- https://news.ycombinator.com/news hacker news
- https://lobste.rs/ lobste
- http://www.ruanyifeng.com/blog/
- https://hellogithub.com/
- https://www.tuicool.com/mags
- https://github.com/toutiaoio/weekly.manong.io
- https://geeker-read.com/#/latest
- https://coolshell.cn/
- https://github.com/dt-fe/weekly
- gauseen/blog#4
- https://www.infoq.cn/profile/1277275/publish
- https://weekly.techbridge.cc/
- https://github.com/Tnfe/TNFE-Weekly
- http://fex.baidu.com/
- https://weekly.75team.com/
- https://libs.garden/
- https://awesomeopensource.com/
- https://github.com/sindresorhus/awesome
- https://github.com/awesome-selfhosted/awesome-selfhosted
- https://github.com/jnv/lists
- https://github.com/wesbos/awesome-uses
- http://www.lib4dev.in/topics/dotnet
- https://github.com/kon9chunkit/GitHub-Chinese-Top-Charts
- https://github.com/jobbole
- https://github.com/stanzhai/be-a-professional-programmer
- https://zeef.com/?query=tag%3Aunity3d&in=null&start=10
- https://github.com/utilForever/game-developer-roadmap 如何成为一个优秀的game程序员
- https://github.com/Calinou/awesome-gamedev
- https://github.com/Kavex/GameDev-Resources
- https://github.com/raizam/gamedev_libraries
- https://www.youtube.com/c/gdconf gdc 的各种talk,梯子自架
- https://github.com/leomaurodesenv/game-datasets#readme 各种游戏的数据集
- https://github.com/soruly/awesome-acg 嗯!acg
- https://assetstore.unity.com/
- https://itch.io/
- http://www.3dmodelfree.com/ free model (免费模型,不能用于商业用途)
- https://www.gamedevmarket.net/
- https://gametextures.com/
- https://www.textures.com/
- http://www.plaintextures.com/
- https://sketchfab.com/
- www.cgsoso.com
- https://www.humblebundle.com/
- https://www.mixamo.com/#/
- https://www.rrcg.cn/
- http://zh.esotericsoftware.com/ spine
- http://www.zingfront.cn/live3d/ live3d
- https://www.live2d.com/ live2d
- http://dragonbones.effecthub.com/ dragonbones
- https://www.substance3d.com/ sb
- https://www.sidefx.com/ houdini
- https://www.blender.org/ blender
- https://www.autodesk.com/products/3ds-max/overview max
- https://www.autodesk.com/products/maya/overview maya
- http://pixologic.com/sculptris/ sculptris
- http://pixologic.com/features/about-zbrush.php zbrush
- https://www.foundry.com/products/modo modo
- https://www.cheetah3d.com/ cheetah3d
- https://github.com/Metric/Materia substance designer的 c#实现
- https://rodzilla.itch.io/material-maker material-maker
- https://github.com/kmkolasinski/AwesomeBump
- http://www.crazybump.com/
- http://renderhjs.net/shoebox/
- https://www.autodraw.com/
- https://machinations.io/ - (游戏设计工具,强烈建议推荐给你们的策划,现在处于公测测试版(免费))
- https://github.com/NtreevSoft/Crema
- https://github.com/vriad/zod
- https://github.com/ExpediaGroup/stream-registry
- https://github.com/davyxu/tabtoy
- https://github.com/liaochong/myexcel
- https://github.com/SheetJS/sheetjs
- https://github.com/alibaba/easyexcel
- https://github.com/EPPlusSoftware/EPPlus
- https://semver.org/lang/zh-CN/ -- 版本号规范
- https://github.com/pcottle/learnGitBranching -- 学习git 提交的网站
- https://github.com/libgit2/libgit2sharp -- git的 c# 实现
- https://github.com/MFatihMAR/Game-Networking-Resources#readme 游戏服务器汇总网站-爸爸级别
- https://github.com/TrinityCore/TrinityCore
- https://github.com/azerothcore/azerothcore-wotlk
- https://github.com/ylmbtm/GameProject3
- https://github.com/Cysharp/MagicOnion
- https://github.com/egametang/ET
- https://improbable.io/spatialos
- https://aws.amazon.com/cn/gamelift/
- https://github.com/9miao/G-Firefly
- https://github.com/cloudwu/skynet
- https://github.com/xiaonanln/goworld
- https://github.com/kbengine/kbengine
- https://github.com/topfreegames/pitaya
- https://github.com/liangdas/mqant
- https://github.com/name5566/leaf
- https://github.com/heroiclabs/nakama
- https://www.comblockengine.com
- https://github.com/chronoxor/CppSerialization benckmark
- https://chronoxor.github.io/FastBinaryEncoding/ FastBinaryEncoding
- https://capnproto.org/ capnproto
- https://github.com/google/flatbuffers flatBuffer
- https://developers.google.com/protocol-buffers pb
- https://github.com/real-logic/simple-binary-encoding sbe-fastest
- https://github.com/neuecc/ZeroFormatter zero
- https://msgpack.org/ messagepack
- https://github.com/cloudwu/sproto sproto
- https://uscilab.github.io/cereal/
- https://github.com/MidLevel/MLAPI
- https://github.com/MidLevel/Ruffles UDP
- https://github.com/BeardedManStudios/ForgeNetworkingRemastered
- https://github.com/planetarium/libplanet 区域链
- https://github.com/RevenantX/LiteNetLib UDP
- https://www.darkriftnetworking.com/
- https://github.com/colyseus/colyseus-unity3d
- https://docs.supersocket.net/v1-6/zh-CN 国人的骄傲
- https://github.com/nxrighthere/ValveSockets-CSharp
- https://github.com/lidgren/lidgren-network-gen3
- https://github.com/Azure/DotNetty
- https://github.com/hiramtan/HiSocket
- Agen - Cross-Platform framework for making 2D games with Lua, compatible iOS, Mac and Windows devices.
