levels to SMES by jdownie01 in PR #6360
  • 2021/4/12: Fixes dropdown names. by MaxIsJoe in PR #6356
  • 2021/4/11: Fixed Autolathes not being destroyed when not connected to a material silo or storage. by Semuca in PR #6352
  • 2021/4/7: Removes watts examine text on grounding rods by ThatDan123 in PR #6336
  • 2021/4/4: Fixed sprayer bottles not having any sounds. by MrAsbestos in PR #6326
  • 2021/4/4: Fixed some sprite overlay rendering issues (back items used to go on top of items, so if you held a sniper rifle, your backpack straps would go through it, also head items rendered on top of back items, so if you weared a sniper rifle on your back, the sniper rifle would go inside your head item, that is fixed now.) by MrAsbestos in PR #6326
  • 2021/4/4: Fixed some rotation issues with tanks (they used turn in incorrect ways for some reason, for example if you pulled it to the right, the sprite would go up) by MrAsbestos in PR #6326
  • 2021/4/4: You can now wear emags in your ID slot (why? why the hell not? plus it's literally an ID, you can wear it) by MrAsbestos in PR #6326
  • 2021/4/4: Nuclear devices now have proper names and descriptions. by MrAsbestos in PR #6326
  • 2021/4/4: Added overlays for every ID and PDA in the game. by MrAsbestos in PR #6326
  • 2021/4/4: Antags and character names will no longer be displayed inside of the stats tab. by MaxIsJoe in PR #6324
  • 2021/4/2: Armor system was reworked by Lizurt in PR #6319
  • 2021/4/1: Fixed surgery and crayon UI not being draggable by ThatDan123 in PR #6315
  • 2021/4/1: Fixed night vision goggle not being able to be toggled via action button by ThatDan123 in PR #6315
  • 2021/3/31: Bugfix: Racks are now spawning rack parts when deconstructed. by JesterX666 in PR #6316
  • 2021/3/30: Add colours to cc and syndicate tcomm channels by DTraitor in PR #6314
  • 2021/3/30: Some UI optimisation by DTraitor in PR #6314
  • 2021/3/25: adds skin tones for humans. by MaxIsJoe in PR #6282
  • 2021/3/25: Restores random character generation functionality by MaxIsJoe in PR #6282
  • 2021/3/23: Implement Warops, reinforcement teleporter and nuke op exclusive uplink items by the-other-autumn in PR #6167
  • 2021/3/22: Fixes Overlays for proto, explosions and hotspots by ThatDan123 in PR #6287
  • 2021/3/22: added things to buy from the Mining Equipment Vendor by PerfectTangent in PR #6285
  • 2021/3/21: Added working crayons and spray cans by ThatDan123 in PR #6277
  • 2021/3/20: Fixes shuttle sounds by ThatDan123 in PR #6278
  • 2021/3/20: Makes the shuttle arrive message a priority announcement by ThatDan123 in PR #6278
  • 2021/3/20: Logs can now be copied from the in-game console by just left clicking on them. by MaxIsJoe in PR #6274
  • 2021/3/20: pickup animations will now play on all clients. by MaxIsJoe in PR #6267
  • 2021/3/19: health doll now works properly by Bod9001 in PR #6264
  • 2021/3/19: added progress bar for resisting out of handcuffs by Bod9001 in PR #6264
  • 2021/3/17: closes #6173 as it is fixed. by MaxIsJoe in PR #6214
  • 2021/3/17: Added Emotes (Based off /TG/'s Emotes). by MaxIsJoe in PR #6214
  • 2021/3/17: Adds new animations by MaxIsJoe in PR #6214
  • 2021/3/16: you can now crawl around by Bod9001 in PR #6252
  • 2021/3/14: adds a bunch of new orders and reorganize categories in cargo console. by SluggyWuggies in PR #6193
  • 2021/3/13: Mining conscription bag added to the Mining Equipment Vendor by PerfectTangent in PR #6242
  • 2021/3/12: Fixed bug where the exosuit fabricator's products wouldn't work as prosthetics. by PetMudstone in PR #6233
