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materials.Function.getMicroResourceBySymbol
@elite-dangerous-almanac/core / materials / getMicroResourceBySymbol
getMicroResourceBySymbol(
symbol,microResources?):MicroResource|null
Defined in: src/materials/micro-resources.ts:124
Look up a micro resource by its Frontier symbol / journal id (case-insensitive).
Here, symbol is Frontier's internal item id for the micro resource.
string
The internal symbol, e.g. "graphene", or the lower-cased form the
player journal reports. Leading/trailing whitespace and case are ignored.
readonly MicroResource[] = ALL_MICRO_RESOURCES
Optional subset to search instead of all 226 micro
resources — COMPONENT_MICRO_RESOURCES, CONSUMABLE_MICRO_RESOURCES,
DATA_MICRO_RESOURCES, ITEM_MICRO_RESOURCES, or any array you have filtered
yourself. Omit it unless you specifically want to exclude the rest: the indexed O(1)
path is taken only when the argument is omitted or is ALL_MICRO_RESOURCES by
reference, and every other array — a copy of that same catalogue included — is
scanned.
MicroResource | null
The matching MicroResource, or null if no micro resource has
that symbol.
If symbol is present and not a string. A nullish
symbol is a miss, answered the way an unrecognised one is.
import { getMicroResourceBySymbol } from '@elite-dangerous-almanac/core/materials/micro-resources';
getMicroResourceBySymbol('circuitboard')?.name; // -> 'Circuit Board'Guides
astro
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Interfaces (125)
- AmmunitionCapacity
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Type Aliases (44)
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Variables (10)
Functions (85)
- ammunitionCapacity
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- frameShiftDriveMassFactor
- fuelPerJump
- getBlueprint
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- getEngineeringGroup
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- getExperimentalsForModule
- getLoadoutModifier
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- getPreEngineeredStats
- getPreEngineeredVariants
- getShipByName
- getShipBySymbol
- getShipGunsight
- getShipSlots
- getSourceModuleValue
- hasFrameShiftDriveJumpStats
- hasMassCurveStats
- hasPowerDistributorStats
- hasPowerGenerationStats
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- hasWeaponDamageStats
- heatLevelAtTime
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- heatPerSecond
- identifyPreEngineeredVariant
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- mobilityCapacitorMetrics
- mobilityMetrics
- parseSlef
- parseSlotName
- powerBudget
- projectGunsight
- resolveBlueprintForModule
- secondsToHeatLevel
- shieldCapacitorMetrics
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- shieldRecovery
- shieldStrength
- singleJumpRange
- sourcePurchaseFromLoadout
- splitDamage
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- stringifySlef
- sumMaterials
- sumSourceModuleValues
- sumWeaponMetrics
- sustainedDamagePerSecond
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- systemsResistance
- thrusterMassCurveMultiplier
- toSlef
- totalRange
- unresolvedModifiers
- validateLoadout
- weaponMetrics
- weaponsCapacitorMetrics