- Allegro - Allegro 4 & 5 are cross-platform, open source, game programming libraries, primarily for C and C++ developers.
🅾️ - AndEngine - 2D Android Game Engine
🅾️ - Bacon2D - A framework to ease 2D game development, providing ready-to-use QML elements representing basic game entities needed by most of games.
🅾️ - Bladecoder - Classic point and click adventure game engine and editor.
🅾️ - Box2D - A 2D Physics Engine for Games.
🅾️ - Chipmunk C# - C# implementation of the Chipmunk2D lib.
🅾️ - Chipmunk2D - A fast and lightweight 2D game physics library.
- Cocos2D - graphic library for games and multimedia, for python language
🅾️ - Cocos2d-x - a C++ OpenGL 2D and 3D game engine. Uses C++ but has JS and Lua bindings. 🆓
- Construct 2 - an HTML5 game maker, meaning you are not actually writing JavaScript. Instead, you use actions, events and conditions to do the heavy lifting. 🚩
- Coquette - A micro framework for JavaScript games. Handles collision detection, the game update loop, canvas rendering, and keyboard and mouse input.
- Corona SDK - A Cross-Platform Mobile App Development for iOS and Android.
- Defold 2D game engine by King 🆓
- Duality - C# / OpenGL 2D Game Engine that comes with visual editor.
- EasyRPG - role playing game creation tool compatible with RPG Maker 2000/2003 games 🆓
- ENGi - A multi-platform 2D game library for Go.
🅾️ - Ejecta - A Fast, Open Source JavaScript, Canvas & Audio Implementation for iOS.
🅾️ - EnchantJS - A simple JavaScript framework for creating games and apps.
- Farseer - a collision detection system with realistic physics responses.
- FlashPunk - free ActionScript 3 library designed for developing 2D Flash games.
- Flixel - an open source game-making written in ActionScript3.
🅾️ - GameMaker - 2D Game Engine 🚩
- GameSalad - Game Creation Engine for Mac and Windows.
- Gideros - Mobile Cross-Platform framework using Lua programming language.
🅾️ - Glide Engine - Game engine for making 2d games on iOS, macOS and tvOS, with practical examples.
🅾️ - Gosu - 2D game development library for Ruby and C++
🅾️ - HaxeFlixel - Create cross-platform games easier and free.
- iio.js - A javascript library that speeds the creation and deployment of HTML5 Canvas applications
🅾️ - ImpactJS - Impact is a JavaScript Game Engine that allows you to develop stunning HTML5 Games for desktop and mobile browsers.
- Jitter - a fast and lightweight physics engine written in C#.
- Juno Lua - Framework for making 2D games with chunky pixels in Lua
🅾️ - Juno TypeScript - Clean and lightweight 2D game framework written in TypeScript
- Kivent - A 2D game framework for Kivy.
- Kivy - Cross platform Python framework for creating apps and games for Linux, Windows, OS X, Android and iOS
- KiwiJS - a fun and friendly Open Source HTML5 Game Engine. Some people call it the WordPress of HTML5 game engines
🅾️ - LibGDX - Powerful (totally free) library for Java, code once and run the game on desktop, Android, Web, and iOS.
🅾️ - LimeJS - HTML5 game framework for building fast, native-experience games for all modern touchscreens and
- Lums - A 2D / 3D framework written in C++11. Very efficient and modern. Still under heavy development.
🅾️ - LÖVE - Lua 2D Game Engine.
🅾️ - MINX - Open Source 2D game framework written in C++ (to the style of XNA)
🅾️ - MOAI - Cross-Platform framework designed for pro game developers to create iOS, Android, Windows, Linux, Chrome and OSX games using C++, OpenGL and Lua scripting.
- Matter.js - a 2D physics engine for the web.
- MelonJS - open source light-weight HTML5 game engine.
🅾️ - Monkey X - Multi-platform programming language and cross-compiler, aimed at fast game programming.
- Monogame - Open Source implementation of the Microsoft XNA 4 Framework.
🅾️ - NodeBox - a family of Python tools to create generative design.
- Open Mega Engine
- OpenFL - Open Source Haxe Engine for making multi-platform games.
🅾️ - OpenRA - OpenRA is a Libre/Free Real Time Strategy Game Engine.
- PICO-8 - A fantasy console for making, sharing and playing tiny games and other computer programs.
- PandaJS - Open Source HTML5 Engine.
🅾️ - Phaser - free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
- PixiJS - is a newcomer HTML5 game renderer - first released in early 2013. A main appeal of the engine is its use of WebGL for faster performance. If WebGL isn't supported, the engine falls back to standard canvas.