  • 2021/3/11: addes basic defibrillatoor by Bod9001 in PR #6231
  • 2021/3/10: you can cancel surgeries with cautery by Bod9001 in PR #6223
  • 2021/3/8: Ice forms in stacks now to avoid lots of gameobjects spawning in by ThatDan123 in PR #6197
  • 2021/3/8: Hot ice export value now 400 by ThatDan123 in PR #6197
  • 2021/3/8: Adds hot ice melting at high temperatures by ThatDan123 in PR #6197
  • 2021/3/8: Adds the ability to melt ice and hot ice using welder by ThatDan123 in PR #6197
  • 2021/3/7: Health by Bod9001 in PR #6152
  • 2021/3/6: Adds reflectors by ThatDan123 in PR #6174
  • 2021/3/6: Adds working supermatter by ThatDan123 in PR #6174
  • 2021/3/6: Resets window position if you hit ' BackQuote by Bod9001 in PR #6177
  • 2021/3/5: Updates Mirror to github version 32.0.0 by ThatDan123 in PR #6083
  • 2021/2/26: radiation now penetrates differently depending on the tile by Bod9001 in PR #6118
  • 2021/2/25: Created a Night Vision Goggle script that enables the night vision shader and makes player vision a bit clearer in the dark. by MaxIsJoe in PR #6112
  • 2021/2/22: Deconstruction RWalls gives two plasteel now by ThatDan123 in PR #6094
  • 2021/2/22: Fixed shutter and blast door sounds. by ThatDan123 in PR #6094
  • 2021/2/20: Fixed mobs being unable to die. by corp-0 in PR #6075
  • 2021/2/20: Adds damage levels for normal metal floors by ThatDan123 in PR #6063
  • 2021/2/20: Adds damage levels for reinforced and normal metal walls by ThatDan123 in PR #6063
  • 2021/2/20: Readds window damage overlays and knock sound by ThatDan123 in PR #6063
  • 2021/2/19: Reduced spark sound noise distance by ThatDan123 in PR #6060
  • 2021/2/19: Fixes sparks being at wrong position by ThatDan123 in PR #6060
  • 2021/2/18: Broken lights now spark occasionally, which can start fires. by ThatDan123 in PR #6053
  • 2021/2/17: Fixes Plasma Generator Sound by ThatDan123 in PR #6043
  • 2021/2/16: Removed blob attack messages, to reduce spam by ThatDan123 in PR #6036
  • 2021/2/16: Blob now ends round after 60 seconds rather than 180 seconds when it wins by ThatDan123 in PR #6036
  • 2021/2/16: Fixed blob sound by ThatDan123 in PR #6036
  • 2021/2/16: Switched detect objects to use physic2D instead by ThatDan123 in PR #6036
  • 2021/2/16: Fixed blob spawning with multiple start scripts by ThatDan123 in PR #6036
  • 2021/2/15: Removes old blob event script by ThatDan123 in PR #6034
  • 2021/2/15: Fixes job ban on ghost role not working when occupation isnt set by ThatDan123 in PR #6034
  • 2021/2/15: Moves Blob and Fugitive spawning to antag tab in event manager by ThatDan123 in PR #6034
  • 2021/2/12: Player lights now update sprite on player character where relevant (e.g. hardhat headlamps). by NoooneyDude in PR #6002
  • 2021/2/12: Tesla now moves through walls and does correct damage by ThatDan123 in PR #6010
  • 2021/2/12: Fixed escape and close button not working on menu by ThatDan123 in PR #6010
  • 2021/2/12: Adds some emitters and other stuff to box, square and outpost, not full PA set up by ThatDan123 in PR #6010
  • 2021/2/12: Removed fugitive from traitor gamemode by ThatDan123 in PR #6010
  • 2021/2/11: Adds grounding rods and tesla coils by ThatDan123 in PR #5998
  • 2021/2/11: Adds Tesla Energy Ball by ThatDan123 in PR #5998
  • 2021/2/10: Added particle accelerator, can be obtained through cargo by ThatDan123 in PR #5975
  • 2021/2/8: Adds job banner when spawning as non-antag, though to distinguish from antag spawn there's no background colour by ThatDan123 in PR #5970
