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ships.blueprint costs.Interface.BlueprintCost
@elite-dangerous-almanac/core / ships/blueprint-costs / BlueprintCost
Defined in: src/ships/blueprint-costs.ts:100
What one engineering step costs — the materials it consumes and the Merc Coin billed beside them.
Merc Coin has no credit equivalent and is not a material, so it is its own member
rather than an entry in materials. Only 25 of the catalogued blueprints charge any;
on every other recipe mercCoins is 0, which is a real amount rather than a missing
one — a step that is catalogued at all reports both halves of its cost.
readonlymaterials: readonlyEngineeringMaterial[]
Defined in: src/ships/blueprint-costs.ts:105
Every material the step consumes. One entry per distinct material, each count
already multiplied out for however many rolls the step covers.
readonlymercCoins:number
Defined in: src/ships/blueprint-costs.ts:115
The Merc Coin the step bills, already weighted for however many rolls the step
covers, exactly as the materials counts are.
0 either where the recipe charges no currency — 25 blueprints do and the rest do
not — or where this particular step covers no grade that charges. It is therefore
an amount for this step, and reading 0 as "this blueprint never charges Merc
Coin" is wrong on exactly the 25 that do.
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Variables (10)
Functions (85)
- ammunitionCapacity
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- getSourceModuleValue
- hasFrameShiftDriveJumpStats
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- hasPowerDistributorStats
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- identifyPreEngineeredVariant
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- parseSlotName
- powerBudget
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- validateLoadout
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