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Weapons

Fxbixn03 edited this page Oct 10, 2026 · 1 revision

You fight the steppe creatures and War Golems yourself. Every epoch brings a better weapon. Firearms are real items: you hold them in the hotbar, and the loaded shots stay in the weapon, even when you switch items, put it in a chest or log out.

How magazines work

  • A new weapon is empty. Press Ability 3 (Hytale's "Use Ability 3" key; check your controls settings) to reload. It takes one ammunition item from your inventory per shot, round by round, until the magazine is full. Firing interrupts reloading.
  • Pulling the trigger with an empty magazine also starts reloading.
  • The ammo counter shows the loaded shots.
  • Where a weapon takes two kinds of ammunition, it loads the steel kind first and falls back to the plain kind. In hand weapons both deal the same damage.
  • Every shot makes a little noise (see Noise and Unrest).
  • In Creative mode, reloading costs nothing.

You get a Flintlock Pistol when you first enter the world, and the lockers in the bunker hold ammunition.

Firearms

Flintlock Pistol Shotgun Assault Rifle Rune Rifle Rocket Launcher
Epoch 0 1 2 4 4
Unlocked by Start Firearms Steel Ammunition Rune Rifle Rocketry
Magazine 6 2 20 10 1
Ammunition Steel Cartridge, then Cartridge Steel Shotgun Shell, then Shotgun Shell Steel Cartridge, then Cartridge Battery Rocket
Damage 10 per bullet 7 pellets × 5 8 per bullet 30, pierces Explosion
Notes Short range, spread Hold the trigger for automatic fire Fast beam, barely drops Explodes on impact
Recipe 5 Iron Plate, 5 Copper Plate 15 Iron Plate, 5 Iron Gear, 10 Copper Plate, 5 Wood 10 Iron Gear, 5 Copper Plate, 10 Iron Plate 1 Assault Rifle, 5 Rune Slate, 5 Processing Unit 5 Iron Gear, 5 Steel Plate, 5 Advanced Circuit

The rocket's explosion hurts creatures around the impact and deals 60 damage to nests and groups within 3 blocks. It does not break blocks. Rockets are the answer to Brutes, War Golems and nests.

Flamethrower

Flamethrower
Epoch 3
Unlocked by Flamethrower
Magazine 10 bursts
Ammunition Fuel Canister, one per burst
Damage Fire damage 12 plus burning, about 6 blocks range, hits everything in the flame
Recipe 5 Steel Plate, 10 Iron Gear, 2 Pipe T2

The flames also set blocks on fire. Fuel Canisters come from the Chemical Plant (Light Oil and Iron Plate, see Oil Processing).

Explosives

Both come with the research Explosives (epoch 3).

Grenade TNT
Use Right-click throws it Place it, then Use lights it (3 s fuse)
Radius 3 blocks 4 blocks
Damage to nests and groups 60 400
Other effects Hurts creatures near the blast. Does not break blocks or buildings. Blasts mountain walls in the radius (never the ground layer), hurts players in the radius, damages foreign buildings where raids are allowed
Stack 20
Recipe 1 Explosives, 2 Iron Plate 2 Explosives, 1 Iron Plate

TNT is used up when it explodes. Use it to clear a mountain wall that blocks your way, or against a nest. Stand back: it hurts you too. For raids see Teams and Raids.

Ammunition

Ammunition Unlocked by Recipe Used by
Cartridge Start 2 Iron Plate + 1 Coal → 5 Flintlock Pistol, Assault Rifle, Gun Tower, Armored Car
Steel Cartridge Steel Ammunition 1 Cartridge + 1 Steel Plate Same as Cartridge
Uranium Cartridge Uranium Ammunition 1 Steel Cartridge + 1 U-238 Gun Tower, Armored Car
Shotgun Shell Firearms 2 Copper Plate + 2 Iron Plate → 5 Shotgun
Steel Shotgun Shell Steel Ammunition 1 Shotgun Shell + 1 Steel Plate Shotgun
Rocket Rocketry 1 Explosives + 2 Iron Plate + 1 Electronic Circuit Rocket Launcher, Rune Tank
Battery Batteries see Power Rune Rifle, Rune Tank
Fuel Canister Flamethrower Chemical Plant Flamethrower

In a Gun Tower and in the Armored Car's machine gun, better cartridges hit harder: 5 damage per shot for a Cartridge, 8 for a Steel Cartridge, 16 for a Uranium Cartridge. See Defense.

All weapons and ammunition (except Batteries and Fuel Canisters) are crafted by hand or in a Fabricator. Research unlocks the recipes (see Research and Crafting).

See also

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