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Recording Quality and Presets

Rique edited this page Oct 3, 2026 · 2 revisions

Recording Quality and Presets

Everything under Settings > Recording preset and Settings > Video in one place: the four presets, every resolution, frame rate, bitrate and codec option, how capture and display selection work, and what each choice costs on disk.

Settings: themes, the window outline and the four recording presets

Settings, shown on Flashback 0.7.41.

The four presets

A preset sets resolution, frame rate and bitrate in one click. Pick one, then fine-tune under Video if you like.

Preset Output In the app Good for
Competitive 1080p, 60 FPS, 10 Mbps "Lowest overhead and storage use for games where frame time matters most." Competitive shooters, older GPUs, small drives
Balanced (default) 1080p, 60 FPS, 15 Mbps "Sharp motion with a lean everyday storage footprint." Almost everyone
Quality 1440p, 60 FPS, 21 Mbps "Clean 1440p detail without an unnecessarily large bitrate." 1440p monitors, slower-paced games
High motion 1080p, 120 FPS, 24 Mbps "Extra temporal detail for fast competitive footage." Fast games you want to slow down later

Quality used to target 30 Mbps. It now uses a tuned 21 Mbps, which keeps the resolution and frame rate without needless file size.

You can give any game or app its own preset with Per-Game Profiles.

Video settings

Setting Options Notes
Display Automatic · follow active game, or a specific monitor Automatic follows the monitor your game is on and doesn't switch during quick alt-tabs. A monitor you pick stays put.
Capture method Automatic (recommended) or Windows Graphics Capture Automatic asks for Desktop Duplication first and switches to Windows Graphics Capture if it doesn't get real frames. See Capture Pipeline.
Video codec Auto · recommended replay path, H.264 · widest compatibility, HEVC · better quality per bit Auto uses hardware H.264 whenever it's available. See Hardware Encoding.
Resolution Source resolution, 720p, 1080p, 1440p, 4K UHD (2160p) Source keeps your display's own size.
Frame rate 30 FPS, 60 FPS, 120 FPS, 240 FPS · high-end hardware Higher rates need a matching high-refresh display.
Video quality 4 to 100 Mbps The bitrate. Higher keeps more detail and makes bigger files.
Replay length 15 s, 30 s, 45 s, 1 min, 1 min 30 s, 2 min, 3 min, 5 min, or Custom Custom takes any exact length from 15 seconds to 24 hours, to the second. See Instant Replay.
Smart replay length Off, or a longer Double-tap length One press saves your normal length; a quick double press saves the longer one.
Show the mouse pointer in recordings On (default) or off Applies to saved replays.

Settings take effect when you press Apply changes.

4K

The 4K UHD (2160p) option keeps a native 3840×2160 display at native size, scales a larger display down to 2160 pixels high while keeping its shape, and never upscales a smaller display. Flashback suggests starting at 45 to 60 Mbps; up to 100 Mbps is available for high-motion footage.

4K is a demanding encoder workload, and 4K at 120 or 240 FPS is an extreme one. Start with 60 FPS and raise settings only if your clips stay smooth.

High frame rates

  • 120 FPS needs a high-refresh display and more encoder headroom.
  • 240 FPS needs a 240 Hz or faster display and a strong hardware encoder. Flashback encodes it at a constant bitrate with fixed pacing to avoid bursts, and repeats the last image when the screen hasn't changed.

Flashback watches demanding modes. If your hardware can't keep up over a sustained stretch, it shows a performance warning instead of quietly saving uneven clips. See Troubleshooting Recording.

What it costs on disk

Settings shows an estimate as you change things, for example about 59 MB for each 30-second clip at Balanced. As a rule of thumb, video takes its bitrate times its length:

Bitrate Per minute 30-second clip
10 Mbps (Competitive) about 78 MB about 40 MB
15 Mbps (Balanced) about 116 MB about 59 MB
21 Mbps (Quality) about 162 MB about 82 MB
24 Mbps (High motion) about 185 MB about 93 MB
45 Mbps (4K starting point) about 346 MB about 173 MB

These include a small allowance for audio and the MP4 container. Real clips of busy scenes come close to the estimate; quiet scenes can be smaller.

The replay buffer itself sits in %LOCALAPPDATA%\Flashback\Buffer and holds your replay length plus the segment being recorded. Saved clips count toward the Storage Limit; the buffer doesn't.

Choosing well

  • Not sure? Stay on Balanced.
  • Frame drops in game while recording? Try Competitive, or a lower frame rate, before anything else.
  • Clips look blocky in fast motion? Raise the bitrate a few Mbps, or try HEVC if your PC can play it.
  • Sharing to Discord a lot? Higher settings make bigger files; Flashback's Discord copy shrinks a clip to fit anyway.

Related pages

Hardware Encoding · Per-Game Profiles · Storage Limit · Settings Reference · Benchmarks

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