Skip to content

Acrobatics

Jay edited this page Sep 29, 2026 · 1 revision

Acrobatics

Category: Survivalism · Command: /acrobatics · Super ability: None

Acrobatics helps you survive: roll out of falls and dodge attacks.

Earning XP

How XP
Taking fall damage (whether or not you roll) 600 per point of damage you take, counting up to 20 damage
Dodging an attack 800 per point of damage dodged
  • Boots with Feather Falling double the XP from falls.
  • The damage counted is what's left after your armor and enchantments, so a fall your armor mostly blocks pays less.
  • To stop farming, falls don't pay if you land where you've recently fallen, if you're holding an ender pearl or riding something, or if you fall again within a few seconds. Each mob can only give so much Dodge XP in a short time.

Abilities

Ability Unlocks What it does
Roll From the start Chance to roll when you take fall damage, taking 7 less damage. The chance is 1% per level, 100% at level 100. It won't save you from a fall that would still kill you after the reduction.
Graceful Roll From the start Sneak while you fall: twice Roll's chance, and 14 less damage
Dodge Level 1 Chance to take half damage from an attack: 0.2% per level, up to 20% at level 100. Doesn't work while you're blocking with a shield.

Tips

  • Hold sneak whenever you're about to take a big fall. Graceful Roll doubles your chance and blocks twice the damage.
  • Feather Falling boots make falls safer and double your Acrobatics XP.
  • Acrobatics levels naturally as you explore and fight, even if you never think about it.
  • Acrobatics is in Survivalism with Taming, Fishing and Unarmed. See Leather Mastery for Survivalism's passive.

Clone this wiki locally