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i18n.Function.getMaterialName
@elite-dangerous-almanac/core / i18n / getMaterialName
getMaterialName(
symbol,locale):string|null
Defined in: src/i18n/materials.ts:40
Look up a ship engineering material's source-backed display name for a locale.
string
Frontier's material symbol, such as "GridResistors". Matching
ignores case and surrounding whitespace.
string
A BCP 47 language or regional tag, such as "de", "de-DE" or
"en-GB". Matching is case-insensitive; underscores are accepted in place of
hyphens. A regional or script subtag is dropped: every stored locale is a bare
language tag.
string | null
The localized material name; the canonical Material.name for any English
tag; or null when the symbol is unknown, the locale is unsupported, or the pinned
source carries no value for that material and locale.
This function bundles names only, not material grades, categories or engineering costs. Missing translations never silently fall back to English. Odyssey micro resources use getMicroResourceName instead.
If symbol is present and not a string, or locale is not a
string. A nullish symbol is a lookup miss and returns null.
import { getMaterialName } from '@elite-dangerous-almanac/core/i18n/materials';
getMaterialName('GridResistors', 'de-DE'); // -> 'Gitterwiderstände'
getMaterialName('vanadium', 'de'); // -> nullGuides
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Interfaces (125)
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- ExperimentalEffectMutationCode
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Variables (10)
Functions (85)
- ammunitionCapacity
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- getBlueprint
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- getBulkheadsForShip
- getEngineeringGroup
- getExperimentalEffect
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- getLoadoutModifier
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- hasMassCurveStats
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- hasShieldRegenerationStats
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- systemsResistance
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- validateLoadout
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