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Death and Respawn
Dying in BlockFactory costs you a walk, not your items. Everything you carried waits for you in a Death Chest where you fell, and you wake up again in a cryo capsule.
When you die, your whole inventory goes into a Death Chest at the spot where you died:
- Hotbar, inventory, armor and utility slots. Weapons keep their loaded shots.
- Nothing drops on the ground, and items do not lose durability.
- The chest is placed on the nearest free spot around where you died, preferably on solid ground.
- If there is no free spot at all, you keep your items.
- In Creative mode there is no Death Chest.
What you should know about the chest:
| Death Chest | |
|---|---|
| Who can open it | Anyone. It belongs to nobody, not even your team. |
| Mining or picking it up | Not possible |
| Creatures | Ignore it |
| When it disappears | As soon as it is empty |
Open it with Use and take your things back. In multiplayer, go back quickly: other players can empty it too.
The chest has its own marker on your map. It replaces Hytale's usual death marker and vanishes together with the chest.
Where you wake up depends on whether you have a powered Cryo Capsule:
- The nearest powered Cryo Capsule of your team. You get the message "You wake up in a cryo capsule."
- Otherwise the bunker, at the world spawn by the first cryo capsule (see The Bunker).
There are no beds.
| Cryo Capsule | |
|---|---|
| Epoch | 2 |
| Unlocked by | Cryonics |
| Size | 1 × 2 |
| Power | 100 kW |
| Recipe | 10 Steel Plate + 5 Glass + 5 Electronic Circuit |
A capsule without power is iced over and does not count. Only capsules of your own team work for you (see Teams and Raids). Build one near the edge of your factory or near a front line, so the way back to your Death Chest is short.
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Getting Started
Basics
- Controls and Building
- Gathering by Hand
- Crafting
- Field Manual
- The World
- The Bunker
- Status Icons and Warnings
Progression
- Epochs
- Research
- Knowledge Scrolls
- Outlander Test Site
- Research Capsules
- Portal of the Ancient
- Great Portal
Factory
- Belts
- Grabbers
- Storage
- Mining
- Smelting
- Fabricators
- Power
- Fluids
- Oil Processing
- Railways
- Signals and Programmable Interface
- Rune Modules
- Nuclear Power
- Floors and Landfill
- Hunting and Farming
Creatures
Danger
Multiplayer
Reference
Story
- Lore (spoilers)
Project