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Status Icons and Warnings
BlockFactory tells you about problems in three ways: icons that float over a single machine, warnings for the whole factory, and a few HUD panels with the numbers that matter. This page lists all of them.
When a machine is stuck, a spinning icon floats above it. Icons for fuel, power, output and recipe problems appear only after the machine has been stuck for about 4.5 seconds, so short waits do not make them flicker. Icons show only within 64 blocks of a player.
When a machine works fine, the item it is making floats above it instead.
| Icon | Appears when | What to do |
|---|---|---|
| No Fuel | A fuel-burning machine has nothing left to burn | Add Coal or Wood (crouch + Use), or feed it with a grabber |
| No Power | An electric machine gets no power at all | Connect it with power poles to a grid with a generator |
| Low Power | The grid delivers less than the machines want; the machine works slower | Build more generators |
| Output Full | The output slot is full, so the machine stopped | Take the products out, or let a grabber move them onto a belt or into a chest |
| Tank Full | The output tank of a fluid machine is full | Connect a pipe that carries the fluid away |
| No Recipe | A Fabricator has no recipe chosen | Open it and choose one |
| No Ammunition | A tower has nothing to shoot | Fill it with Cartridges by hand or with grabbers |
| Wrong Pipe | A fluid machine sits on a pipe that cannot carry its fluid | Use a better pipe |
| Wrong Pipe: needs Pipe T2 | As above; at least Pipe T2 is needed | Replace the pipe with Pipe T2 or better |
| Wrong Pipe: needs Reinforced Pipe | As above; a Reinforced Pipe is needed | Replace the pipe with a Reinforced Pipe |
| No Creature | A building that needs a creature has none (for example a Goblin Hut without goblins) | Put the creature in |
| Marked for Deconstruction | You marked the part with the Goblin Planner | Hob-goblins will tear it down |
| Marked for Upgrade | You marked the part for an upgrade | Hob-goblins will replace it with the chosen tier |
A drill on ground without ore shows no icon, but its window and info panel say "Nothing to mine under the drill".
- Look at a machine: an info panel under the crosshair shows what it is making and how long it still takes, its fuel or power, its inputs and its output.
- Open the machine with Use: the window states its status in words, for example "No fuel – add coal or wood" or "Output full – take the products out".
Warnings cover problems you may not see from where you stand. A warning pops up as a notification for all players in the world, and the factory warnings panel counts the active ones.
| Warning | Appears when | Sound |
|---|---|---|
| Your factory is under attack! | Creatures damage or destroy one of your parts, or an attack group sets off toward your factory | Warning horn |
| A Gun Tower is out of ammunition | A tower shows the No Ammunition icon | Warning tone |
| A train is stuck (no fuel or no path) | A train cannot move on | Warning tone |
- Attacks are grouped by area (64 × 64 blocks). An attack stays active until 30 seconds after the last hit.
- Each kind of warning pops up at most once a minute, so a long fight does not flood your screen.
- The notification tells you roughly where ("Near x, z"). The map shows attacks with a marker, and stuck trains as "Train (stuck)".
- The first attack in a world also plays a short scene for nearby players. See Enemies.
| Panel | Where | Shows |
|---|---|---|
| Factory warnings | HUD | "Attacks on the factory: N" and "Towers without ammunition: N"; each line hides at zero |
| Research & towers | Top left | Gob points and Gol points on your account; tower ammunition as total shots, with the number of empty towers |
| Next goal | Right, middle | Your current goal with progress, for example the materials of the current portal phase |
| Tip | Right | A short tip that fits the moment, for 15 seconds |
| Crafting | Bottom left | Your handcrafting job: item, count and waiting jobs |
| Machine info | Under the crosshair | The machine you look at |
| Minimap | Top right | Surroundings, time and epoch |
Tips appear when they fit: a machine nearby has no fuel, no power or a full output, a drill finds no ore, enemies are on their way, or it is time to start research. Each tip shows once per player, at most one per minute. /tips --off turns them off, /tips --on turns them back on.
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Getting Started
Basics
- Controls and Building
- Gathering by Hand
- Crafting
- Field Manual
- The World
- The Bunker
- Status Icons and Warnings
Progression
- Epochs
- Research
- Knowledge Scrolls
- Outlander Test Site
- Research Capsules
- Portal of the Ancient
- Great Portal
Factory
- Belts
- Grabbers
- Storage
- Mining
- Smelting
- Fabricators
- Power
- Fluids
- Oil Processing
- Railways
- Signals and Programmable Interface
- Rune Modules
- Nuclear Power
- Floors and Landfill
- Hunting and Farming
Creatures
Danger
Multiplayer
Reference
Story
- Lore (spoilers)
Project