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astro.Function.getHandAuthoredRegionOrigin
github-actions[bot] edited this page Aug 26, 2026
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@elite-dangerous-almanac/core / astro / getHandAuthoredRegionOrigin
getHandAuthoredRegionOrigin(
name):NamingRegionOrigin|null
Defined in: src/astro/naming-region-origins.ts:83
Look up a hand-authored named region's catalogued origin.
string
A named region in any casing, with optional surrounding whitespace.
NamingRegionOrigin | null
Its canonical origin record, or null when it is not catalogued.
If name is present and not a string. A nullish
name is a miss, answered the way an unrecognised one is.
import { getHandAuthoredRegionOrigin } from '@elite-dangerous-almanac/core/astro/naming-region-origins';
getHandAuthoredRegionOrigin(' PLEIADES SECTOR ')?.name; // -> 'Pleiades Sector'
getHandAuthoredRegionOrigin('Synuefe'); // -> nullGuides
astro
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Interfaces (125)
- AmmunitionCapacity
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- BlueprintGrades
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- ExperimentalEffectMutationCode
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Variables (10)
Functions (85)
- ammunitionCapacity
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- frameShiftDriveMassFactor
- fuelPerJump
- getBlueprint
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- getExperimentalsForBlueprint
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- getLoadoutModifier
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- getPreEngineeredStats
- getPreEngineeredVariants
- getShipByName
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- getShipGunsight
- getShipSlots
- getSourceModuleValue
- hasFrameShiftDriveJumpStats
- hasMassCurveStats
- hasPowerDistributorStats
- hasPowerGenerationStats
- hasShieldRegenerationStats
- hasWeaponDamageStats
- heatLevelAtTime
- heatMetrics
- heatPerSecond
- identifyPreEngineeredVariant
- inspectSlef
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- mobilityCapacitorMetrics
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- parseSlef
- parseSlotName
- powerBudget
- projectGunsight
- resolveBlueprintForModule
- secondsToHeatLevel
- shieldCapacitorMetrics
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- shieldRecovery
- shieldStrength
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- sourcePurchaseFromLoadout
- splitDamage
- stackArmourResistance
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- stringifySlef
- sumMaterials
- sumSourceModuleValues
- sumWeaponMetrics
- sustainedDamagePerSecond
- sustainedFireFactor
- systemsResistance
- thrusterMassCurveMultiplier
- toSlef
- totalRange
- unresolvedModifiers
- validateLoadout
- weaponMetrics
- weaponsCapacitorMetrics