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ships.Interface.WeaponStats
@elite-dangerous-almanac/core / ships / WeaponStats
Defined in: src/ships/weapons.ts:56
The weapon stats a DPS calculation needs — all post-engineering.
An OutfittingModule record satisfies this as-is, so you can pass a catalogue entry straight in. Every field is optional: a weapon carries only the ones that apply to it. Fields used directly by these calculations state their omitted behavior below; informational fields remain absent when unknown or inapplicable.
readonlyoptionalammoMaximum?:number
Defined in: src/ships/weapons.ts:95
Reserve rounds behind the clip. Absent means nothing limits them.
No per-second figure reads it — a reserve says how long a weapon can keep firing,
not how hard. It is carried here so weaponStatsFor hands
ammunitionCapacity everything it needs from one record.
readonlyoptionalarmourPiercing?:number
Defined in: src/ships/weapons.ts:120
Armour piercing rating, against a hull's hardness. Absent means the rating is unknown; callers of armourPiercingFactor must supply an explicit value.
readonlyoptionalburstInterval?:number
Defined in: src/ships/weapons.ts:75
Seconds between shots — between bursts on a burst-fire weapon. Only combinedRateOfFire uses it; the per-second figures work off WeaponStats.rateOfFire.
readonlyoptionalburstRateOfFire?:number
Defined in: src/ships/weapons.ts:79
Shots per second within a burst. Defaults to 1.
readonlyoptionalburstRounds?:number
Defined in: src/ships/weapons.ts:77
Shots in one burst. Defaults to 1.
readonlyoptionalchargeTime?:number
Defined in: src/ships/weapons.ts:84
Seconds spent charging before a shot (rail guns). Absent means no charge delay is
recorded; these calculations do not fold charge time into rateOfFire or DPS.
readonlyoptionalclipSize?:number
Defined in: src/ships/weapons.ts:86
Rounds in a clip. Absent means the weapon never stops to reload.
readonlyoptionaldamage?:number
Defined in: src/ships/weapons.ts:58
Damage per round — or per second on a continuous-fire weapon. Defaults to 0.
readonlyoptionaldamageComponents?:DamageComponents
Defined in: src/ships/weapons.ts:62
Exact damage amounts. When present, these are authoritative for damage splits.
readonlyoptionaldamageDistribution?:DamageDistribution
Defined in: src/ships/weapons.ts:60
How the damage splits by type. Defaults to all-absolute if absent.
readonlyoptionaldistributorDraw?:number
Defined in: src/ships/weapons.ts:99
Weapons-capacitor draw per shot (per second when continuous), in MW. Defaults to 0.
readonlyoptionalfalloffRange?:number
Defined in: src/ships/weapons.ts:110
Range at which damage begins to drop off, in metres. Absent means full damage
through maximumRange, then zero beyond it.
readonlyoptionalmaximumRange?:number
Defined in: src/ships/weapons.ts:105
Maximum range, in metres. Absent means damageFalloff imposes no range cap.
readonlyoptionalpowerDraw?:number
Defined in: src/ships/weapons.ts:103
Power draw, in megawatts — echoed through to the metrics. Defaults to 0.
readonlyoptionalprojectileRange?:ProjectileRangeBoundaries
Defined in: src/ships/weapons.ts:115
Projectile boundary parameters, which are not effective distances. Absent means no boundary metadata is known; damageFalloff ignores it either way.
readonlyoptionalrateOfFire?:number
Defined in: src/ships/weapons.ts:69
Shots per second, burst pattern folded in. Absent marks a continuous-fire weapon, whose per-second stats are used as they stand.
readonlyoptionalreloadTime?:number
Defined in: src/ships/weapons.ts:97
Seconds to reload a clip. Defaults to 0.
readonlyoptionalroundsPerShot?:number
Defined in: src/ships/weapons.ts:64
Rounds fired per shot. Defaults to 1.
readonlyoptionalthermalLoad?:number
Defined in: src/ships/weapons.ts:101
Heat per shot (per second when continuous). Defaults to 0.
