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ships.Function.getExperimentalsForBlueprint

github-actions[bot] edited this page Aug 26, 2026 · 73 revisions

@elite-dangerous-almanac/core / ships / getExperimentalsForBlueprint

Function: getExperimentalsForBlueprint()

getExperimentalsForBlueprint(blueprintSymbol): readonly string[]

Defined in: src/ships/engineering-options.ts:341

Every experimental effect that can be paired with a blueprint, across all the module groups that accept it.

Because availability is per module, this is the union: engineering a Rail Gun with Weapon_LongRange does not offer every effect listed here, only its own group's. Use getExperimentalsForModule once you know the module — that is the exact answer.

The groups name 85 of the 107 blueprints in BLUEPRINTS. Of the other 22, 21 are Operations keys of modules sold already engineered rather than offered in a menu (see ships/pre-engineered); the last is the fixed Expanded Cargo Rack reward identity. All 22 answer [] here exactly as an unknown id would, so read this function's empty answer with getExperimentalsForModule rather than as a claim about the recipe.

Four Operations keys are named by a group, because they are recipes a player applies rather than a purchase: the Merc-Coin blueprints published with a full grade 1–5, FuelScoop_Efficiency and the three lasers' PulseLaser_ThermalPlasmaConversion, BurstLaser_ThermalPlasmaConversion and BeamLaser_ThermalPlasmaConversion. Anti-Guardian Zone Resistance answers [], and there that is the exact answer rather than a miss: it has no experimental slot, on any of the nine groups that offer it.

Parameters

blueprintSymbol

string

A blueprint recipe's Frontier symbol, e.g. "Weapon_Efficient". Leading/trailing whitespace and case are ignored.

Returns

readonly string[]

Experimental-effect ids, sorted and de-duplicated; empty when no group names the blueprint, or when its groups take no experimental.

Throws

If blueprintSymbol is present and not a string. A nullish blueprintSymbol is a miss, answered the way an unrecognised one is.

Example

import { getExperimentalsForBlueprint } from '@elite-dangerous-almanac/core/ships/engineering-options';

getExperimentalsForBlueprint('FSD_LongRange');
// -> ['special_fsd_cooled', 'special_fsd_fuelcapacity', 'special_fsd_heavy', ...]

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