- Processing - Processing is a programming language, development environment for artists, designers, researchers.
- PuzzleScript - open-source HTML5 puzzle game engine.
- PyGame - a 2D game engine in Python. 🆓
- RPGMaker - series of programs for the development of role-playing games. 💲
- Ren'Py - visual novel engine using the Python language in simplified form. It supports Windows, Mac OS X, Linux, Android and iOS
🅾️ - Rpgboss - A 2d rpg game engine and editor based on scala and libgdx. Ease of use, with no programming knowledge.
- SDL - SDL is a cross-platform library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. 🆓
- SFML - Simple and Fast Multimedia Library. 🆓
- Solarus a free and open-source Action-RPG (Zelda) game engine 🆓
- SpriteBuilder - Open Source Game Development Suite for MacOS
🅾️ - SpriteKit - iOS/Mac 2D Game Engine.
- Stage.js - Lightweight and fast 2D HTML5 rendering and layout engine for cross-platform game development.
- Starling - The GPU powered 2D Flash API
- Stencyl - a game creation platform that allows users to create 2D video games for computers, mobile devices, and the web.
- Tilengine - C Engine with wrappers for C#, Python and Java
🅾️ - Tiny Computer - a tiny computer where you can make, play and share tiny games.
- Amethyst - Data-driven game engine written in Rust for 2D & 3D
🅾️ - Azul3D - A 3D engine written in Go.
- bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
🅾️ - Blend4Web - A Javascript framework for creating and displaying interactive 3D computer graphics in web browsers.
🅾️ - Bullet - Real-time physics simulation.
- CRYENGINE - A pay what you want next gen 3D game engine written in C++.
🅾️ - Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.
🅾️ - Dash - A free and open 3D game engine written in D.
🅾️ - Diligent Engine - A modern cross-platform low-level graphics library that supports Direct3D11, Direct3D12, OpenGL/GLES, and Vulkan.
🅾️ - gameplay3d - 2D + 3D game framework written in C++
🅾️ - Godot - An advanced, feature-packed, multi-platform 2D and 3D open-source game engine.
🅾️ - Havok Vision - a cross-platform game engine that provides a powerful and versatile multi-platform runtime technology.
- Hive3D - Real Time Collaboration 3D engine.
- Horde3D - small open source 3D rendering engine.
🅾️ - Irrlicht - open source high performance realtime 3D engine written in C++.
🅾️ - jMonkeyEngine 3 - a 3D open-source game engine for adventurous Java developers.
- JPCT - jPCT is a 3D engine for desktop Java and Google's Android.
- Lumberyard - Amazon Lumberyard is a free AAA game engine deeply integrated
- ODE - ODE is an open source, high performance library for simulating rigid body dynamics.
🅾️ - Ogre3D - is a scene-oriented, real-time, flexible 3D rendering engine (as opposed to a game engine) written in C++.
- OpenXRay - a community-modified X-Ray engine used in S.T.A.L.K.E.R. game series. 🚩
- Panda3D - a framework for 3D rendering and game development for Python and C++ programs.
- Paradox - Open Source C# Game Engine.
🅾️ - Piston - a modular open source game engine written in Rust.
🅾️ - PlayCanvas - A WebGL Game Engine.
- Polycode - Open-Source Framework for creating games in C++ (with Lua bindings).
- Rajawali - Android OpenGL ES 2.0/3.0 Engine
🅾️ - Source Valve's Flagship engine 🆓
- Spring - A powerful free cross-platform RTS engine.
- Stingray - 3D game engine and real-time rendering software 💲
- Superpowers - HTML5 Collaborative 2D/3D Game Maker
- Three.js - Javascript 3D Library.
- Turbulenz - Turbulenz offers the ability to build, publish, iterate and monetise high-quality games that react like no others, with immersive 3D effects and real-time physics that open up a whole new world of unprecedented and extraordinary web content.
- Unity 3D - A development engine for the creation of 2D and 3D games and interactive content.
- Unreal Engine 4 - the new game engine technology developed by Epic Games.
- Urho3D - Cross-platform rendering and game engine.
🅾️ - Wave - Cross-platform engine written in C#
- WhiteStorm.js - 3d javacript framework for building apps and games
🅾️ - voxel.js - voxel.js is a collection of projects that make it easier than ever to create 3D voxel games like Minecraft all in the browser.
- Xenko Game Engine - open-source C# game engine designed for the future of gaming
🅾️ - XNA - Microsoft's game development framework.
