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astro.Function.decodeSystemAddress
github-actions[bot] edited this page Aug 26, 2026
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@elite-dangerous-almanac/core / astro / decodeSystemAddress
decodeSystemAddress(
id64):DecodedAddress
Defined in: src/astro/system-address.ts:252
Decode a system address into its geometric components.
The 64-bit system address, as a bigint, a normally parsed
journal number, or a decimal string (see SystemAddressInput).
The decoded size class, sector, boxel code, sequence and absolute boxel.
If id64 is not a usable address representation (a
non-integer, or a number so large it has already been rounded).
If id64 is negative or does not fit in 64 bits.
import { decodeSystemAddress } from '@elite-dangerous-almanac/core/astro/system-address';
declare const event: { SystemAddress: number }; // an `FSDJump` line, parsed
decodeSystemAddress(3309179996515n);
// -> { sizeClass: 3, sectorGridPosition: { sectorX: 39, sectorY: 31, sectorZ: 18 }, … }
decodeSystemAddress(event.SystemAddress); // a journal number works tooGuides
astro
Classes (1)
ProceduralSystem
Properties
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Interfaces (16)
Type Aliases (3)
Variables (11)
Functions (37)
- absoluteBoxelToBoxelCode
- boxelCodeToAbsoluteBoxel
- boxelCodeToLetters
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- canonicalizeSectorName
- canonicalizeSystemName
- decodeModSystemAddress
- decodeSystemAddress
- encodeModSystemAddress
- encodeSystemAddress
- findHandAuthoredRegionAt
- formatSystemName
- getCodexRegion
- getCodexRegionByName
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- getNebulaByName
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- isProceduralSystemName
- lettersToBoxelCode
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- nearestNebulae
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- parseSystemName
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commodities
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i18n
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- mobilityCapacitorMetrics()
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Interfaces (125)
- AmmunitionCapacity
- AmmunitionStats
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- FittedModule
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- FrameShiftDriveParams
- FuelCapacity
- GunsightPoint
- HardpointBuildSlot
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- HeatInput
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- JumpOptions
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- LoadoutEvent
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- MassCurveStats
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- ModuleLimitEntry
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- OutfittingModule
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Type Aliases (44)
- BlueprintGrades
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- CalculationResult
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- DamageResistances
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- EngineeringGroupId
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- ExperimentalEffectMutationCode
- ExperimentalEffectMutationResult
- FixedMountRepairResult
- GunsightOffset
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Variables (10)
Functions (85)
- ammunitionCapacity
- armourMetrics
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- calculateCargoCapacity
- calculateFuelCapacity
- calculateModuleLimits
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- cellBankSummary
- combinedRateOfFire
- computeModifiers
- damageFalloff
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- distributorMetrics
- effectiveHitPoints
- effectiveWeaponThermalLoad
- energyPerSecond
- enumerateSlots
- equilibriumHeatLevel
- frameShiftDriveMassFactor
- fuelPerJump
- getBlueprint
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- getBlueprintsForModule
- getBulkheadsForShip
- getEngineeringGroup
- getExperimentalEffect
- getExperimentalsForBlueprint
- getExperimentalsForModule
- getLoadoutModifier
- getModuleBySymbol
- getModulesByName
- getPreEngineeredJournalModifiers
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- getPreEngineeredStats
- getPreEngineeredVariants
- getShipByName
- getShipBySymbol
- getShipGunsight
- getShipSlots
- getSourceModuleValue
- hasFrameShiftDriveJumpStats
- hasMassCurveStats
- hasPowerDistributorStats
- hasPowerGenerationStats
- hasShieldRegenerationStats
- hasWeaponDamageStats
- heatLevelAtTime
- heatMetrics
- heatPerSecond
- identifyPreEngineeredVariant
- inspectSlef
- isPreEngineered
- mapDamageTypes
- mobilityCapacitorMetrics
- mobilityMetrics
- parseSlef
- parseSlotName
- powerBudget
- projectGunsight
- resolveBlueprintForModule
- secondsToHeatLevel
- shieldCapacitorMetrics
- shieldMassCurveMultiplier
- shieldMetrics
- shieldRecovery
- shieldStrength
- singleJumpRange
- sourcePurchaseFromLoadout
- splitDamage
- stackArmourResistance
- stackShieldResistance
- stringifySlef
- sumMaterials
- sumSourceModuleValues
- sumWeaponMetrics
- sustainedDamagePerSecond
- sustainedFireFactor
- systemsResistance
- thrusterMassCurveMultiplier
- toSlef
- totalRange
- unresolvedModifiers
- validateLoadout
- weaponMetrics
- weaponsCapacitorMetrics