-
Notifications
You must be signed in to change notification settings - Fork 5
Wired
PA MotherBug 9631 - don't use this setting on Doors!
##Overview
The Wired
setting indicates that an Object can have wired connections, allowing it to transmit data to other Wired
objects.
##Syntax
The setting is used in materials.txt
and must be within a definition block. It can be used only once per definition block.
Properties Wired
##Example Mods
- Circuit Isolator - uses wired connections to switch between power circuits
- Road Sensors - uses wired connections to open road gates
##Notes
Some categories of Object, such as Entities and Vehicles, probably won't behave as expected if you make them Wired
(need to do more testing). Doors in particular definitely do not like being Wired
and will fail in spectacular ways.
If you are creating a custom Wired
object, it will be useless without some scripting...
The scripting API does not currently support properties relating to wired connections other than .Triggered
which allows you to determine the triggered state of incoming connections or send a trigger to outgoing connections. The fact that both are done via the same property is somewhat depressing.
##See Also
^ Open "Pages" to Search
Administrator
BlockMovement
BuiltOnWall
CanPlaceOnRoad
CutsceneMarker
DoesNotTire
DontAvoid
Door
Electrical
Entity
ExplodeWhenWet
Guard
Improvised
Luxuries
Material
Metal
MobileObject
Narcotics
NoImport
PrisonersCanWork
Processor
RangedWeapon
RequiresSector
RoomSpecific
Rubbish
Scripted
Sellable
ShelfObject
SlowDelivery
Smelly
Staff
StaticObject
Tools
Uncloneable
Utility
Vehicle
Weapons
Wired