- https://saeruhikari.github.io/SakuraEngine/#/ Sakura
- https://github.com/magefree/mage
- https://github.com/nem0/LumixEngine
- Boost.Compute:用于OpenCL的C++GPU计算库。官网
- Bolt:针对GPU进行优化的C++模板库。官网
- C++React:用于C++11的反应性编程库。官网
- Intel TBB:Intel线程构件块。官网
- Libclsph:基于OpenCL的GPU加速SPH流体仿真库。官网
- OpenCL:并行编程的异构系统的开放标准。官网
- OpenMP:OpenMP API。官网
- Thrust:类似于C++标准模板库的并行算法库。官网
- HPX:用于任何规模的并行和分布式应用程序的通用C++运行时系统。官网
- VexCL:用于OpenCL/CUDA 的C++向量表达式模板库。官网
- cchan:一个线程间通信通道构建的小型库。公共领域。官网
- ck:并发原语,安全内存回收机制和非阻塞数据结构。FreeBSD。官网
- mill:用 C 写成的 Go 风格并发。X11官网
- MPICH:MPI 的另一种实现。MPICH licence。官网
- OpenMP:一组 C 编译指令,使其易于并行化代码。标准(许可不适用)。官网
- OpenMPI:一个消息传输接口实现。3-clause BSD。官网
- PETSc:一系列数据结构和例程,用于计算由偏微分方程建模的应用程序的可扩展并行解。FreeBSD。官网
- pth:一个非抢占式优先级调度多线程执行的可扩展实现。GNU GPL3 或者更高版本。官网
- pthreads:POSIX 线程库。标准(没有适用的许可)。官网
- SLEPc:一个在并行计算机中的解决大型,稀疏特征值问题的软件库。GNU LGPL3。官网
- TinyCThread:一个可扩展,小型的 C11 标准线程 API 实现。zlib。官网
- https://mathvault.ca/websites/
- https://github.com/Unity-Technologies/Unity.Mathematics unityMath
- https://github.com/zalo/MathUtilities MathUtilities
- https://github.com/gradientspace/geometry3Sharp geometry3Sharp
- http://www.angusj.com/delphi/clipper.php clipper库
- Math Library for Unity unity插件
- https://archive.codeplex.com/?p=triangle triangle-三角形
- https://github.com/accord-net/framework? accord-net
- random-from-distributions
- game-math
- https://www.cnblogs.com/KillerAery/p/10878367.html -空间划分
- https://github.com/kodai100/Unity_GPUNearestNeighbor - Neighbor
- https://github.com/Shinao/Unity-GPU-Boids Boids
- https://github.com/StandardCyborg/nurbs
- https://github.com/radiatoryang/hedera
- https://github.com/GregLukosek/3DMath
- https://www.geometrictools.com/ geometrictools
- https://github.com/Ubpa/UGM
- https://gitee.com/773622153/glm
- https://gitlab.com/libeigen/eigen
- Armadillo:高质量的C++线性代数库,速度和易用性做到了很好的平衡。语法和MatlAB很相似。官网
- blaze:高性能的C++数学库,用于密集和稀疏算法。官网
- ceres-solver:来自谷歌的C++库,用于建模和解决大型复杂非线性最小平方问题。官网
- CGal:高效,可靠的集合算法集合。官网
- cml:用于游戏和图形的免费C++数学库。官网
- Eigen:高级C++模板头文件库,包括线性代数,矩阵,向量操作,数值解决和其他相关的算法。官网
- GMTL:数学图形模板库是一组广泛实现基本图形的工具。官网
- GMP:用于个高精度计算的C/C++库,处理有符号整数,有理数和浮点数。官网
- https://github.com/bulletphysics/bullet3 - bullet
- https://github.com/MADEAPPS/newton-dynamics/ -newton-dynamics
- https://github.com/flexible-collision-library/fcl fcl
- https://github.com/nitrocaster/OPCODE OPCODE
- https://github.com/kroitor/gjk.c gjk.c
- https://github.com/wnbittle/dyn4j dyn4j
- https://github.com/wellcaffeinated/PhysicsJS
- https://www.havok.com/products/havok-physics/
- https://www.geforce.cn/hardware/technology/physx
- https://www.sofa-framework.org/
- https://github.com/jeffvella/UnityNativeCollision
- https://github.com/kosua20/herebedragons
- https://github.com/sinclairzx81/zero
- http://www.mitsuba-renderer.org/
- https://github.com/vurtun/nuklear nuklear-A single-header ANSI C gui library
- bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style library. [github ]
- bs::framework - Modern C++14 library for the development of real-time graphical applications [github ]
- Diligent Engine - Modern cross-platform low-level graphics library. [github ]
- Falcor - Real-time rendering framework designed specifically for rapid prototyping. [github ]
- Filament - Real-time physically based rendering engine. [github ]
- Magnum - Lightweight and modular graphics middleware for games and data visualization. [github ]
- OGRE3D - Scene-oriented flexible 3D engine written in C++. [bitbucket]
- OpenSceneGraph - High performance 3D graphics toolkit. [github ]
- OptiX - Application framework for achieving optimal ray tracing performance on the GPU
- OSPRay - Ray tracing based rendering engine for high-fidelity visualization. [github ]
- Polyscope - Prototyping-oriented UI for geometric algorithms. [github ]
- Taichi - Computer graphics R&D infrastructure [github ]
- The Forge - Cross-platform rendering framework. [github ]
- VulkanSceneGraph - Vulkan & C++17 based Scene Graph Project [github ]
- https://www.mesa3d.org/
- https://github.com/ssloy/tinyrenderer
- https://github.com/zauonlok/renderer
- https://github.com/Angelo1211/SoftwareRenderer
- https://github.com/skywind3000/mini3d
- https://github.com/Calence/BookContainer
- https://github.com/Gforcex/OpenGraphic
- https://github.com/mattdesl/graphics-resources