  • 2021/2/8: Fixed bad bug in sound manager, which broke logic for changing sounds after they have started playing. by ThatDan123 in PR #5970
  • 2021/2/8: Fixed music and juke box by ThatDan123 in PR #5970
  • 2021/2/8: Adds field generators, emitters and radiation collectors by ThatDan123 in PR #5960
  • 2021/2/8: Adds singularity by ThatDan123 in PR #5960
  • 2021/2/5: fixed NRE when interacting with chickens with no item in hand. by corp-0 in PR #5914
  • 2021/2/5: added feedable component as a generic way to make mobs able to be fed by hand. by corp-0 in PR #5914
  • 2021/2/5: added milkable component to milk mobs based on their mood. by corp-0 in PR #5914
  • 2021/2/5: added new generic mob ai that only becomes hostile after being attacked. by corp-0 in PR #5914
  • 2021/2/5: added examination interaction to get what a mob's mood. by corp-0 in PR #5914
  • 2021/1/28: Fixed Queens not laying eggs. by corp-0 in PR #5909
  • 2021/1/28: Xenomorphs can become Queens now if there are no Queens in the round. by corp-0 in PR #5909
  • 2021/1/27: Fixed bug where plasma cutters couldn't fire more than once. by PetMudstone in PR #5907
  • 2021/1/27: Makes common allergies a little less common. by corp-0 in PR #5896
  • 2021/1/27: Improves plasma intoxication symptoms. Plasma will only damage when its concentration is enough to be visible but still can be perceived before that. by corp-0 in PR #5896
  • 2021/1/26: Fixed bug where igniter couldn't be put in machine frames, preventing certain machines such as the ore redemption machine from being built. by PetMudstone in PR #5895
  • 2021/1/23: Adds new wounds description per body part visible on the new extended view of the examination window. by corp-0 in PR #5877
  • 2021/1/23: Readds self-examination by corp-0 in PR #5877
  • 2021/1/16: Added ability for bike horns to honk when people step on them. by PetMudstone in PR #5871
  • 2021/1/11: Added ability for toolboxes to sometimes have two or three latches instead of just one on their sprites. This does not affect gameplay. by PetMudstone in PR #5852
  • 2021/1/11: Adjusted Boxstation armory to be more in line with other maps. No more LMGs and Uzis. by PetMudstone in PR #5852
  • 2021/1/10: Added drink animations. by NoooneyDude in PR #5851
  • 2021/1/8: Added the Radiation Storm and Fugitives event. by NoooneyDude in PR #5838
  • 2021/1/8: Added potted plant crate to Food and Hydroponics category in cargo. by PetMudstone in PR #5837
  • 2021/1/8: Fixed machine connectors spawning wrong object on deconstruct and missing sprites. by NoooneyDude in PR #5833
  • 2021/1/8: Added Carp Migration, Mice Migration and Portal Storm events. by NoooneyDude in PR #5834
  • 2021/1/8: Added a bunch more random events. by NoooneyDude in PR #5825
  • 2021/1/6: Ghost REVIVE button fixed. Ghost buttons animated. by NoooneyDude in PR #5824
  • 2021/1/6: Added ability for soap to clean floors and to slowly get used up every time it's used to clean. by PetMudstone in PR #5821
  • 2021/1/3: Added ability to extract seeds from banana peels and other trash made by eating crops. by PetMudstone in PR #5806
  • 2021/1/3: Consolidated kitchen and botany categories in cargo console into Food and Hydroponics, added a few more items to buy in it. by PetMudstone in PR #5806
  • 2021/1/3: Fixed bug where dead plant sprites didn't appear in trays. by PetMudstone in PR #5806
  • 2021/1/3: Fixed bug that caused high amounts of weed in hydro trays to not create special plants when they were supposed to. by PetMudstone in PR #5806
  • 2020/12/22: Added RockDrop spell. by NoooneyDude in PR #5766
