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ships.Variable.SLOT_RESTRICTION_LABELS
github-actions[bot] edited this page Aug 26, 2026
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@elite-dangerous-almanac/core / ships / SLOT_RESTRICTION_LABELS
constSLOT_RESTRICTION_LABELS:Readonly<Record<SlotRestriction,string>>
Defined in: src/ships/slots.ts:103
What each restriction accepts, as a short phrase fit for an outfitting UI.
This is the same wording ShipLoadout.setModule uses when it refuses a module, so
a label you show and the error a consumer sees cannot drift apart. It describes the
module families a mount takes; for the actual fitting records, call
ShipLoadout.modulesForSlot.
import { ShipLoadout } from '@elite-dangerous-almanac/core/ships/ship-loadout';
import { SLOT_RESTRICTION_LABELS } from '@elite-dangerous-almanac/core/ships/slots';
const slot = ShipLoadout.empty('LakonMiner').slots('hardpoint')[0]!;
slot.restriction && SLOT_RESTRICTION_LABELS[slot.restriction]; // -> 'mining tools'Guides
astro
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Interfaces (125)
- AmmunitionCapacity
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- FuelCapacity
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Type Aliases (44)
- BlueprintGrades
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- CalculationResult
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- EngineeringGroupId
- EngineeringNormalizationCode
- EngineeringNormalizationResult
- ExperimentalEffectMutationCode
- ExperimentalEffectMutationResult
- FixedMountRepairResult
- GunsightOffset
- HardpointRestriction
- ImmovableReason
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- PreEngineeredAcquisition
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Variables (10)
Functions (85)
- ammunitionCapacity
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- cellBankSummary
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- enumerateSlots
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- frameShiftDriveMassFactor
- fuelPerJump
- getBlueprint
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- getBlueprintsForModule
- getBulkheadsForShip
- getEngineeringGroup
- getExperimentalEffect
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- getLoadoutModifier
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- getPreEngineeredStats
- getPreEngineeredVariants
- getShipByName
- getShipBySymbol
- getShipGunsight
- getShipSlots
- getSourceModuleValue
- hasFrameShiftDriveJumpStats
- hasMassCurveStats
- hasPowerDistributorStats
- hasPowerGenerationStats
- hasShieldRegenerationStats
- hasWeaponDamageStats
- heatLevelAtTime
- heatMetrics
- heatPerSecond
- identifyPreEngineeredVariant
- inspectSlef
- isPreEngineered
- mapDamageTypes
- mobilityCapacitorMetrics
- mobilityMetrics
- parseSlef
- parseSlotName
- powerBudget
- projectGunsight
- resolveBlueprintForModule
- secondsToHeatLevel
- shieldCapacitorMetrics
- shieldMassCurveMultiplier
- shieldMetrics
- shieldRecovery
- shieldStrength
- singleJumpRange
- sourcePurchaseFromLoadout
- splitDamage
- stackArmourResistance
- stackShieldResistance
- stringifySlef
- sumMaterials
- sumSourceModuleValues
- sumWeaponMetrics
- sustainedDamagePerSecond
- sustainedFireFactor
- systemsResistance
- thrusterMassCurveMultiplier
- toSlef
- totalRange
- unresolvedModifiers
- validateLoadout
- weaponMetrics
- weaponsCapacitorMetrics