- https://docs.krita.org/zh_CN/general_concepts.html
- https://github.com/eug/awesome-opengl
- https://github.com/jbhuang0604/awesome-computer-vision
- https://github.com/sjfricke/awesome-webgl
- https://learnopengl-cn.readthedocs.io/zh/latest/
- https://github.com/vinjn/awesome-vulkan
- https://github.com/ericjang/awesome-graphics
- https://github.com/IndieVisualLab/UnityGraphicsProgramming
- https://github.com/jslee02/awesome-graphics-libraries
- Modern-GPU-Architecture
- Samsung-GPU-DOC
- https://www.jianshu.com/p/87cf95b1faa0
- https://drive.google.com/file/d/12ahbqGXNfY3V-1Gj5cvne2AH4BFWZHGD/view
- AMD Vega Architecture
- Nvidia Turning Architecture
- Nvidia Pascal Architecture
- PowerVR
- 移动设备GPU架构知识汇总
- 针对移动端TBDR架构GPU特性的渲染优化
- 移动处理器CPU性能天梯图
- 微信公众号:GPUer
- GPU/CPU性能天梯图
- https://mp.weixin.qq.com/s/oNjYmta6FFkfhCsOO6ZCWA 非真实渲染
- https://zhuanlan.zhihu.com/p/75497647 shader map总结
- http://www.codinglabs.net/article_floating_point_numbers.aspx
- http://www.lsngo.net/
- http://www.alinenormoyle.com
- http://www.iquilezles.org/www/index.htm
- https://simonschreibt.de/
- http://aras-p.info/blog/
- https://blog.csdn.net/tjw02241035621611
- https://github.com/ellisonleao/magictools
- https://www.shadertoy.com/browse
- http://geekfaner.com/unity/index.html
- https://shenjun4shader.github.io/shaderhtml/
- https://catlikecoding.com/
- http://glslsandbox.com/
- https://github.com/nidorx/matcaps#matcaps
- https://www.interactiveshaderformat.com/popular
- https://thebookofshaders.com/?lan=ch
- https://zhuanlan.zhihu.com/p/84550677
- https://github.com/FancyVin/fun-with-graphics
- https://jendrikillner.bitbucket.io/#posts
- https://software.intel.com/en-us/gamedev (来自于inter 有优化,图形等等,游戏相关的内容,可搜索)
- https://github.com/lygyue/Books (来自味精的图形学入门书籍)
- http://www.ludicon.com/castano/blog/
- http://blog.hvidtfeldts.net/
- http://www.realtimerendering.com/blog/
- https://colinbarrebrisebois.com/
- http://www.adriancourreges.com/blog/
- https://prideout.net/blog/
- http://filmicworlds.com/
- http://www.thetenthplanet.de/
- https://www.jordanstevenstechart.com/
Forked-Collection :https://gforcex.github.io/2018/09/14/engine-blogs.html
- http://www.iryoku.com/
- http://kode80.com/blog/
- http://www.iquilezles.org/
- http://www.edxgraphics.com/
- https://casual-effects.com/#blog
- http://malcolm-mcneely.co.uk/blog/?p=214
- http://aras-p.info/blog/2009/05/05/shaders-must-die/
- http://blog.stevemcauley.com/
- http://blog.selfshadow.com/
- http://mikaelzackrisson.se/
- http://www.alexandre-pestana.com/
- http://blog.demofox.org/
- http://filmicworlds.com/blog/
- http://blog.mmacklin.com/
- http://sebastiansylvan.com/post/ray-tracing-signed-distance-functions/”
- http://robert.cupisz.eu/
- http://9bitscience.blogspot.jp/
- http://blog.hvidtfeldts.net/
- http://ericpolman.com/
- http://bpeers.com/blog/
- http://brabl.com/
- http://marcel-schindler.weebly.com/blog
- http://www.rorydriscoll.com/
- http://www.jonmanatee.com/
- http://www.physicallybasedrendering.com/
- http://www.codinglabs.net/default.aspx
- http://celarek.at/
- https://farfarer.com/blog/
- http://www.joshbarczak.com/blog/
- https://www.3dgep.com/
- https://rasmusbarr.github.io/
- http://blog.icare3d.org/
- http://solid-angle.blogspot.jp/
- http://john-chapman-graphics.blogspot.hk/
- http://simonstechblog.blogspot.jp/
- https://mmikkelsen3d.blogspot.com/
- https://graphicsrunner.blogspot.jp/
- http://bitsquid.blogspot.hk/
- https://graphicrants.blogspot.com/
- https://tuxedolabs.blogspot.com/
- https://technik90.blogspot.com/search/label/Programming
- https://simonstechblog.blogspot.com/
- https://colinbarrebrisebois.com/
- https://bartwronski.com/
- https://knarkowicz.wordpress.com/
- https://mynameismjp.wordpress.com/
- https://interplayoflight.wordpress.com/
- https://ndotl.wordpress.com/
- https://hairrendering.wordpress.com/
- https://volumetricshadows.wordpress.com/
- https://adventuresinrendering.wordpress.com/
- https://imagineraytracer.wordpress.com/
- https://nbertoa.wordpress.com/
- https://flashypixels.wordpress.com/
- https://lonalwah.wordpress.com/
- https://blog.molecular-matters.com/category/graphics/
- https://fgiesen.wordpress.com/category/graphics-pipeline/
- https://devfault.wordpress.com/
- https://www.saschawillems.de/
