obj.Carried
aubergine10 edited this page Oct 21, 2015
·
4 revisions
stub
value is numeric, eg. 4
when carried by an entity
could possibly relate to the slot or something like that?
seen on Stack
and Box
consumables
movableobject
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- [Lua Basics](Lua Basics Guide)
- [Save-Load Cycle](Save-Load Cycle Guide)
[Globals](Object Globals):
- [
Game
](Game (Global)) - [
me
](me (Global)) - [
Object
](Object (Global)) - [
this
](this (Global))
[Events](Object Events):
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- [Location table](Location table)
- [Velocity table](Velocity table)
[Methods](Object Methods):
.ApplyVelocity()
.ClearRouting()
.CreateJob()
.Delete()
.GetNearbyObjects()
.LeaveMap()
.NavigateTo()
.Sound()
[Properties](Object Properties):
.Active
.Age
.AiSetTarget
.AiWalkSpeed
.AnimateRotation
.AnimateVelocity
.AssignedRoom
.Attacker
.AttackTimer
.AvailableMoney
.AvatarControl
.BodyArmour
.BoilingPoint
.BookInCell
.Carried
.CarrierId
.Carrying
.CarryingBook
.Category
.Cell
.CellId
.CellIdTimer
.CloseTimer
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.Connections
⚠️ .Contents
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.ExternalPower
⚠️ .FailedToFindCell
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.Library
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.On
⚠️ .Open
.OpenDir
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.Powered
⚠️ .Prisoner
.ProcessingRoom
.Quantity
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.RemotelyOpenable
.RequiredCellType
.RestState
.Result
.RotateDir
.SectorTimer
.Shackled
.Slot0..7
.SnitchTimer
.Speed
.State
.Station
.StatusEffects
.SubType
.TargetObject
.TazerTrained
.TimeOfLastMisconduct
.Timer
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.Type
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.Vel
.WallCheckTimer
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.Wired
⚠️ .WorldObject