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Armor
Armor lowers the damage you take and raises your maximum health. There are two classic sets, Light and Heavy, and later the Modular Armor, a chest piece with a grid for modules such as an energy shield or night vision. You craft all of it by hand or in a Fabricator once research unlocks it.
Each set has four pieces: helmet, chest, gloves and legs. Each piece reduces physical and projectile damage by a percentage and adds health. You have 100 health without armor.
| Light Armor | Heavy Armor | |
|---|---|---|
| Epoch | 1 | 2 |
| Unlocked by | Light Armor | Heavy Armor |
| Helmet | 3 % less damage, +5 health | 7 % less damage, +10 health |
| Chest | 6 % less damage, +10 health | 12 % less damage, +20 health |
| Gloves | 2 % less damage, +3 health | 5 % less damage, +6 health |
| Legs | 4 % less damage, +7 health | 9 % less damage, +15 health |
| Full set | +25 health | +51 health |
| Recipe | Light Armor | Heavy Armor |
|---|---|---|
| Helmet | 3 Hide + 2 Iron Plate | 4 Steel Plate + 2 Hide |
| Chest | 6 Hide + 4 Iron Plate | 8 Steel Plate + 3 Hide |
| Gloves | 2 Hide + 1 Iron Plate | 2 Steel Plate + 1 Hide |
| Legs | 4 Hide + 3 Iron Plate | 6 Steel Plate + 2 Hide |
You get Hide from hunting (see Hunting and Farming).
| Modular Armor | |
|---|---|
| Epoch | 4 |
| Unlocked by | Modular Armor |
| Slot | Chest |
| Protection | 20 % less damage, +30 health |
| Module slots | 6 |
| Recipe | 1 Heavy Armor (Chest) + 10 Processing Unit + 20 Steel Plate |
- Left-click with the armor in your hand puts it on.
- Right-click with the armor in your hand opens its window. It shows your energy and shield and the 6 module slots. Left-click a slot to insert a module from your inventory, right-click a slot to take its module out.
- Right-click a block with a module in your hand to put it straight into the armor you are wearing.
-
/armorshows the modules, energy and shield of the armor you wear./armor --removetakes the last module out.
You can install the same module more than once. Energy and shield belong to you, not to the armor item: they are kept when you log out.
All modules are unlocked by the research Modular Armor.
| Module | Effect | Power | Recipe |
|---|---|---|---|
| Shield Module | 25 shield points that take damage before your health. Recharges 3 s after the last hit, 5 points per second. | 50 kW while recharging | 5 Advanced Circuit + 10 Steel Plate |
| Exoskeleton Module | You run 30 % faster | 100 kW | 5 Processing Unit + 10 Electric Engine + 20 Steel Plate |
| Night Vision Module | Green residual-light view; the night sky around you gets brighter | 10 kW | 5 Advanced Circuit + 10 Steel Plate + 5 Glass |
| Battery Module | Stores 20 MJ for the other modules | none | 5 Battery + 10 Steel Plate |
| Solar Module | Charges the armor by day, 30 kW in full sun | produces power | 1 Solar Panel + 2 Advanced Circuit + 5 Steel Plate |
| Goblin Backpack | A goblin in your backpack builds ghosts within 8 blocks, using parts you carry. One every two seconds. | 20 kW | 1 Trapped Goblin + 5 Processing Unit + 10 Hide |
- The armor stores 1 MJ on its own, plus 20 MJ per Battery Module.
- The Solar Module is what charges it, depending on daylight. Without one, the armor does not recharge.
- Every second, the shield recharges first. Then the Exoskeleton, the Night Vision and the Goblin Backpack get power, in that order. A module that does not get enough power stops working until there is enough again.
- Several Shield Modules add up: two give 50 points and recharge 10 per second.
- Drowning, suffocation and falling out of the world go through the shield.
The Goblin Backpack builds the same ghosts that Goblins build from huts, for example ghosts placed with the Goblin Planner.
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Getting Started
Basics
- Controls and Building
- Gathering by Hand
- Crafting
- Field Manual
- The World
- The Bunker
- Status Icons and Warnings
Progression
- Epochs
- Research
- Knowledge Scrolls
- Outlander Test Site
- Research Capsules
- Portal of the Ancient
- Great Portal
Factory
- Belts
- Grabbers
- Storage
- Mining
- Smelting
- Fabricators
- Power
- Fluids
- Oil Processing
- Railways
- Signals and Programmable Interface
- Rune Modules
- Nuclear Power
- Floors and Landfill
- Hunting and Farming
Creatures
Danger
Multiplayer
Reference
Story
- Lore (spoilers)
Project