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Defense

Fxbixn03 edited this page Oct 10, 2026 · 1 revision

Towers hold the line while you build. They shoot at attack groups, War Golems and nests in range, even when no player is nearby. Walls slow the creatures down so the towers have time to work. Like everything else in BlockFactory, defense is logistics: towers need ammunition, oil or power, and your factory has to deliver it.

Towers

Gun Tower Flame Tower Rune Tower
Epoch 0 3 4
Unlocked by Start Flame Towers Rune Towers
Size 2 × 2 2 × 3 2 × 2
Supply Cartridges in its inventory Light Oil from a pipe (rear right connection), 3 units per second 1 MW electric power
Range 18 blocks 12 blocks 24 blocks
Fire rate 10 shots per second 3 bursts per second 2 beams per second
Damage 5 per shot (Cartridge), 8 (Steel Cartridge), 16 (Uranium Cartridge) 20 per burst 40 per beam
Health 400 250 1200
Recipe 10 Iron Gear, 10 Copper Plate, 20 Iron Plate 30 Steel Plate, 15 Iron Gear, 10 Pipe T2 10 Rune Slate, 10 Steel Plate, 5 Processing Unit

All towers pick their targets the same way: first the nearest attack group, then a War Golem, then the nearest nest. A tower built within range of a nest slowly destroys it. Damage carries over from one creature to the next, so no shot is wasted.

Gun Tower

  • Open it with Use and put cartridges in, or let grabbers fill it. Grabbers only put ammunition into it.
  • One cartridge gives 10 shots. At full fire a Gun Tower uses one cartridge per second.
  • It loads the cartridges in the order they lie in its inventory.
  • If it has no ammunition for a few seconds, it shows the "no ammunition" icon, and a warning appears (see below).

A belt of cartridges past a row of Gun Towers, filled by grabbers, keeps a wall supplied without you.

Flame Tower

The Flame Tower needs no ammunition. Connect its pipe connection (rear right) to a supply of Light Oil (see Oil Processing and Fluids). It burns 3 units per second while it fires.

Rune Tower

The Rune Tower needs no ammunition either, but 1 MW of power from your grid (see Power). Without power it stops firing.

Walls

Walls are 1 block wide and 2 blocks high. They connect to neighbouring walls like fences, also across wall types, and to Gates. Creatures cannot climb over them: they have to break through, and while they do, your towers shoot at them.

Wooden Walls Brick Walls Concrete Walls Iron Walls Reinforced Concrete Walls
Epoch 0 1 2 4 4
Unlocked by Start Masonry Concrete Fortification Fortification
Health 350 700 1200 1800 3000
Recipe 3 Wood → 2 5 Brick 5 Concrete 4 Iron Plate + 1 Steel Plate → 2 4 Concrete + 1 Steel Beam → 2

Other buildings have less health. Belts, rails and pipes have only 60 to 180, most machines 250. Damaged buildings show cracks.

Gate

Gate
Epoch 2
Unlocked by Gates
Health 700
Recipe 1 Brick Walls + 2 Steel Plate + 2 Electronic Circuit

A Gate is a door in your wall. It opens when a player of its team walks up to it (within about 2.5 blocks) and closes again behind them. Creatures never open it, and players of other teams cannot either. Walls on both sides connect to it.

Repair Kit

Repair Kit
Epoch 0
Unlocked by Start
Effect Restores 100 health of a damaged building, uses up one kit
Recipe 2 Iron Gear + 2 Electronic Circuit

Right-click a damaged building with a Repair Kit in your hand.

Rangertower

Rangertower
Epoch 2
Unlocked by Rangertower
Size 3 × 3
Power 300 kW
Range 160 blocks
Recipe 1 Trapped Outlander + 10 Steel Plate + 10 Wood + 5 Electronic Circuit

An Outlander scout sits in the lookout. While the tower has power, its telescope turns, and every nest and every attack group within 160 blocks is marked on your map. Groups on the move show up as "Creatures on the move", so you see an attack coming before it arrives.

Warnings

  • "Your factory is under attack!" appears with a warning horn when creatures damage or destroy a building, or when a group sets off towards your factory. It names the area. Attacks in the same area are grouped into one warning.
  • "A Gun Tower is out of ammunition" appears without sound while a tower shows its "no ammunition" icon.
  • The same kind of warning is not shown again right away, so a long fight does not flood your screen.

See Status Icons and Warnings for all icons.

Tips

  • Put Gun Towers behind walls, close enough that their 18 blocks cover the wall and a bit beyond.
  • Defend the loud parts of your factory first. Attack groups aim for the noisiest place (see Noise and Unrest).
  • Do not leave towers unsupplied. A wall without fire only delays the creatures.
  • Upgrade cartridges: Steel Cartridges deal 60 % more damage in a Gun Tower.

See also

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