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aubergine10 edited this page Oct 27, 2015 · 3 revisions

##Overview

The Toughness setting defines the hit points (HP) of whatever is being defined.

##Syntax

This optional setting is used in materials.txt and must be within a BEGIN Object ... definition block. It can be used only once per definition block.

    Toughness 5

##Example

    Toughness 5

##Notes

Items with a low Toughness are easier to destroy/kill. The list below should give an idea of the range of toughness values used in the game:

  • 5 - Workman, Doctor, Teacher
  • 10 - Sprinkler
  • 15 - Call-ins, ArmedGuard, DogHandler
  • 20 - Prisoner, Guard
  • 30 - MedicalBed, DoorControlSystem
  • 40 - StaffDoor, ElectricChair
  • 50 - PowerStation, WaterPumpStation
  • 60 - RiotGuard, Soldier
  • 100 - RoadGate, JailDoor, JailDoorLarge
  • 300 - SolitaryDoor, RemoteDoor

##See Also

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Settings:

* = multi-use per block
... = BEGIN...END block

Equipment:

Name Sprite AttackPower num RechargeTime num Properties Weapons Properties NoImport Properties Improvised Properties Metal Properties Tools Scale TwoHanded true|false Range num Rotatable true|false - eg. book

Callouts:

Name Cost num MaxNumber num Vehicle vehicleId Entity entityId NumEntities Sprite

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