- http://wiki.nuaj.net/index.php?title=Main_Page
- http://martindevans.me/game-development/2015/02/27/Drawing-Stuff-On-Other-Stuff-With-Deferred-Screenspace-Decals/
- http://www.keithlantz.net/
- https://benedikt-bitterli.me/
- https://www.alanzucconi.com/
- http://lousodrome.net/blog/light/
- https://blog.demofox.org/
- http://www.michaelwalczyk.com/blog/
- http://blog.simonrodriguez.fr/
- http://kylehalladay.com/archive.html
- https://grahamhazel.com/blog/
- http://renderdiagrams.org/
- https://turanszkij.wordpress.com/
- http://www.adriancourreges.com/blog/
- https://aras-p.info/blog/
- https://www.alanzucconi.com/page/2/
- https://lxjk.github.io/
- http://trevorius.com/scrapbook/blog/
- http://reedbeta.com/all/
- https://seblagarde.wordpress.com/
- https://ivokabel.github.io/
- https://www.geeks3d.com/hacklab/
- https://bitshifter.github.io/
- http://halisavakis.com/category/blog-posts/
- https://erkaman.github.io/index.html
- http://donw.io/
- https://agraphicsguy.wordpress.com/
- http://reedbeta.com/
- https://graphicsrunner.blogspot.com/
- https://diaryofagraphicsprogrammer.blogspot.com/
- http://trevorius.com/scrapbook/
- https://marc-b-reynolds.github.io/
- http://www.gijskaerts.com/wordpress/
- https://anteru.net/
- http://pharr.org/matt/blog/
- https://schuttejoe.github.io/post/
- https://technik90.blogspot.com/
- http://www.yosoygames.com.ar/wp/category/graphics/
- https://0fps.net/
- https://viclw17.github.io/
- https://shihchinw.github.io/
- https://www.sebastiansylvan.com/
- http://momentsingraphics.de/
- https://fgiesen.wordpress.com/category/graphics-pipeline/page/1/
- https://www.breakin.se/learn/index.html
- https://kosmokleaner.wordpress.com/
- http://the-witness.net/news/
- http://jpgrenier.org/
- https://www.zhihu.com/people/mao-xing-yun 毛星云
- http://staff.ustc.edu.cn/~lgliu/ 刘利刚
- https://www.zhihu.com/people/luo-cheng-11-75 洛城
- https://www.zhihu.com/people/edliu 文刀秋二
- https://www.zhihu.com/people/minmin.gong 叛逆者
- http://www.thegibook.com/blog/ 秦春林
- https://docs.krita.org/zh_CN/general_concepts/colors.html
- https://ppt.baomitu.com/d/c887a533#/
- https://www.gameres.com/811214.html
- http://geekfaner.com/unity/blog1_gamma.html
- http://jamie-wong.com/post/color/
- A short history of color theory
- color vision
- color science
- https://zhuanlan.zhihu.com/p/36765725 -- 天涯明月刀
- https://zhuanlan.zhihu.com/p/68575577 -- 游戏引擎随笔
- https://zhuanlan.zhihu.com/p/20311224 -- 文件摘要的方式管理资源
- https://github.com/0voice/interview_internal_reference#1
- https://github.com/ZXZxin/ZXBlog
- https://github.com/awangdev/LintCode
- https://github.com/apachecn/Interview
- https://github.com/kdn251/interviews/blob/master/README-zh-cn.md
- https://algorithm.yuanbin.me/zh-hans/?q=
- https://github.com/labuladong/fucking-algorithm
- https://github.com/algorithm-visualizer/algorithm-visualizer
- https://github.com/aalhour/C-Sharp-Algorithms
- https://github.com/OpenGenus/cosmos
- https://github.com/CyC2018/CS-Notes
- https://github.com/azl397985856/leetcode
- https://github.com/wolverinn/Waking-Up
- https://github.com/AobingJava/JavaFamily
- https://github.com/MisterBooo/LeetCodeAnimation
- https://www.keithschwarz.com/interesting/
- https://gitee.com/SnailClimb/JavaGuide
- https://github.com/dongyuanxin/blog
- https://www.cnblogs.com/cxuanBlog/p/12302848.html 万字长文带你还原进程和线程
- https://github.com/sebbbi/perftest
- https://coolshell.cn/articles/20793.html cpu cache
- https://gist.github.com/hellerbarde/2843375 图灵CPU的各项延迟
- IO 模型知多少
- IO复用模型同步,异步,阻塞,非阻塞及实例详解
- 服务器端网络编程之 IO 模型
- The von Neumann Computer Model
- I/O模型(同步、非同步、阻塞、非阻塞)总结
- 聊聊BIO,NIO和AIO
- 深度解析nio、epoll多路复用等网络编程模型
- 清华大牛权威讲解nio,epoll,多路复用
- Linux 内核详解以及内核缓冲区技术
- https://github.com/BlueRaja/High-Speed-Priority-Queue-for-C-Sharp -- 高性能优先级队列
- https://github.com/Dogwei/Swifter.Core -- swifter 的和核心库,里面很多unsafe 优化
- https://github.com/toolgood/ToolGood.Words -- 中文敏感词过滤
- https://github.com/Cysharp/ZString 零内存消耗的stringbuilder
- https://github.com/giacomelli/GeneticSharp 遗传算法
- https://github.com/DesignEngrLab 里面的有很多的优化项,不知道为啥不火
- APR:Apache Portable Runtime;另一个跨平台的实用函数库。Apache2.0。官网
- C Algorithms:一个常用算法和数据结构的集合。官网
- CPL:The Common Pipeline Library;一系列详尽,高效和强壮的软件工具包。GNU GPL2.1。官网
- EFL:一个大型实用数据结构和函数的的集合。多种许可证,完全免费。官网