  • 2020/12/15: Adds mentors by craftxbox in PR #5365
  • 2020/12/13: added ability to wrap all items, crates and lockers. by corp-0 in PR #5680
  • 2020/12/9: Removed ability for stun batons to hurt people when used to stun on disarm and grab intent. by PetMudstone in PR #5725
  • 2020/12/7: Added weapon cells. They can be removed from energy guns with screwdrivers (credit to Autumn) and be made in the autolathe. by PetMudstone in PR #5715
  • 2020/12/7: Removed ability for welding fuel to create plasma gas when it is emptied out of containers. by PetMudstone in PR #5710
  • 2020/12/5: fixed the radius around the player that caused them to accidentally attack themselves by the-other-autumn in PR #5707
  • 2020/12/3: Added Contract of Apprenticeship. by NoooneyDude in PR #5700
  • 2020/12/2: Added directional sprites for Gaggle the goose. by NoooneyDude in PR #5693
  • 2020/12/2: Made the suit storage slot use a whitelist which includes: guns, PDAs, melee weapons, magazines, ammo casings, handcuffs, oxygen tanks, power cells, flashlights, spray bottles, radios, and masks. by PetMudstone in PR #5694
  • 2020/12/1: Suit storage and pockets now Grey out when you're not wearing the appropriate Clothing, and drop the contents if taken off by Bod9001 in PR #5684
  • 2020/12/1: Added ghost role system and simple death squad. by NoooneyDude in PR #5675
  • 2020/11/26: adds functional suppressors by the-other-autumn in PR #5666
  • 2020/11/25: Fixed bug where some floor tile items didn't get used up when you placed them down. by PetMudstone in PR #5674
  • 2020/11/23: Removed ability to fly shuttles and asteroids that shouldn't have been able to be flown around. by PetMudstone in PR #5668
  • 2020/11/17: Adds some more artifacts by ThatDan123 in PR #5632
  • 2020/11/15: Renamed "Cutthroat" pistol to Makarov, since that's what it resembles now. by PetMudstone in PR #5615
  • 2020/11/15: Added new Stechkin sprites by schwick. by PetMudstone in PR #5615
  • 2020/11/13: Added instant Summons spell and book. by NoooneyDude in PR #5610
  • 2020/11/13: Adds basic maint areas to SquareStation, racks and items still need to be added. by Akbadain29 in PR #5608
  • 2020/11/9: Can use objects on walls and windows from an extra tile away by Ruzihm in PR #5570
  • 2020/11/8: Added lightning bolt spell and the magic mirror. by NoooneyDude in PR #5561
  • 2020/11/6: Added antags sounds for round start by Macoron in PR #5524
  • 2020/11/5: Added new sprites for the ore redemption machine and mining vendor by Ghommie. by PetMudstone in PR #5505
  • 2020/11/5: Added new sprites for pens by TetraZeta. by PetMudstone in PR #5500
  • 2020/11/4: Added a couple more transformations for the null rod. by PetMudstone in PR #5493
  • 2020/11/3: fix pkas by the-other-autumn in PR #5418
  • 2020/11/3: adds id locks for weapons by the-other-autumn in PR #5418
  • 2020/11/3: adds clown clumsy behaviour with guns by the-other-autumn in PR #5418
  • 2020/11/3: adjusted high pop and medium pop maps by Bod9001 in PR #5482
  • 2020/11/3: made nuclear operatives more likely by Bod9001 in PR #5482
  • 2020/11/1: Drinking glass icon fixes by Macoron in PR #5456
  • 2020/10/31: Fixes up directional signs so that the evac and cargo signs are now place-able prefabs. Adjusts sign placement on FallStation, Square, Outpost, adds directional signs to Box. Also connects HoP line's front shutters on FallStation to the door button. by Akbadain29 in PR #5441
  • 2020/10/29: Adds Wizard Asteroid Spawn Scene. by Akbadain29 in PR #5432
