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The Bunker

Fxbixn03 edited this page Oct 10, 2026 · 1 revision

The bunker lies underground at the spawn of every BlockFactory world. You wake up here, find your starting gear here, and come back here after you die. Later, powering it is your first big goal.

Inside the bunker

Part What it does
Cryo Capsule (three) New players wake up in one. After dying you wake up in the bunker again.
Bunker Locker (three) Hold the starting gear. Open them with the Use key.
Bunker Terminal Records of the old world and replays of scenes, once the bunker has power.
Ceiling Lamp, Emergency Light Without power only the red emergency lights glow; with power the ceiling lamps take over.
Ventilation Starts running when the bunker has power.
Bunker Gate The door to the stairs.
Bunker Power Connector Outside, at the top of the stairs. Connect it to a power grid.

All bunker parts are fixed. You cannot pick them up or destroy them.

Starting gear

The lockers are filled once per world, the first time someone reaches the bunker:

Locker Contents
First 100 Cartridges, 1 Wooden Drill
Second 100 Cartridges, 1 Wooden Drill
Third 100 Cartridges

Shared with all players of the world, so in multiplayer agree on who takes what. Each player also gets their own Flintlock Pistol once, on their first visit, and a Field Manual.

Leaving the bunker

The first time you walk up to the Bunker Gate, it swings open and a short scene shows you the steppe outside, the ruin of the Portal of the Ancient right next to the bunker, and the dark Great Portal on the horizon. After that the gate opens whenever a player comes near it. The stairs lead up to a small exit house on the surface.

Powering the bunker

Your first goal in the goal panel is Power the bunker: connect the Bunker Power Connector at the top of the stairs to a power grid. It uses about as much power as a few lamps (30 kW).

You need a generator for that. The first one is the Steam Generator, which comes with the Steam Power research. Rebuild the Portal of the Ancient and research Steam Power first (see Your First Hour). Then run Small Power Poles from your steam engine to the connector.

When the connector first gets power:

  • the ceiling lamps switch on one after another and the emergency lights go out,
  • the ventilation starts,
  • the terminal boots up.

Players within about 50 blocks watch this as a short scene. Everyone else gets a message and can watch it later at the terminal. If the power fails, the bunker goes dark again, but the goal stays done.

The Bunker Terminal

Press Use on the terminal. Without power it stays dark and tells you to connect the power connector.

With power, the terminal has two lists:

  • Records: five log entries left by the last person in the bunker. They tell a bit of the story of the old world.
  • Scenes: the bunker scenes you have already seen: "Awakening", "First Look", "Light in the Bunker", "The First Attack" and one more late in the game. Choose one to watch it again.

If you were too far away when the bunker got power or when the first attack began, a message tells you to watch the scene at the terminal.

Respawn

When you die, you wake up in the bunker's cryo capsule. Your inventory waits in a Death Chest where you died. Later, the Cryonics research unlocks a buildable Cryo Capsule: with power, you wake up in the nearest powered one instead of in the bunker. See Death and Respawn.

See also

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