- GLib:一个便携,高效和强大的实用函数和数据结构库。GNU LGPL2.1。官网
- GIO:一个现代和易用的 VFS API。[GNU LGPL2.1]。官网
- GObject:一个 C 的面向对象系统和对象模型。GNU LGPL2.1。官网
- libnih:一个轻量级的 C 函数和数据结构库。GNU GPL2.1。官网
- libU:一个提供基本实用函数的迷你库,包括内存分配,字符串处理和日志功能。官网
- PBL:一个包括实用函数,特色数据结构等的大型库。GNU LGPL2.1及更高版本(库),GNU GPL2.1及更高版本(测试代码)。官网
- qlibc:一个简单且强大的 C 库,当我们想要小且轻的库时,可作为 Glib 的替代品。qLib license (类似于 FreeBSD)。官网
- stb:一系列单文件 C 库。公共领域。官网
- libcstl:标准C语言通用数据结构和常用算法库。官网
- https://github.com/ljianshu/Blog -js优秀博主
- https://muyiy.cn/blog/ -- js优秀博主
- https://github.com/airbnb/javascript JavaScript Style Guide
- https://github.com/ryanmcdermott/clean-code-javascript clean-code-javascript
- https://github.com/vuejs/vue 不解释,最牛逼的框架
- https://github.com/denysdovhan/wtfjs/blob/master/README-zh-cn.md js的奇技淫巧
- https://github.com/trekhleb/javascript-algorithms js相关的数据结构
- https://github.com/lydiahallie/javascript-questions
- https://github.com/libgit2/libgit2sharp -git的c#实现
- https://github.com/NetchX/Netch -nat打洞
- https://github.com/natemcmaster/CommandLineUtils 命令行
- https://referencesource.microsoft.com/ C#源码
- https://github.com/kgrzybek/modular-monolith-with-ddd 领域设计驱动
- https://getakka.net/ - Akka.Net
- https://dotnet.github.io/orleans/ actor
- https://github.com/xoofx/zio vfs
- https://github.com/Akagi201/learning-cmake
- https://github.com/ttroy50/cmake-examples
- https://github.com/onqtam/awesome-cmake
- https://github.com/iBicha/NativePluginBuilder
- https://github.com/agarcialeon/awesome-unity#awesome-unity
- https://github.com/baba-s/awesome-unity-open-source-on-github
- https://lab.uwa4d.com/
- https://unitylist.com/
- https://openupm.com/packages/
- https://github.com/insthync/awesome-unity3d
- https://github.com/RyanNielson/awesome-unity
- 云风
- 大熊
- 浅墨;
- gameKnife
- 渔夫
- 马三小伙儿
- 彭怀亮
- uchart作者
- 宣雨松
- 代码如诗
- Jackson Dunstan 分享各种Unity及C#优化等,建议RSS订阅下-(https://jacksondunstan.com/)
- baba-s hatenablog的博客(日本)这个作者分享蛮多东西的-(http://baba-s.hatenablog.com/)
- Dalton(国人)-(http://www.zhust.com/)
- https://www.lfzxb.top/
- http://www.wjgbaby.com/category/3d-math/
- https://jiepengtan.github.io/
- http://staff.ustc.edu.cn/~lgliu/
- https://catlikecoding.com/
- https://blog.selfshadow.com/
- https://hdmmy.github.io/page/2/
- https://www.yomunchan.moe
- https://www.gabrielgambetta.com/
- http://qiankanglai.me/
- https://github.com/cocowolf/loxodon-framework
- https://tinax.corala.space/#/ tinax
- https://github.com/gmhevinci/MotionFramework
- https://github.com/yimengfan/BDFramework.Core
- https://github.com/liangxiegame/QFramework
- https://github.com/EllanJiang/GameFramework
- https://github.com/mr-kelly/KSFramework
- https://github.com/CatLib/CatLib
- https://github.com/ellioman/ShaderProject
- https://github.com/AdultLink/RadialProgressBar 牛逼的雷达进度条
- https://github.com/keijiro/KinoBloom 牛逼的bloom
- https://github.com/mob-sakai/ParticleEffectForUGUI 最好的ui 特效组件
- https://github.com/MaxwellGengYF/Unity-MPipeline m大神的渲染框架
- https://github.com/unity3d-jp/UnityChanToonShaderVer2_Project toon shader的解决方案
- https://github.com/Verasl/BoatAttack
- https://github.com/hiroki-o/VoxBlend unity 表情
- https://github.com/huailiang/knead_proj unity 捏脸
- https://blog.uwa4d.com/archives/USparkle_Animation-AI.html
- https://www.sohu.com/a/259856518_463994?qq-pf-to=pcqq.group -吃鸡的动画状态机设计
- animancer
- https://github.com/modesttree/Unity3dAsyncAwaitUtil
- https://github.com/Cysharp/UniTask
- https://github.com/Arvtesh/UnityFx.Async
- https://www.cnblogs.com/heyuquan/archive/2013/04/26/3045827.html
- https://github.com/brminnick/AsyncAwaitBestPractices
- https://github.com/mgravell/PooledAwait
- https://github.com/coryleach/UnityAsync
- https://gameinstitute.qq.com/community/detail/117690
- https://github.com/litefeel/Unity-AlignTools ugui锚点设置
- https://github.com/chick-soups/TextFilesForTextMeshPro tm 的字体库
- https://github.com/Elringus/SpriteDicing 这才叫图集工具
- https://molingyu.github.io/RosettaDocs/ 本地化
- https://github.com/Caeden117/ChroMapper -- 地图编辑器
- https://github.com/PixeyeHQ/actors - ecs框架,代码不错
- https://github.com/CiaccoDavide/Alchemy-Circles-Generator 炼金师法阵
- https://github.com/mtrive/ProjectAuditor untiy工程分析工具
- unity-ecs-navmesh - A demo implementation of Unity Entity Component System with NavMesh
- ECS-Tween - Simple Unity tweening system using ECS that works with GameObjects!
