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Skills
mcRPG has 19 skills in six categories. Each skill has its own page with its XP values and abilities.
| Skill | Category | Earn XP by | Super ability |
|---|---|---|---|
| Swords | Melee Combat | Fighting with a sword | Serrated Strikes |
| Axes | Melee Combat | Fighting with an axe | Skull Splitter |
| Maces | Melee Combat | Fighting with a mace | None |
| Spears | Melee Combat | Fighting with a spear | None |
| Archery | Ranged Combat | Shooting with a bow | None |
| Crossbows | Ranged Combat | Shooting with a crossbow | None |
| Tridents | Ranged Combat | Hitting with a trident, thrown or in melee | None |
| Mining | Metallurgy | Mining stone and ore with a pickaxe | Super Breaker |
| Smelting | Metallurgy | Smelting ores in a furnace you own | None |
| Excavation | Metallurgy | Digging dirt, sand, gravel and more with a shovel | Giga Drill Breaker |
| Woodcutting | Botany | Chopping logs with an axe | Tree Feller |
| Herbalism | Botany | Harvesting crops and plants | Green Terra |
| Alchemy | Botany | Brewing potions | None |
| Repair | Blacksmithing | Repairing gear on an iron block | None |
| Salvage | Blacksmithing | Salvaging worn or found gear on a gold block | None |
| Taming | Survivalism | Taming animals, and your wolves fighting | None |
| Acrobatics | Survivalism | Taking fall damage and dodging attacks | None |
| Fishing | Survivalism | Catching fish | None |
| Unarmed | Survivalism | Fighting with your fists | Berserk |
Each skill has several abilities (also called sub-skills). They work in one of three ways:
- Unlocked at a level, like Counter Attack at Swords 20.
- Ranked: new ranks unlock at set levels, and each rank is stronger. Skill Shot has 20 ranks, one every 5 levels.
- Scaling: the chance or strength rises a little with every level, like Mining's Double Drops (1% per level).
Almost everything reaches its maximum at level 100. /<skill> (for example /swords) shows your current numbers and the level of your next unlock, and /skills shows every ability with its description. /rpginfo <ability> explains a single ability.
Luck: some servers give players a "lucky" permission that improves random chances by a third. /<skill> shows both numbers when it applies.
Weak hits: for combat abilities, spamming attacks (hitting before your attack cooldown recovers) lowers bonus damage and the chance of on-hit effects, just as it lowers vanilla damage.
Seven skills have a super ability: a short burst of power with a cooldown.
| Super ability | Skill | Effect |
|---|---|---|
| Super Breaker | Mining | Mine faster, with triple drops |
| Tree Feller | Woodcutting | Fell a whole tree at once |
| Giga Drill Breaker | Excavation | Dig faster, with more treasure and triple XP |
| Green Terra | Herbalism | Triple drops, and Green Thumb always works |
| Serrated Strikes | Swords | Hit nearby enemies too, and make them bleed |
| Skull Splitter | Axes | Hit nearby enemies too |
| Berserk | Unarmed | +50% damage, and punch through weak blocks |
How to use one:
- Right-click with the skill's item to ready it (use an empty hand for Berserk).
- Do the action (mine, chop, dig, harvest, attack) within a few seconds.
- The ability runs for 2 seconds + 1 second per 5 levels (22 seconds at level 100).
- It then has a 240-second cooldown.
/rpgcooldownsshows what's left.
All super abilities unlock at level 5. Turn right-click readying off and on with /rpgability.
Mining also has Blast Mining, a separate TNT ability with its own 60-second cooldown.
Every weapon skill (Swords, Axes, Maces, Spears, Archery, Crossbows, Tridents) and Unarmed has Limit Break: bonus damage against armored players.
- 10 ranks, one every 10 levels (10, 20 ... 100).
- The bonus is +1 damage per rank, so +10 at level 100.
- How much of it applies depends on how good the target's armor is. Each piece they wear is worth: leather or copper 1, iron 2, chainmail or gold 3, diamond 6, netherite 12. Add up their pieces:
| Target's armor total | Bonus applied | For example |
|---|---|---|
| 4 or less | 25% | Full leather |
| 5 to 8 | 50% | Full iron |
| 9 to 12 | 75% | Full chainmail |
| More than 12 | 100% | Full diamond |
Limit Break doesn't work against mobs unless the server turns that on.
- Mining and Smelting: mine ore, then smelt it yourself or sell it to a Smelting player.
- Fishing and Salvage: Fishing's treasure brings up enchanted gear, which Salvage pays extra XP for.
- Herbalism and Alchemy: many of Alchemy's ingredients are grown.
- Repair and everything: every skill that uses gear wears it out.
- Taming and combat: your wolves fight alongside you whatever weapon you use.
- Acrobatics and combat: Dodge works against every kind of attack.
mcRPG is a fork of mcMMO by nossr50 and the mcMMO contributors, released under the GNU GPL v3. Found a mistake on this wiki or a bug in the plugin? Open an issue.
Playing mcRPG
Melee Combat
Ranged Combat
Metallurgy
Botany
Blacksmithing
Survivalism
Reference