-
Notifications
You must be signed in to change notification settings - Fork 0
Document.Building an outfitting screen
@elite-dangerous-almanac/core / Building an outfitting screen
Everything a shipyard screen shows, end to end: enumerate the hull's mounts, offer only what fits, fit it, and report what the build now does. All of it hangs off ShipLoadout.
import { ShipLoadout } from '@elite-dangerous-almanac/core/ships/ship-loadout';
import type { LoadoutEvent } from '@elite-dangerous-almanac/core/ships/slef';
// A hull with only its built-in cargo hatch fitted…
const fresh = ShipLoadout.empty('Anaconda');
// …or the build a commander is already flying.
declare const event: LoadoutEvent;
const owned = ShipLoadout.fromLoadout(event);slots() returns every mount on the hull, occupied or not, in layout order. Pass a kind
to narrow it.
import { ShipLoadout } from '@elite-dangerous-almanac/core/ships/ship-loadout';
const build = ShipLoadout.empty('Anaconda');
build.slots().length; // -> 39
build.slots('optional').length; // -> 14
build.slots('hardpoint').length; // -> 8
const slot = build.slots('optional')[0];
slot?.key; // the identifier every mutation takes
slot?.name; // the label to render
slot?.size; // the class of module it accepts
slot?.module; // null while the mount is emptySlot keys come from the game and are not derivable from position. Frontier writes
FrameShiftDrive, Slot01_Size6, HugeHardpoint1; a SLEF producer may lower-case them.
Read the key rather than composing one — matching is case-insensitive either way.
The views are snapshots. After an edit, call slots() again rather than re-reading a
value you captured earlier.
modulesForSlot filters the complete module catalogue down to the modules that mount
will actually accept, by size and by restriction.
import { ShipLoadout } from '@elite-dangerous-almanac/core/ships/ship-loadout';
const build = ShipLoadout.empty('Anaconda');
const drives = build.modulesForSlot('FrameShiftDrive');
drives.map((m) => m.symbol); // every drive that fits, largest class includedThe method searches all 1199 modules because some mounts accept modules from more than
one outfitting category: a fuel tank is a core module that also fits optional mounts.
ShipLoadout already carries the complete catalogue for whole-build operations.
Mutations return this, so they chain. The build is mutable — this is the one place in
the library that is.
import { ShipLoadout } from '@elite-dangerous-almanac/core/ships/ship-loadout';
import { getModuleBySymbol } from '@elite-dangerous-almanac/core/ships/modules';
import { CORE_MODULES } from '@elite-dangerous-almanac/core/ships/modules-core';
const build = ShipLoadout.empty('Anaconda');
const fsd = getModuleBySymbol('Int_Hyperdrive_Size6_Class5', CORE_MODULES)!;
build.setModule('FrameShiftDrive', fsd).applyBlueprint('FrameShiftDrive', 'FSD_LongRange', {
grade: 5,
experimental: 'special_fsd_heavy',
});
build.removeModule('Slot01_Size7');
build.setModuleEnabled('FrameShiftDrive', true);
build.setModulePriority('FrameShiftDrive', 1);availableBlueprints(slotKey) returns candidate engineering routes for the fitted module
symbol. A candidate's route is 'ordinary' when the stock module can take it or
'mercenary' when it requires the matching Mercenary purchase. Stock and Mercenary
articles share a module symbol, so show that route in the UI and confirm the purchase
before treating a Mercenary candidate as applicable. availableExperimentalEffects
continues to answer the stock module's ordinary experimental menu.
Each metric is one call. The figures below are one build's — a Federal Corvette.