  • 2020/10/28: Fixed when dead blob would error on spawn, blob will no longer spawn if host is dead by ThatDan123 in PR #5431
  • 2020/10/28: Fixed being able to attack own spores by ThatDan123 in PR #5431
  • 2020/10/28: Fixed blob strain switching not defaulting to original resistances and armor by ThatDan123 in PR #5429
  • 2020/10/27: Fixed minor issues with blob by ThatDan123 in PR #5428
  • 2020/10/27: Added forcewall spell, spell books, random initial spells, wizard garb functionality. by NoooneyDude in PR #5426
  • 2020/10/27: fix: access restrictions for brig timers by JustinTrotter in PR #5423
  • 2020/10/26: search added to admin player manager by JustinTrotter in PR #5422
  • 2020/10/26: Admins now can see disconnected players and banned them by Bod9001 in PR #5416
  • 2020/10/25: fix gun projectiles and sounds for other clients by JustinTrotter in PR #5411
  • 2020/10/24: Adds blob strains, some with custom abilities by ThatDan123 in PR #5404
  • 2020/10/24: Fixed deconstructing disposal pipes, added distant explosion sounds by NoooneyDude in PR #5401
  • 2020/10/24: Updates BoxStation. Fixes atmospherics, wiring in engineering and adds a few mobs by NoooneyDude in PR #5391
  • 2020/10/23: Add the banning admin in job & normal ban json, not used within game. by craftxbox in PR #5122
  • 2020/10/23: Blobs can now fight each other, may the best blob win by ThatDan123 in PR #5384
  • 2020/10/23: Fixed blob attack message position by ThatDan123 in PR #5384
  • 2020/10/23: Fixed blobs unable to build structures by ThatDan123 in PR #5384
  • 2020/10/23: Added new sprites for the R550c by schwick and new sprites for the laser carbine and disabler pistol by Toriate. by PetMudstone in PR #5386
  • 2020/10/22: Add charges to Emags by Skrimble in PR #5376
  • 2020/10/22: Fixes being unable to dispose of yourself, and unable to drag disposal intakes. by NoooneyDude in PR #5373
  • 2020/10/22: Fixed blob aghost by ThatDan123 in PR #5372
  • 2020/10/22: Fixed blob attack effect not being played on client by ThatDan123 in PR #5372
  • 2020/10/22: Stopped blob attack messages from auto expand by ThatDan123 in PR #5372
  • 2020/10/22: Prohibited blobs from constructing node, factory and resources blobs on normal space blob tiles by ThatDan123 in PR #5372
  • 2020/10/22: Fixed Blob tile count not decreasing when blob tiles are killed by ThatDan123 in PR #5372
  • 2020/10/22: Fixed multiple blob sharing the UI updates by ThatDan123 in PR #5372
  • 2020/10/22: Fixed blob sound being global by ThatDan123 in PR #5372
  • 2020/10/22: Fixed blobs rejoining having wrong UI by ThatDan123 in PR #5372
  • 2020/10/21: makes it so syndicate and Wizard scenes spawningon by Bod9001 in PR #5377
  • 2020/10/21: fixes lathes UI and exprefab UI by Bod9001 in PR #5377
  • 2020/10/21: fixes situations where power would bug out by Bod9001 in PR #5377
  • 2020/10/20: Refactored hostile environment to allow for multiple problems by ThatDan123 in PR #5362
  • 2020/10/20: Blobs now do more damage to objects and walls by ThatDan123 in PR #5362
  • 2020/10/19: Fixed blob chat on client by ThatDan123 in PR #5349
  • 2020/10/19: Fixed blob tile count by ThatDan123 in PR #5349
  • 2020/10/19: Blobs now ignore damage deflection by ThatDan123 in PR #5349
  • 2020/10/19: removes unneeded tile map Collider from outpost by Bod9001 in PR #5344
  • 2020/10/19: you can walk across multiple tables now by Bod9001 in PR #5344
  • 2020/10/19: Adds the wizard's fireball spell. ONI'SOMA! by NoooneyDude in PR #5341
  • 2020/10/19: Blobs now have names by ThatDan123 in PR #5336
  • 2020/10/19: Rebalanced blob damage by ThatDan123 in PR #5336
