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ships.Interface.Blueprint

github-actions[bot] edited this page Aug 26, 2026 · 74 revisions

@elite-dangerous-almanac/core / ships / Blueprint

Interface: Blueprint

Defined in: src/ships/engineering.ts:175

One engineering blueprint — its in-game display name and its per-grade data.

Remarks

A blueprint is keyed in BLUEPRINTS by its Frontier symbol; this is the record that key maps to. Each member of grades carries modifier features and an optional converted damage distribution (a blueprint need not define every grade 15). A journal id shared by two recipes is resolved against the fitted module by resolveBlueprintForModule in ships/blueprint-journal.

Properties

grades

readonly grades: BlueprintGrades

Defined in: src/ships/engineering.ts:179

The blueprint's grades, keyed by grade number as a string ("1""5").


name

readonly name: string

Defined in: src/ships/engineering.ts:177

The in-game display name, e.g. "Increased range", "Fuel Scoop — Scoop rate enhanced".

API

Guides
astro
Classes (1)
ProceduralSystem

Properties

Accessors

Methods

Interfaces (16)
Type Aliases (3)
Variables (11)
Functions (37)
Subpath modules (3)
commodities
Interfaces (1)
Type Aliases (1)
Variables (3)
Functions (3)
equipment
Interfaces (6)
Type Aliases (8)
Variables (3)
Functions (10)
Subpath modules (2)
i18n
Interfaces (1)
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Functions (17)
materials
Enumerations (2)
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Functions (9)
ships
Classes (3)
BuildMetrics

Methods

LoadoutEditError

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ShipLoadout

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Interfaces (125)
Type Aliases (44)
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Functions (85)
Subpath modules (8)

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