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aubergine10 edited this page Oct 19, 2015 · 2 revisions

##Overview

The research.txt file, as its name suggests, defines all the research tasks available on the bureaucracy screen.

Note: You can view the latest research.txt here.

###data/research.txt

Each research task is defined within a BEGIN Research ... definition block; an example is shown below (bullet points just for aesthetics, don't include those in your file). Bold items are mandatory, everything else is optional.

BEGIN Research

  • [Name](Name (research.txt)) <researchId>
  • [Type](Type (research.txt)) Ability|Entity
  • [Requires](Requires (research.txt)) <researchId>
  • [Admin](Admin (research.txt)) <entityId>
  • [Cost](Cost (research.txt)) <number>
  • [CostPerUse](CostPerUse (research.txt)) <number>
  • [Time](Time (research.txt)) <number>
  • [X](Corkboard (research.txt)) <pos>
  • [Y](Corkboard (research.txt)) <pos>
  • [NonWideX](Corkboard (research.txt)) <pos>
  • [NonWideY](Corkboard (research.txt)) <pos>

END

##Notes

While you can add your own research tasks quite easily, to make them actually have some effect on the game you'll need to associate them with other aspects of the game:

^ Open "Pages" to Search



All Settings:

  • [Name](Name (research.txt)) <researchId>
  • [Type](Type (research.txt)) Ability|Entity
  • [Requires](Requires (research.txt)) <researchId>
  • [Admin](Admin (research.txt)) <entityId>
  • [Cost](Cost (research.txt)) <number>
  • [CostPerUse](CostPerUse (research.txt)) <number>
  • [Time](Time (research.txt)) <number>
  • [X](Corkboard (research.txt)) <pos>
  • [Y](Corkboard (research.txt)) <pos>
  • [NonWideX](Corkboard (research.txt)) <pos>
  • [NonWideY](Corkboard (research.txt)) <pos>
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