import type { ShipLoadout } from '@elite-dangerous-almanac/core/ships/ship-loadout';
declare const build: ShipLoadout; // a Federal Corvette
build.powerBudget().available; // -> 50.4 MW the plant makes
build.powerBudget().deployed; // -> 46.8597 MW drawn, hardpoints out
build.powerBudget().withinBudget; // -> true
build.powerBudget().bands.length; // -> 5 the five priority groups
build.shieldMetrics()?.strength; // -> 3940.4 MJ
build.armourMetrics().hitPoints; // -> 5062.6
build.weaponMetrics().total.damagePerSecond; // -> 137.04
build.weaponMetrics().total.sustainedDamagePerSecond; // -> 133.98
build.weaponMetrics().weapons.length; // -> 7Jump range comes in the loads that matter, so a screen does not have to compute them:
import type { ShipLoadout } from '@elite-dangerous-almanac/core/ships/ship-loadout';
declare const build: ShipLoadout;
const jumps = build.jumpRangeSummary();
jumps.max; // best single jump: one jump's fuel, empty hold
jumps.unladen; // full tank, empty hold
jumps.laden; // full tank, full hold
jumps.totalMax.range; // the same best jump as a one-jump total
jumps.totalMax.jumps; // one jump when the build carries fuel
jumps.totalUnladen.range; // every jump on one tank, empty
jumps.totalUnladen.jumps; // number of jumps on that tank
jumps.totalLaden.range; // every jump on one tank, fullpowerBudget().bands is what drives a priority-group table: a group is powered when its
running total — its own draw plus every higher-priority group's — fits in available.
Two different questions, deliberately kept apart, and both worth their own place on the screen:
import type { ShipLoadout } from '@elite-dangerous-almanac/core/ships/ship-loadout';
declare const build: ShipLoadout;
build.validation.valid; // is the fit structurally legal?
build.validation.complete; // does it have every operational mount?
build.validation.issues; // what specifically, with a stable code per issueBranch on each issue's code, not on its severity — the codes are the stable contract,
and one severity covers problems that belong in different places on the panel.
The failure model
explains the codes and covers the nullable/…Result pairs for mass, capacity, mobility,
shields and shield recovery. On an imported build, read build.importOutcomes alongside
the issues: validation says nothing about normalization, so an empty mount on your panel
may be one the player left empty or one import emptied for them. (A fixed mount is
stocked rather than emptied, and a null sourceSymbol is just the cargo hatch restored
to a capture that named none.)
Two things follow for the panel itself. An issue's slot is not a promise that the
mount exists, so drive the placement off your own layout rather than off the code: look
the key up among the slots you are rendering, mark it there if it resolves, and fall
through to an off-panel list if it does not. That list is not an edge case — unknownSlot
carries a key that is by definition no mount on this hull. And an empty core or armour
mount arrives as an ordinary issue rather than as a special case — it is what your screen
exists to get filled, so render it as work to do, not as a fault.
Guides
astro
Classes (1)
ProceduralSystem
Properties
Accessors
Methods
Interfaces (16)
Type Aliases (3)
Variables (11)
Functions (37)
- absoluteBoxelToBoxelCode
- boxelCodeToAbsoluteBoxel
- boxelCodeToLetters
- boxelEdgeLy
- boxelInternalSize
- canonicalizeSectorName
- canonicalizeSystemName
- decodeModSystemAddress
- decodeSystemAddress
- encodeModSystemAddress
- encodeSystemAddress
- findHandAuthoredRegionAt
- formatSystemName
- getCodexRegion
- getCodexRegionByName
- getHandAuthoredRegionOrigin
- getNebulaByName
- isPermitLockedRegionName
- isPermitLockedSystemName
- isProceduralSystemName
- lettersToBoxelCode
- massCodeToSizeClass
- nearestNebulae
- nebulaeWithin
- parseSystemName