  • 2020/10/19: Blob can no longer see ghosts by ThatDan123 in PR #5336
  • 2020/10/19: Stops blob hearing all chat, speaking in ghost chat by ThatDan123 in PR #5336
  • 2020/10/19: Made it possible to properly place chairs that you picked up back down. by PetMudstone in PR #5340
  • 2020/10/19: Properly made the Suffering Bastard drink makeable. by PetMudstone in PR #5339
  • 2020/10/19: misc fallstation fixes (sec timers, door switches, wiring) by the-other-autumn in PR #5338
  • 2020/10/18: Added overlays to blob core and node by ThatDan123 in PR #5333
  • 2020/10/18: Fixed spores not being able to move over blob by ThatDan123 in PR #5333
  • 2020/10/18: Fixed some issues with blob messages by ThatDan123 in PR #5333
  • 2020/10/18: Witch robe sprites by TetraZeta. Newer tool sprites by Azlan. Photocopiers, hand labelers, and claymores by Toriate. by PetMudstone in PR #5332
  • 2020/10/17: fixes tile maps not updating properly by Bod9001 in PR #5326
  • 2020/10/17: realigns text on tab reactor and tab boiler control by Bod9001 in PR #5326
  • 2020/10/17: fixes NAN temperature from reactor by Bod9001 in PR #5326
  • 2020/10/17: fixes mapping tools by Bod9001 in PR #5326
  • 2020/10/17: Fixes tables on outpost by Bod9001 in PR #5326
  • 2020/10/16: removed tables from objects, now on their own layer by Bod9001 in PR #5280
  • 2020/10/16: removed tile map Colliders, replace it with a custom solution by Bod9001 in PR #5280
  • 2020/10/16: moved tile get set out of unity functions to allow it to be thread safe, this opens up the possibility of radiation being more dynamic by Bod9001 in PR #5280
  • 2020/10/16: ordered log levels to be alphabetical by Bod9001 in PR #5280
  • 2020/10/12: Fixed being able to remove powered light blubs with no gloves on. by ThatDan123 in PR #5293
  • 2020/10/12: Fixed captains gloves not allowing you to remove powered light bulbs. by ThatDan123 in PR #5293
  • 2020/10/12: Fixes Random Sickness Events by ThatDan123 in PR #5294
  • 2020/10/12: Adds wizard spells Lesser Summon Guns and Blink. by NoooneyDude in PR #5286
  • 2020/10/10: Adds wizardry. "A wizard is never late, nor is he early. He arrives precisely when he needs to." by NoooneyDude in PR #5274
  • 2020/10/8: Alien alloy can be used to craft beds, lockers, floor tiles, table frames, and (useless) airlock frames if you somehow get it. by PetMudstone in PR #5263
  • 2020/10/8: Table frames can now be moved around. Added table frames made out of wood and alien alloy. New table frames are craftable. by PetMudstone in PR #5263
  • 2020/10/8: Adds a few more kinds of tables. Bronze, alien, and fancy (carpeted) tables. Not yet constructable, sadly. by PetMudstone in PR #5263
  • 2020/10/7: Added holster and briefcase of cash to uplink. by PetMudstone in PR #5259
  • 2020/10/7: Fixed certain grass tiles not using the right sprite. by PetMudstone in PR #5259
  • 2020/10/7: Added medal boxes that appear in the quartermaster's, head of security's, head of personnels, and research director's lockers. Sadly, you can't pin the medals on your chest. by PetMudstone in PR #5259
  • 2020/10/7: Added a few more belts. by PetMudstone in PR #5259
  • 2020/10/7: Added a sabre for the captain. by PetMudstone in PR #5259
  • 2020/10/5: Touches up advanced tools: sounds and sprites are updated with state changes. Adds sounds for Jaws of Life and Drill. by NoooneyDude in PR #5257
  • 2020/10/3: Computers and their frames now have directional sprites. by PetMudstone in PR #5253
  • 2020/10/2: First record in our changelog history 🎊 by corp-0 in PR #5242