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ships.Function.combinedRateOfFire
@elite-dangerous-almanac/core / ships / combinedRateOfFire
combinedRateOfFire(
weapon):number|undefined
Defined in: src/ships/weapons.ts:261
The combined rate of fire a weapon's firing cycle implies — the journal's own
RateOfFire, rebuilt from its parts.
A cycle fires burstRounds shots 1 / burstRateOfFire apart, then waits out the
burstInterval before the next one. chargeTime is the delay before a shot lands,
not part of the cadence Frontier reports as RateOfFire.
The weapon's stats, post-engineering.
number | undefined
Shots per second, or undefined for a continuous-fire weapon (no
burstInterval) or a cycle that does not resolve to a positive time.
Use this after engineering has moved a burst stat: a recipe that gives a weapon a
two-round burst changes the rate of fire without naming it. weaponMetrics takes
rateOfFire as given, so recompute it first if you have changed the parts.
import { combinedRateOfFire } from '@elite-dangerous-almanac/core/ships/weapons';
// A small burst laser: three shots at 15/s, then half a second's wait
combinedRateOfFire({ burstInterval: 0.5, burstRounds: 3, burstRateOfFire: 15 }); // -> 4.74Guides
astro
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