Skip to content

Teams and Raids

Fxbixn03 edited this page Oct 10, 2026 · 1 revision

On a server, players build together in teams. A team shares its factory, its research and its points. There are no ranks inside a team: every member may do everything. Between teams there is one rule: you can never take apart another team's factory, you can only raid it, and only if the world allows raids.

Teams

Until you join a team, you are in the world team together with every other player who has none. Everything built before teams existed belongs to the world team too, so a world where nobody founds a team plays like a shared world.

Type /team to open the team window. Everything there also works as a command:

What Window Command
Found a team (name up to 24 characters) Found /team --create=<name>
Invite a player Invite /team --invite=<player>
Accept an invitation Accept /team --accept=<team>
Leave your team Leave team /team --leave
Vote to kick a member Vote kick /team --kick=<player>
Rename the team Rename /team --rename=<name>
Set the team colour Apply colour /team --color=#RRGGBB
  • Founding or accepting an invitation takes you out of your old team.
  • Every member can invite, rename, change the colour and start a kick vote.
  • Kicking: a member is out once more than half of the other members have voted for it.
  • Leaving is possible at any time. You go back to the world team and lose access to the old team's factory. A team without members keeps its buildings and becomes ownerless.
  • Team colour: your team's map markers (such as capsules and Rangertowers) use it.

What a team shares

Shared in the team Kept apart between teams
All buildings its members build You cannot open, pick up, turn or reconfigure another team's buildings
Research progress and the Gob and Gol point accounts (see Research) Each team researches on its own
Blueprint library (see Goblin Planner) Blueprints can be passed on as files
Cryo Capsules as respawn points Another team's capsules do not work for you
Gates open for every member They stay shut for others

What all teams share: the world itself. Noise and unrest count for the whole world, so a loud team wakes the nests for its neighbours (see Noise and Unrest). Ore fields belong to nobody, and neither do items on the ground or in a Death Chest. The Great Portal exists once, but every team fills its own bar (see Great Portal).

Team chat

Use /channel to see which chat channel you write in.

  • /channel --to=team: your messages go only to your team, marked [Team].
  • /channel --to=all: back to the normal chat for everyone.

Foreign buildings

If you try to use a building of another team, you get "This belongs to the team ... You can only raid it." This applies to opening, picking up, turning and changing settings.

Raids

A raid means damaging another team's buildings. Whether that is allowed depends on the world settings (see World Settings):

Setting Default Effect
IsPvpEnabled off Without PvP, no raids are possible at all
Raids on With raids off, foreign buildings cannot be damaged even with PvP
StartProtectionHours 2 A newly founded team cannot be raided for this many hours
OfflineProtection off When on, a team with nobody online cannot be raided
AbandonedAfterDays 14 After this many days without a member online, a team's factory counts as ownerless

How a raid works:

  • Hitting a foreign building damages it by 10, at most twice per second.
  • TNT damages foreign buildings within its radius when the rules allow it (see Weapons). The TNT remembers who placed it.
  • Destroyed buildings drop their contents as loot. The building itself is lost. Its own team gets a ghost in its place, which its Goblins can rebuild (see Goblins).
  • If the rules forbid the raid, you get a message saying why: PvP off, raids off, start protection or offline protection.
  • Towers shoot at players of other teams in range whenever PvP is on.

Ownerless factories

A team is ownerless when it has no members, or when none of its members has been online for AbandonedAfterDays days. An ownerless factory stands still: its machines stop. If raids are on, it can be raided even during start protection and offline protection.

See also

Clone this wiki locally