- PlasticTween - Tween Library for Unity3D(ECS+JOBS)
- unity-jtween - A job-based tween library for Unity
- KNN - Fast K-Nearest Neighbour Library for Unity DOTS
- SpriteSheetRenderer - A powerful Unity ECS system to render massive numbers of animated sprites
- NativeCollections - Native Collection Types for Unity https://jacksondunstan.com/articles/tag/native-collection
- EntitySelection - A minimal solution for selecting entities in the unity sceneview.
- Hydrogen.Entities - A collection of helpers for work with Unity's ECS framework, used in our games.
- Unity-2D-Pathfinding-Grid-ECS-Job - ECS Burst Job System 2D Pathfinding
- EntitySelection - A minimal solution for selecting entities in the unity sceneview
- Easy-Road-3D-ECS-Traffic - Unity DOTS/ECS traffic using Easy Roads 3D for the data
- IcSkillSystem - A simple and reusable skill system
- EntitiesBT - Behavior Tree for Unity ECS (DOTS) framework
- Isometric
- Ultimate Grids Engine
- KUBIKOS - 3D Cube World
- tolua
- xlua
- jsb
- gravity
- quickjs
- wren
- BasicEventBus - Basic event bus
- UniEventSystem - A generic Event-Bus
- Unibus - Unibus is event passing system
- klab-messagebuses-unity - Message bus
- signals - A typesafe, lightweight messaging lib
- unity-events - A code focused strongly typed event system with global system and per GameObject system
- Unity3d-Signals - Signals are in-memory publish/subscribe system and effectively replace Unity SendMessage
- MessageKit - Decoupled message sending system meant as a replacement for SendMessage and its variantslibrary
- edriven - Event-driven / asynchronous framework for Unity3d
- Kinematic Character Controller
- character-movement-fundamentals
- deadReckoning1
- deadReckoning2
- ( 这个实用性很强) 贝塞尔逼近 参考 astarPath 插件里面的BezierMover
- 速度优化 参考 astarPath 插件里面 MovementUtilities 脚本
- https://github.com/Unity-Technologies/SuperScience 官方3rd 移动模拟
- 2d 曲线
- 这个实用性最强 bulletHell
- 印象笔记 https://www.yinxiang.com/
- 有道云 http://note.youdao.com/
- pocket https://app.getpocket.com/
- mybase http://www.wjjsoft.com/chs
- 蚁阅 https://rss.anyant.com
- 语雀 https://www.yuque.com/dashboard
- notion https://www.notion.so/
- diigo https://www.diigo.com/index
- 微软 onenote https://www.onenote.com
- https://github.com/n8n-io/n8n
- https://github.com/fastlane/fastlane
- https://github.com/aelassas/Wexflow
强烈推荐阅读 《提问的智慧》、《如何向开源社区提问题》 和 《如何有效地报告 Bug》、《如何向开源项目提交无法解答的问题》,更好的问题更容易获得帮助。
- https://github.com/sparanoid/chinese-copywriting-guidelines 中文文案排版
- [掘金计划- 中文文案排版] (https://github.com/xitu/gold-miner/wiki/%E8%AF%91%E6%96%87%E6%8E%92%E7%89%88%E8%A7%84%E5%88%99%E6%8C%87%E5%8C%97)
- https://github.com/nusr/hacker-laws-zh 程序员应该知道的原则
- https://youquhome.com/
- https://www.animatedknots.com 如何系绳子-关键时候救你一命
- http://www.iqsuperman.net/ IQ 超人
- https://www.allhistory.com 人类历史
- https://www.die.net/earth/ 白天和黑夜实时预览
- https://humanbenchmark.com/ 脑力benckmark
- https://chatroulette.com/ 全世界随机聊天
- http://www.cbaigui.com/ 中国妖精合集
- https://works.yangerxiao.com/honeyed-words-generator/ 土味情话
- https://github.com/soulteary/tenant-point 程序员如何租房子
这里主要是小伙伴们一起收集的跟游戏相关的精粹 , 如果你要是有兴趣 ,想加入我们或添加你的资源,请加QQ群:1067123079 验证答案:game 进群后跟群主(我)申请就好,群主是个很乐意分享的人