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commodities.Function.commoditiesInCategory
github-actions[bot] edited this page Aug 26, 2026
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@elite-dangerous-almanac/core / commodities / commoditiesInCategory
commoditiesInCategory(
category):Commodity[]
Defined in: src/commodities/commodities.ts:196
Every commodity in a given market group, in catalogue order.
string
The market group to match, e.g. "Metals". Leading/trailing
whitespace and case are ignored, like every other lookup here, so a group name
that arrived from a market payload or a user's dropdown resolves without
re-casing it first.
A new array of matches (possibly empty).
If category is present and not a string. A nullish
category is a miss, answered the way an unrecognised one is.
import { commoditiesInCategory } from '@elite-dangerous-almanac/core/commodities/commodities';
commoditiesInCategory('Metals').length; // -> every metal, standard and rare
commoditiesInCategory('metals').filter((c) => !c.rare).length; // -> the standard ones onlyGuides
astro
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ProceduralSystem
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- absoluteBoxelToBoxelCode
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commodities
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equipment
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i18n
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- mobilityCapacitorMetrics()
- mobilityCapacitorMetricsResult()
- mobilityMetrics()
- mobilityMetricsResult()
- powerBudget()
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- shieldMetrics()
- shieldMetricsResult()
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Interfaces (125)
- AmmunitionCapacity
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- ApplyBlueprintOptions
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- AvailableBlueprint
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- EngineeringNormalized
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- FrameShiftDriveParams
- FuelCapacity
- GunsightPoint
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- MassCurveStats
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- MobilityMetrics
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- PowerConsumer
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Type Aliases (44)
- BlueprintGrades
- BuildSlot
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- CalculationResult
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- DamageResistances
- DamageType
- EngineeringGroupId
- EngineeringNormalizationCode
- EngineeringNormalizationResult
- ExperimentalEffectMutationCode
- ExperimentalEffectMutationResult
- FixedMountRepairResult
- GunsightOffset
- HardpointRestriction
- ImmovableReason
- LoadoutEditErrorCode
- LoadoutImportOutcome
- LoadoutIssueCode
- LoadoutIssueParam
- LoadoutIssueParams
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- OutfittingFamilyId
- PreEngineeredAcquisition
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- ShipGunsightCatalogue
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- StandardLoad
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Variables (10)
Functions (85)
- ammunitionCapacity
- armourMetrics
- armourPiercingFactor
- calculateCargoCapacity
- calculateFuelCapacity
- calculateModuleLimits
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- cellBankSummary
- combinedRateOfFire
- computeModifiers
- damageFalloff
- damagePerSecond
- distributorMetrics
- effectiveHitPoints
- effectiveWeaponThermalLoad
- energyPerSecond
- enumerateSlots
- equilibriumHeatLevel
- frameShiftDriveMassFactor
- fuelPerJump
- getBlueprint
- getBlueprintGrade
- getBlueprintsForModule
- getBulkheadsForShip
- getEngineeringGroup
- getExperimentalEffect
- getExperimentalsForBlueprint
- getExperimentalsForModule
- getLoadoutModifier
- getModuleBySymbol
- getModulesByName
- getPreEngineeredJournalModifiers
- getPreEngineeredModifiers
- getPreEngineeredStats
- getPreEngineeredVariants
- getShipByName
- getShipBySymbol
- getShipGunsight
- getShipSlots
- getSourceModuleValue
- hasFrameShiftDriveJumpStats
- hasMassCurveStats
- hasPowerDistributorStats
- hasPowerGenerationStats
- hasShieldRegenerationStats
- hasWeaponDamageStats
- heatLevelAtTime
- heatMetrics
- heatPerSecond
- identifyPreEngineeredVariant
- inspectSlef
- isPreEngineered
- mapDamageTypes
- mobilityCapacitorMetrics
- mobilityMetrics
- parseSlef
- parseSlotName
- powerBudget
- projectGunsight
- resolveBlueprintForModule
- secondsToHeatLevel
- shieldCapacitorMetrics
- shieldMassCurveMultiplier
- shieldMetrics
- shieldRecovery
- shieldStrength
- singleJumpRange
- sourcePurchaseFromLoadout
- splitDamage
- stackArmourResistance
- stackShieldResistance
- stringifySlef
- sumMaterials
- sumSourceModuleValues
- sumWeaponMetrics
- sustainedDamagePerSecond
- sustainedFireFactor
- systemsResistance
- thrusterMassCurveMultiplier
- toSlef
- totalRange
- unresolvedModifiers
- validateLoadout
- weaponMetrics
- weaponsCapacitorMetrics