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Fabricators
Fabricators craft items automatically. You choose a recipe once, feed the ingredients with Grabbers and take the products away; the Fabricator keeps working as long as it has power. The first one, Fabricator T1, comes with the Automation research in Epoch 1.
| Fabricator T1 | Fabricator T2 | Fabricator T3 | |
|---|---|---|---|
| Epoch | 1 | 2 | 4 |
| Unlocked by | Automation | Automation 2 | Automation 3 |
| Size | 3 × 3 | 3 × 3 | 3 × 3 |
| Energy | electric, 75 kW | electric, 150 kW | electric, 375 kW |
| Speed | 0.5 | 0.75 | 1.25 |
| Fluid connections | – | 1 in, 1 out | 1 in, 1 out |
| Rune module slots | – | 2 | 4 |
| Noise | 4 per minute | 3 per minute | – |
| Recipe | 3 Electronic Circuit + 5 Iron Gear + 9 Iron Plate | 1 Fabricator T1 + 2 Steel Plate + 3 Electronic Circuit + 5 Iron Gear | 2 Fabricator T2 + 4 Rune Module Speed MK1 |
Speed is relative to the crafting time of the recipe: a recipe with 1 s takes 2 s in a Fabricator T1 and 0.8 s in a Fabricator T3. All Fabricators need a power pole nearby, see Power. For module slots see Rune Modules.
Press Use to open the Fabricator window. The lower part shows every recipe you can make as a grid: each cell shows the product and its amount. Hover over a cell to see the ingredients and the time per craft, then click it to select it. The chosen recipe is highlighted in orange. Clear removes the recipe.
- The grid only shows recipes you have unlocked. When a research unlocks new recipes, the grid updates.
- A Fabricator makes recipes with exactly one product.
- Fluid recipes (for example Concrete or Lubricant) only appear in a Fabricator T2 or T3.
- Some recipes can only be made in a Fabricator, not by hand, for example Advanced Circuit. Alternative recipes from Research Capsules also appear here once unlocked.
When you change the recipe, ingredients that fit the new recipe stay; the rest comes back to you.
The upper part of the window shows the chosen recipe, the status, the progress and each ingredient as "have / need".
- A Fabricator has up to six ingredient slots, one per ingredient of the recipe, and one output slot.
- It only accepts ingredients of the chosen recipe.
- Grabbers fill each ingredient up to twice the recipe amount, so the Fabricator always has the next batch ready without hoarding.
- Deliver ingredients moves the matching ingredients from your inventory into the Fabricator.
- Take moves the output to your inventory. Grabbers take products from the output.
- Crouch and press Use with a stack in your hand to put it in; crouch and press Use with an empty hand to take the output.
The Fabricator T2 and T3 have two pipe connections on the sides of the back row: one for the fluid ingredient, one for the fluid product. The tanks inside appear when you select a fluid recipe. If the product tank is full, the Fabricator stops until a pipe carries the fluid away. See Fluids.
To set up a row of Fabricators quickly, crouch and right-click a Fabricator to copy its recipe, then crouch and left-click the others to paste it. The same works for Splitter settings.
| Status | Meaning |
|---|---|
| Working | crafting |
| Waiting for ingredients | an ingredient is missing |
| No power | no power pole with a generator nearby |
| Low power | not enough power, working slower |
| Output full | take the products out |
| Output tank full | connect a pipe that takes the fluid away |
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Getting Started
Basics
- Controls and Building
- Gathering by Hand
- Crafting
- Field Manual
- The World
- The Bunker
- Status Icons and Warnings
Progression
- Epochs
- Research
- Knowledge Scrolls
- Outlander Test Site
- Research Capsules
- Portal of the Ancient
- Great Portal
Factory
- Belts
- Grabbers
- Storage
- Mining
- Smelting
- Fabricators
- Power
- Fluids
- Oil Processing
- Railways
- Signals and Programmable Interface
- Rune Modules
- Nuclear Power
- Floors and Landfill
- Hunting and Farming
Creatures
Danger
Multiplayer
Reference
Story
- Lore (spoilers)
Project