- permitLockedRegionForSystemName
- permitLockedSystemForAddress
- permitLockedSystemForName
- permitLockForSystemName
- resolveNamingRegionOrigin
- sectorGridPositionFromGalacticPosition
- sectorGridPositionFromName
- sectorNameFromGalacticPosition
- sectorNameFromGridPosition
- sizeClassToMassCode
- toSystemAddress
- tryToSystemAddress
commodities
Interfaces (1)
Type Aliases (1)
Variables (3)
Functions (3)
equipment
Interfaces (6)
Type Aliases (8)
Variables (3)
Functions (10)
Subpath modules (2)
i18n
Interfaces (1)
Type Aliases (1)
Functions (17)
- getBlueprintName
- getCalculationIssueMessage
- getEngineeringGroupName
- getExperimentalEffectDescription
- getExperimentalEffectName
- getLoadoutEditErrorMessage
- getLoadoutIssueMessage
- getLoadoutSlotName
- getMaterialName
- getMicroResourceName
- getModuleName
- getOutfittingFamilyName
- getPreEngineeredVariantName
- getShipManufacturer
- getShipName
- getSlefDiagnosticMessage
- getSlotRestrictionLabel
materials
Enumerations (2)
Interfaces (2)
Type Aliases (2)
Variables (9)
ships
Classes (3)
BuildMetrics
Methods
- armourMetrics()
- buildCost()
- buildMass()
- cellBanks()
- distributorMetrics()
- distributorMetricsResult()
- frameShiftDrive()
- frameShiftDriveMassFactor()
- fuelPerJump()
- heatMetrics()
- heatMetricsResult()
- jumpRange()
- jumpRangeSummary()
- ladenJumpRange()
- loadout()
- maxJumpRange()
- mobilityCapacitorMetrics()
- mobilityCapacitorMetricsResult()
- mobilityMetrics()
- mobilityMetricsResult()
- powerBudget()
- shieldCapacitorMetrics()
- shieldCapacitorMetricsResult()
- shieldMetrics()
- shieldMetricsResult()
- shieldRecovery()
- shieldRecoveryResult()
- standardLoad()
- standardLoadResult()
- thrusters()
- totalRange()
- weaponMetrics()
- weaponsCapacitorMetrics()
- of()
LoadoutEditError
Constructors
Properties
Methods
ShipLoadout
Accessors
- cargoCapacity
- fuelCapacity
- hullValue
- importOutcomes
- modulesValue
- rebuy
- shipIdent
- shipName
- shipSymbol
- sourcePurchase
- unladenMass
Methods
- applyBlueprint()
- availableBlueprints()
- availableExperimentalEffects()
- clearEngineering()
- completeEngineeringGrade()
- fittedModuleAt()
- fittedModules()
- modulesForSlot()
- removeModule()
- repairFixedMount()
- setExperimentalEffect()
- setModule()
- setModuleEnabled()
- setModulePriority()
- setPreEngineeredVariant()
- slots()
- toLoadoutEvent()
- toSlef()
- toSlefString()
- validation()
- default()
- empty()
- fromLoadout()
- fromSlef()
Interfaces (125)
- AmmunitionCapacity
- AmmunitionStats
- ApplyBlueprintOptions
- ArmourInput
- ArmourMetrics
- AvailableBlueprint
- Blueprint
- BlueprintFeature
- BlueprintGrade
- BlueprintModuleEngineering
- BuildCost
- BuildCredits
- BuildMass
- BuildSlotBase
- BuildWeaponMetrics
- BulkheadParams
- CalculationIssue
- CellBankInput
- CellBankMetrics
- CellBankSummary
- CoreBuildSlot
- CoreSlots
- DamageComponents
- DamageDistribution
- DamageResistanceParams
- DamageSplit
- DamageTypeValues
- DistributorCapacitorMetrics
- DistributorInput
- DistributorMetrics
- DistributorOptions
- DistributorPips
- EngineeringMaterial
- EngineeringModifier
- EngineeringNormalizationUnchanged
- EngineeringNormalizationUnsupported
- EngineeringNormalized
- EngineeringOptionGroup
- ExperimentalContribution
- ExperimentalEffect
- ExperimentalEffectUnchanged
- ExperimentalEffectUnsupported
- ExperimentalEffectUpdated
- FittedModule
- FittedWeaponMetrics
- FrameShiftDriveJumpStats
- FrameShiftDriveParams
- FuelCapacity
- GunsightPoint
- HardpointBuildSlot
- HardpointSlotSpec
- HeatInput
- HeatMetrics
- HeatState
- HeatWeapon
- HullReinforcementParams
- JumpOptions
- JumpRangeSummary
- LoadoutCalculationModule
- LoadoutEvent
- LoadoutExportOptions
- LoadoutIssue
- LoadoutMass
- LoadoutModule
- LoadoutValidation
- LoadoutValidationInput
- MassCurveStats
- MobilityCapacitorInput
