Skip to content

equipment.upgrade costs.Function.getPersonalWeaponUpgradeCost

github-actions[bot] edited this page Aug 26, 2026 · 74 revisions

@elite-dangerous-almanac/core / equipment/upgrade-costs / getPersonalWeaponUpgradeCost

Function: getPersonalWeaponUpgradeCost()

getPersonalWeaponUpgradeCost(symbol, targetGrade, currentGrade?): PersonalEngineeringIngredient[] | null

Defined in: src/equipment/upgrade-costs.ts:183

Total the weapon upgrade steps above currentGrade through targetGrade.

Parameters

symbol

string

Frontier handheld-weapon journal symbol, matched case-insensitively after trimming surrounding whitespace.

targetGrade

number

Desired grade, integer 15.

currentGrade?

number = 1

Current grade, integer 15; defaults to 1.

Returns

PersonalEngineeringIngredient[] | null

A summed shopping list, [] when no climb remains, or null for an unknown weapon.

Throws

If symbol is present and not a string. A nullish symbol is a miss, answered like an unrecognised one.

Throws

If either grade is not an integer from 1 through 5.

Example

import { getPersonalWeaponUpgradeCost } from '@elite-dangerous-almanac/core/equipment/upgrade-costs';
const symbol = 'wpn_m_assaultrifle_kinetic_fauto';
getPersonalWeaponUpgradeCost(symbol, 5, 4)?.find(({ symbol }) => symbol === 'weaponcomponent')?.count; // -> 12

API

Guides
astro
Classes (1)
ProceduralSystem

Properties

Accessors

Methods

Interfaces (16)
Type Aliases (3)
Variables (11)
Functions (37)
Subpath modules (3)
commodities
Interfaces (1)
Type Aliases (1)
Variables (3)
Functions (3)
equipment
Interfaces (6)
Type Aliases (8)
Variables (3)
Functions (10)
Subpath modules (2)
i18n
Interfaces (1)
Type Aliases (1)
Functions (17)
materials
Enumerations (2)
Interfaces (2)
Type Aliases (2)
Variables (9)
Functions (9)
ships
Classes (3)
BuildMetrics

Methods

LoadoutEditError

Constructors

Properties

Methods

ShipLoadout

Accessors

Methods

Interfaces (125)
Type Aliases (44)
Variables (10)
Functions (85)
Subpath modules (8)

Clone this wiki locally