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ships.Interface.ProjectileRangeBoundaries

github-actions[bot] edited this page Aug 26, 2026 · 74 revisions

@elite-dangerous-almanac/core / ships / ProjectileRangeBoundaries

Interface: ProjectileRangeBoundaries

Defined in: src/ships/modules.ts:223

In-game projectile boundary parameters that are not effective weapon ranges.

Remarks

Values are non-negative boundary parameters. They are deliberately not stated in metres and must not be passed to a range attenuation calculation: projectile reach depends on projectile behavior not represented by these two numbers.

Example

import type { ProjectileRangeBoundaries } from '@elite-dangerous-almanac/core/ships/modules';

const boundaries: ProjectileRangeBoundaries = {
  maximumBoundary: 0,
  falloffBoundary: 100000,
};

Properties

falloffBoundary

readonly falloffBoundary: number

Defined in: src/ships/modules.ts:227

Non-negative falloff boundary parameter observed in-game.


maximumBoundary?

readonly optional maximumBoundary?: number

Defined in: src/ships/modules.ts:225

Non-negative maximum boundary parameter observed in-game, when present.

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