- MobilityCapacitorMetrics
- MobilityCapacitorOptions
- MobilityInput
- MobilityMetrics
- ModuleLimitEntry
- ModuleLimitIncrease
- ModuleLimitUsage
- ModuleReinforcementParams
- OptionalBuildSlot
- OptionalSlotSpec
- OutfittingModule
- OutfittingModuleIdentity
- OutfittingModuleStats
- ParsedSlot
- PowerBand
- PowerBudget
- PowerConsumer
- PowerConsumerResult
- PowerDistributorStats
- PowerGenerationStats
- PreEngineeredModifier
- PreEngineeredVariant
- ProjectileRangeBoundaries
- ShieldBoosterParams
- ShieldCapacitorInput
- ShieldCapacitorMetrics
- ShieldCapacitorOptions
- ShieldGeneratorParams
- ShieldInput
- ShieldMetrics
- ShieldRecovery
- ShieldRecoveryInput
- ShieldRecoveryOptions
- ShieldRegenerationStats
- Ship
- ShipSlots
- SimpleBuildSlot
- SlefDiagnostic
- SlefEntry
- SlefExportOptions
- SlefHeader
- SlefInspection
- SlefStringifyOptions
- SourceModuleValue
- SourcePurchaseRecord
- StandardLoadInputs
- ThrusterCurveParams
- ThrusterParams
- TotalRangeDetails
- ValidationModule
- WeaponDamageStats
- WeaponMetrics
- WeaponsCapacitorInput
- WeaponsCapacitorMetrics
- WeaponsOptions
- WeaponStats
- WeaponTotals
Type Aliases (44)
- BlueprintGrades
- BuildSlot
- CalculationIssueReason
- CalculationResult
- CoreSlotType
- DamageResistances
- DamageType
- EngineeringGroupId
- EngineeringNormalizationCode
- EngineeringNormalizationResult
- ExperimentalEffectMutationCode
- ExperimentalEffectMutationResult
- FixedMountRepairResult
- GunsightOffset
- HardpointRestriction
- ImmovableReason
- LoadoutEditErrorCode
- LoadoutImportOutcome
- LoadoutIssueCode
- LoadoutIssueParam
- LoadoutIssueParams
- LoadoutSlot
- ModifierMethod
- ModuleCategory
- ModuleEngineering
- ModuleExclusionGroup
- ModuleFitConstraint
- ModuleGuidance
- ModuleLimitGroup
- ModuleMount
- ModuleRating
- ModuleSlot
- OptionalRestriction
- OutfittingFamilyId
- PreEngineeredAcquisition
- ShipGunsight
- ShipGunsightCatalogue
- Slef
- SlefConstraint
- SlefDiagnosticCode
- SlotKind
- SlotRestriction
- StandardLoad
- ThrusterLoad
Variables (10)
Functions (85)
- ammunitionCapacity
- armourMetrics
- armourPiercingFactor
- calculateCargoCapacity
- calculateFuelCapacity
- calculateModuleLimits
- calculateUnladenMass
- cellBankSummary
- combinedRateOfFire
- computeModifiers
- damageFalloff
- damagePerSecond
- distributorMetrics
- effectiveHitPoints
- effectiveWeaponThermalLoad
- energyPerSecond
- enumerateSlots
- equilibriumHeatLevel
- frameShiftDriveMassFactor
- fuelPerJump
- getBlueprint
- getBlueprintGrade
- getBlueprintsForModule
- getBulkheadsForShip
- getEngineeringGroup
- getExperimentalEffect
- getExperimentalsForBlueprint
- getExperimentalsForModule
- getLoadoutModifier
- getModuleBySymbol
- getModulesByName
- getPreEngineeredJournalModifiers
- getPreEngineeredModifiers
- getPreEngineeredStats
- getPreEngineeredVariants
- getShipByName
- getShipBySymbol
- getShipGunsight
- getShipSlots
- getSourceModuleValue
- hasFrameShiftDriveJumpStats
- hasMassCurveStats
- hasPowerDistributorStats
- hasPowerGenerationStats
- hasShieldRegenerationStats
- hasWeaponDamageStats
- heatLevelAtTime
- heatMetrics
- heatPerSecond
- identifyPreEngineeredVariant
- inspectSlef
- isPreEngineered
- mapDamageTypes
- mobilityCapacitorMetrics
- mobilityMetrics
- parseSlef
- parseSlotName
- powerBudget
- projectGunsight
- resolveBlueprintForModule
- secondsToHeatLevel
- shieldCapacitorMetrics
- shieldMassCurveMultiplier
- shieldMetrics
- shieldRecovery
- shieldStrength
- singleJumpRange
- sourcePurchaseFromLoadout
- splitDamage
- stackArmourResistance
- stackShieldResistance
- stringifySlef
- sumMaterials
- sumSourceModuleValues
- sumWeaponMetrics
- sustainedDamagePerSecond
- sustainedFireFactor
- systemsResistance
- thrusterMassCurveMultiplier
- toSlef
- totalRange
- unresolvedModifiers
- validateLoadout
- weaponMetrics
- weaponsCapacitorMetrics