obj.Door
aubergine10 edited this page Nov 23, 2015
·
2 revisions
Found on DoorServo objects and defines which door the servo is associated with. .i and .u sub-properties identify the door.
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- [Lua Basics](Lua Basics Guide)
- [Save-Load Cycle](Save-Load Cycle Guide)
[Globals](Object Globals):
- [
Game
](Game (Global)) - [
me
](me (Global)) - [
Object
](Object (Global)) - [
this
](this (Global))
[Events](Object Events):
- [Rotation table](Rotation table)
- [Id table](Id table)
- [Location table](Location table)
- [Velocity table](Velocity table)
[Methods](Object Methods):
.ApplyVelocity()
.ClearRouting()
.CreateJob()
.Delete()
.GetNearbyObjects()
.LeaveMap()
.NavigateTo()
.Sound()
[Properties](Object Properties):
.Active
.Age
.AiSetTarget
.AiWalkSpeed
.AnimateRotation
.AnimateVelocity
.AssignedRoom
.Attacker
.AttackTimer
.AvailableMoney
.AvatarControl
.BodyArmour
.BoilingPoint
.BookInCell
.Carried
.CarrierId
.Carrying
.CarryingBook
.Category
.Cell
.CellId
.CellIdTimer
.CloseTimer
-
.Connections
⚠️ .Contents
.CutsceneActor
.Damage
.Dest
.Door
.Driver
.Energy
.Equipment
.Entity
-
.ExternalPower
⚠️ .FailedToFindCell
.FeedJobId
.FireEngine
.Fireman
.FollowerId
.Fuel
.Gang
.Garbage
.HealingJobId
.Hidden
.Hose
.HoseOffset
.Hostage
.Id
.Intensity
.IsExternalTeacher
.IsNewIntake
.JobId
.LastAccess
.LastAte
.LastTreated
.LastVisitors
.LeavingMap
.Library
.Loaded
.Locked
.Misbehaviour
.Mode
.Naked
.Name
.Needs
.Office
-
.On
⚠️ .Open
.OpenDir
.Opened
.OpenOnTrigger
.OpenTimer
.Operation
.OperationTimer
.Or
.Patrol
.PermitPlayerControl
.PlayerOrderPos
.Pos
-
.Powered
⚠️ .Prisoner
.ProcessingRoom
.Quantity
.ReloadTimer
.RemotelyOpenable
.RequiredCellType
.RestState
.Result
.RotateDir
.SectorTimer
.Shackled
.Slot0..7
.SnitchTimer
.Speed
.State
.Station
.StatusEffects
.SubType
.TargetObject
.TazerTrained
.TimeOfLastMisconduct
.Timer
.Tooltip
.Triggered
.TriggeredBy
.TriggeredTime
.Type
.UnlockingDoor
.Vel
.WallCheckTimer
.Walls
.WatchingFight
.Weight
-
.Wired
⚠️ .WorldObject