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- jumpRangeSummary()
- ladenJumpRange()
- loadout()
- maxJumpRange()
- mobilityCapacitorMetrics()
- mobilityCapacitorMetricsResult()
- mobilityMetrics()
- mobilityMetricsResult()
- powerBudget()
- shieldCapacitorMetrics()
- shieldCapacitorMetricsResult()
- shieldMetrics()
- shieldMetricsResult()
- shieldRecovery()
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LoadoutEditError
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ShipLoadout
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- repairFixedMount()
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Interfaces (125)
- AmmunitionCapacity
- AmmunitionStats
- ApplyBlueprintOptions
- ArmourInput
- ArmourMetrics
- AvailableBlueprint
- Blueprint
- BlueprintFeature
- BlueprintGrade
- BlueprintModuleEngineering
- BuildCost
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- CoreBuildSlot
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- DamageComponents
- DamageDistribution
- DamageResistanceParams
- DamageSplit
- DamageTypeValues
- DistributorCapacitorMetrics
- DistributorInput
- DistributorMetrics
- DistributorOptions
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- EngineeringMaterial
- EngineeringModifier
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- EngineeringNormalizationUnsupported
- EngineeringNormalized
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- ExperimentalContribution
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- ExperimentalEffectUpdated
- FittedModule
- FittedWeaponMetrics
- FrameShiftDriveJumpStats
- FrameShiftDriveParams
- FuelCapacity
- GunsightPoint
- HardpointBuildSlot
- HardpointSlotSpec
- HeatInput
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- HeatState
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- PowerBand
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- TotalRangeDetails
- ValidationModule
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- WeaponsCapacitorMetrics
- WeaponsOptions
- WeaponStats
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Type Aliases (44)
- BlueprintGrades
- BuildSlot
- CalculationIssueReason
- CalculationResult
- CoreSlotType
- DamageResistances
- DamageType
- EngineeringGroupId
- EngineeringNormalizationCode
- EngineeringNormalizationResult
- ExperimentalEffectMutationCode
- ExperimentalEffectMutationResult
- FixedMountRepairResult
- GunsightOffset
- HardpointRestriction
- ImmovableReason
- LoadoutEditErrorCode
- LoadoutImportOutcome
- LoadoutIssueCode
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- LoadoutIssueParams
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- ModuleFitConstraint
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- OptionalRestriction
- OutfittingFamilyId
- PreEngineeredAcquisition
- ShipGunsight
- ShipGunsightCatalogue
- Slef
- SlefConstraint
- SlefDiagnosticCode
- SlotKind
- SlotRestriction
- StandardLoad
- ThrusterLoad
Variables (10)
Functions (85)
- ammunitionCapacity
- armourMetrics
- armourPiercingFactor
- calculateCargoCapacity
- calculateFuelCapacity
- calculateModuleLimits
- calculateUnladenMass
- cellBankSummary
- combinedRateOfFire
- computeModifiers
- damageFalloff
- damagePerSecond
- distributorMetrics
- effectiveHitPoints
- effectiveWeaponThermalLoad
- energyPerSecond
- enumerateSlots
- equilibriumHeatLevel
- frameShiftDriveMassFactor
- fuelPerJump
- getBlueprint
- getBlueprintGrade
- getBlueprintsForModule
- getBulkheadsForShip
- getEngineeringGroup
- getExperimentalEffect
- getExperimentalsForBlueprint
- getExperimentalsForModule
- getLoadoutModifier
- getModuleBySymbol
- getModulesByName
- getPreEngineeredJournalModifiers
- getPreEngineeredModifiers
- getPreEngineeredStats
- getPreEngineeredVariants
- getShipByName
- getShipBySymbol
- getShipGunsight
- getShipSlots
- getSourceModuleValue
- hasFrameShiftDriveJumpStats
- hasMassCurveStats
- hasPowerDistributorStats
- hasPowerGenerationStats
- hasShieldRegenerationStats
- hasWeaponDamageStats
- heatLevelAtTime
- heatMetrics
- heatPerSecond
- identifyPreEngineeredVariant
- inspectSlef
- isPreEngineered
- mapDamageTypes
- mobilityCapacitorMetrics
- mobilityMetrics
- parseSlef
- parseSlotName
- powerBudget
- projectGunsight
- resolveBlueprintForModule
- secondsToHeatLevel
- shieldCapacitorMetrics
- shieldMassCurveMultiplier
- shieldMetrics
- shieldRecovery
- shieldStrength
- singleJumpRange
- sourcePurchaseFromLoadout
- splitDamage
- stackArmourResistance
- stackShieldResistance
- stringifySlef
- sumMaterials
- sumSourceModuleValues
- sumWeaponMetrics
- sustainedDamagePerSecond
- sustainedFireFactor
- systemsResistance
- thrusterMassCurveMultiplier
- toSlef
- totalRange
- unresolvedModifiers
- validateLoadout
- weaponMetrics
- weaponsCapacitorMetrics