Repository navigation
Acrobatics
Jay edited this page Sep 29, 2026
·
1 revision
Category: Survivalism · Command:
/acrobatics· Super ability: None
Acrobatics helps you survive: roll out of falls and dodge attacks.
| How | XP |
|---|---|
| Taking fall damage (whether or not you roll) | 600 per point of damage you take, counting up to 20 damage |
| Dodging an attack | 800 per point of damage dodged |
- Boots with Feather Falling double the XP from falls.
- The damage counted is what's left after your armor and enchantments, so a fall your armor mostly blocks pays less.
- To stop farming, falls don't pay if you land where you've recently fallen, if you're holding an ender pearl or riding something, or if you fall again within a few seconds. Each mob can only give so much Dodge XP in a short time.
| Ability | Unlocks | What it does |
|---|---|---|
| Roll | From the start | Chance to roll when you take fall damage, taking 7 less damage. The chance is 1% per level, 100% at level 100. It won't save you from a fall that would still kill you after the reduction. |
| Graceful Roll | From the start | Sneak while you fall: twice Roll's chance, and 14 less damage |
| Dodge | Level 1 | Chance to take half damage from an attack: 0.2% per level, up to 20% at level 100. Doesn't work while you're blocking with a shield. |
- Hold sneak whenever you're about to take a big fall. Graceful Roll doubles your chance and blocks twice the damage.
- Feather Falling boots make falls safer and double your Acrobatics XP.
- Acrobatics levels naturally as you explore and fight, even if you never think about it.
- Acrobatics is in Survivalism with Taming, Fishing and Unarmed. See Leather Mastery for Survivalism's passive.
mcRPG is a fork of mcMMO by nossr50 and the mcMMO contributors, released under the GNU GPL v3. Found a mistake on this wiki or a bug in the plugin? Open an issue.
Playing mcRPG
Melee Combat
Ranged Combat
Metallurgy
Botany
Blacksmithing
Survivalism
Reference