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astro.Interface.HandAuthoredRegion
github-actions[bot] edited this page Aug 26, 2026
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@elite-dangerous-almanac/core / astro / HandAuthoredRegion
Defined in: src/astro/hand-authored-regions.ts:67
A hand-authored named sector: its canonical name and the spheres it occupies.
Whether the region needs a permit is not stored here — 28 of these regions are
permit-locked, and isPermitLockedRegionName in ./permit-locks is the single
place that knows which. Pass HandAuthoredRegion.name to it.
import { HAND_AUTHORED_REGIONS } from '@elite-dangerous-almanac/core/astro/hand-authored-regions';
const pleiades = HAND_AUTHORED_REGIONS.find((region) => region.name === 'Pleiades Sector');
readonlyname:string
Defined in: src/astro/hand-authored-regions.ts:69
Canonically-cased region name, e.g. Pleiades Sector.
readonlyspheres: readonlyHandAuthoredSphere[]
Defined in: src/astro/hand-authored-regions.ts:71
The spheres whose union defines the region's volume.
Guides
astro
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ProceduralSystem
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Variables (11)
Functions (37)
- absoluteBoxelToBoxelCode
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- canonicalizeSectorName
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- decodeModSystemAddress
- decodeSystemAddress
- encodeModSystemAddress
- encodeSystemAddress
- findHandAuthoredRegionAt
- formatSystemName
- getCodexRegion
- getCodexRegionByName
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- getNebulaByName
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- isPermitLockedSystemName
- isProceduralSystemName
- lettersToBoxelCode
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- parseSystemName
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Interfaces (125)
- AmmunitionCapacity
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Variables (10)
Functions (85)
- ammunitionCapacity
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- frameShiftDriveMassFactor
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- getBlueprint
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- getEngineeringGroup
- getExperimentalEffect
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- getLoadoutModifier
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- getPreEngineeredStats
- getPreEngineeredVariants
- getShipByName
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- getShipGunsight
- getShipSlots
- getSourceModuleValue
- hasFrameShiftDriveJumpStats
- hasMassCurveStats
- hasPowerDistributorStats
- hasPowerGenerationStats
- hasShieldRegenerationStats
- hasWeaponDamageStats
- heatLevelAtTime
- heatMetrics
- heatPerSecond
- identifyPreEngineeredVariant
- inspectSlef
- isPreEngineered
- mapDamageTypes
- mobilityCapacitorMetrics
- mobilityMetrics
- parseSlef
- parseSlotName
- powerBudget
- projectGunsight
- resolveBlueprintForModule
- secondsToHeatLevel
- shieldCapacitorMetrics
- shieldMassCurveMultiplier
- shieldMetrics
- shieldRecovery
- shieldStrength
- singleJumpRange
- sourcePurchaseFromLoadout
- splitDamage
- stackArmourResistance
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- stringifySlef
- sumMaterials
- sumSourceModuleValues
- sumWeaponMetrics
- sustainedDamagePerSecond
- sustainedFireFactor
- systemsResistance
- thrusterMassCurveMultiplier
- toSlef
- totalRange
- unresolvedModifiers
- validateLoadout
- weaponMetrics
- weaponsCapacitorMetrics