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Swords
Category: Melee Combat · Command:
/swords· Super ability: Serrated Strikes
Swords is about bleeding your enemies and punishing anyone who attacks you.
Deal damage with a sword. Like every combat skill, XP is the health the target lost × the mob's multiplier × 10, so a zombie (20 health, ×2) is worth 400 XP and a creeper (20 health, ×4) is worth 800. See Combat XP for every mob's multiplier.
Right-click with a sword to ready it, then attack. Unlocks at level 5.
- Every hit also damages enemies around your target, for 25% of the damage you dealt.
- Every enemy hit this way can be given Rupture.
- Better swords reach more nearby enemies: a diamond sword hits more of them than a stone one.
- Lasts 2 seconds + 1 second per 5 levels (22 seconds at level 100), with a 240-second cooldown.
| Ability | Unlocks | What it does |
|---|---|---|
| Rupture | Level 1 (ranks at 1, 15, 75, 90) | Chance on hit to make the target bleed for 5 seconds. Bleeding ignores armor, hits twice a second, and can't finish a target off. Hitting the target again restarts it. |
| Counter Attack | Level 20 | When something hits you in melee while you hold a sword, a chance to deal half the damage back. The chance rises to 30% at level 100. |
| Stab | Level 75 (ranks at 75, 100) | Extra damage on every hit: +2.5 at rank 1, +4.0 at rank 2 |
| Limit Break | Level 10 (a rank every 10 levels) | Up to +10 damage against armored players. See Limit Break. |
Rupture by rank:
| Rank | Level | Chance on hit | Bleed damage per tick (mobs / players) |
|---|---|---|---|
| 1 | 1 | 15% | 0.5 / 0.1 |
| 2 | 15 | 33% | 0.75 / 0.15 |
| 3 | 75 | 40% | 0.9 / 0.2 |
| 4 | 90 | 66% | 1.0 / 0.3 |
Stab and on-hit chances scale with your attack strength: fully charged hits get the full bonus, spammed hits get less.
mcRPG is a fork of mcMMO by nossr50 and the mcMMO contributors, released under the GNU GPL v3. Found a mistake on this wiki or a bug in the plugin? Open an issue.
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