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astro.Function.decodeModSystemAddress
@elite-dangerous-almanac/core / astro / decodeModSystemAddress
decodeModSystemAddress(
id64):DecodedAddress
Defined in: src/astro/system-address.ts:305
Decode a modulated system address into its geometric components.
The 64-bit modulated system address, as a bigint, a safe-integer
number, or a decimal string (see SystemAddressInput). A modulated
address packs the sector into the high bits, so it routinely exceeds 2^53;
those values must be supplied as a bigint or string because a JS number has
already lost precision.
The decoded components (same shape as decodeSystemAddress).
The modulated form is an alternative bit-layout of the same system, used by
some community tools and data dumps. If you have a normal id64 (the usual
case — journal, EDSM, EDDN, Spansh all use it), reach for
decodeSystemAddress instead; use this only when a source specifically
hands you a modulated address.
If id64 is not a usable address representation.
If id64 is negative or does not fit in 64 bits.
import { decodeModSystemAddress } from '@elite-dangerous-almanac/core/astro/system-address';
declare const modAddressFromSomeTool: bigint;
decodeModSystemAddress(modAddressFromSomeTool).sectorGridPosition;
// -> { sectorX, sectorY, sectorZ }Guides
astro
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ProceduralSystem
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- absoluteBoxelToBoxelCode
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- canonicalizeSectorName
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- decodeModSystemAddress
- decodeSystemAddress
- encodeModSystemAddress
- encodeSystemAddress
- findHandAuthoredRegionAt
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- getCodexRegion
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commodities
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- mobilityCapacitorMetrics()
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- powerBudget()
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Interfaces (125)
- AmmunitionCapacity
- AmmunitionStats
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- FuelCapacity
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Type Aliases (44)
- BlueprintGrades
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- ExperimentalEffectMutationCode
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Variables (10)
Functions (85)
- ammunitionCapacity
- armourMetrics
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- calculateModuleLimits
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- cellBankSummary
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- distributorMetrics
- effectiveHitPoints
- effectiveWeaponThermalLoad
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- equilibriumHeatLevel
- frameShiftDriveMassFactor
- fuelPerJump
- getBlueprint
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- getEngineeringGroup
- getExperimentalEffect
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- getLoadoutModifier
- getModuleBySymbol
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- getPreEngineeredStats
- getPreEngineeredVariants
- getShipByName
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- getShipGunsight
- getShipSlots
- getSourceModuleValue
- hasFrameShiftDriveJumpStats
- hasMassCurveStats
- hasPowerDistributorStats
- hasPowerGenerationStats
- hasShieldRegenerationStats
- hasWeaponDamageStats
- heatLevelAtTime
- heatMetrics
- heatPerSecond
- identifyPreEngineeredVariant
- inspectSlef
- isPreEngineered
- mapDamageTypes
- mobilityCapacitorMetrics
- mobilityMetrics
- parseSlef
- parseSlotName
- powerBudget
- projectGunsight
- resolveBlueprintForModule
- secondsToHeatLevel
- shieldCapacitorMetrics
- shieldMassCurveMultiplier
- shieldMetrics
- shieldRecovery
- shieldStrength
- singleJumpRange
- sourcePurchaseFromLoadout
- splitDamage
- stackArmourResistance
- stackShieldResistance
- stringifySlef
- sumMaterials
- sumSourceModuleValues
- sumWeaponMetrics
- sustainedDamagePerSecond
- sustainedFireFactor
- systemsResistance
- thrusterMassCurveMultiplier
- toSlef
- totalRange
- unresolvedModifiers
- validateLoadout
- weaponMetrics
- weaponsCapacitorMetrics